No Man's Sky
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dvkkha

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dvkkha

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244 comments

  1. dvkkha
    dvkkha
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    Hello everyone. This mod is now up to date and compatible with version ECHOES 4.45
    (29.10.2023)
  2. drkphnix
    drkphnix
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    Is this mod going to get an update?
  3. mrmanican
    mrmanican
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    As of the February 2024 update for NMS, this mod prevents the game from starting. :( Sad! I loved this mod!
    1. BlepLord404
      BlepLord404
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  4. T3cton1c
    T3cton1c
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    is this mod client side only or does it effect everyone in a multiplayer lobby?
  5. Babscoole
    Babscoole
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    Think it's been a while since there was a version of the Lua scripts that matched what's in the mod, so here's my take.  dvkkha is welcome to use and integrate in the Files.

    nms-amumss-lua-mod-script-collection/Babscoole/_LMSaMT.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)

    nms-amumss-lua-mod-script-collection/Babscoole/_LMSaMT-AlwaysSClass.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)

    To download, click the RAW button, right click on the page and choose Save As..., save with extension .lua
  6. chaogomu
    chaogomu
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    The 25 Apr 2023 version 4.23a of this mod no longer works.

    The game will not even start with it enabled.
  7. JunHiroaki
    JunHiroaki
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    https://prnt.sc/1mAtM8qfe8sa

    Did i do something wrong?
  8. drkphnix
    drkphnix
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    I love this mod but unfortunately it messes with the supercharged slot assignment so ships are not upgraded properly. Hopefully that can be fixed in an update. 
  9. drkphnix
    drkphnix
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    I think I am seeing the same thing as Phydeaux24601. I am also noticing that the sentinel ships say s-class but they are not maxed out and not true sclass with everything unlocked and upgraded. Is this something that needs to be fixed?
  10. Phydeaux24601
    Phydeaux24601
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    After I installed this, all my existing ships' weapons' dps were nerfed by 50%.
  11. Delta4Phoenix
    Delta4Phoenix
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    Would it be possible to include a .lua file?
    1. dvkkha
      dvkkha
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      I tried to create LUA once, failed and never looked back at it again ;). It would probably save me a lot of time tbh but on the other hand, by doing the updates myself I can't miss any vanilla changes to max/min stat changes.
    2. Delta4Phoenix
      Delta4Phoenix
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      Well, my interest is more due to making it compatible with AMUMSS... there are S class mods, but those generate bs stats often...
    3. Glychok
      Glychok
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      Hello.
      I made a script for myself based on this mod, it may come in handy.
      NMS_MOD_DEFINITION_CONTAINER =
      {
      ["MOD_FILENAME"] = "test.pak",
      ["MODIFICATIONS"] =
      {
      {
      ["MBIN_CHANGE_TABLE"] =
      {
      {
      ["MBIN_FILE_SOURCE"] = "METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN",
      ["EXML_CHANGE_TABLE"] =
      {
      {
      ["PRECEDING_KEY_WORDS"] = {"GcInventoryTableEntry.xml"},
      ["REPLACE_TYPE"] = "ALL",
      ["VALUE_CHANGE_TABLE"] =
      {
      {"MinSize", "@1*F:MaxSize"}
      }
      },
      {
      ["PRECEDING_KEY_WORDS"] = {"GenerationDataPerSizeType"},
      ["REPLACE_TYPE"] = "ALL",
      ["VALUE_CHANGE_TABLE"] =
      {
      {"MinSlots", "@1*F:MaxSlots"},
      {"MinTechSlots", "@1*F:MaxTechSlots"}
      }
      },
      {
      ["PRECEDING_KEY_WORDS"] = {"BaseStatsPerClass"},
      ["REPLACE_TYPE"] = "ALL",
      ["VALUE_CHANGE_TABLE"] =
      {
      {"Min", "@1*F:Max"}
      }
      },
      {
      ["PRECEDING_KEY_WORDS"] = {"ClassProbabilities"},
      ["REPLACE_TYPE"] = "ALL",
      ["VALUE_CHANGE_TABLE"] =
      {
      {"C", "0"},
      {"B", "0"},
      {"A", "0"},
      {"S", "100"}
      }
      }
      }
      }
      }
      }
      }