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jasondude7116

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  1. jasondude7116
    jasondude7116
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    FYI:
    All mods will be updated as soon as possible.
  2. jasondude7116
    jasondude7116
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    Any posts with links to other mods/mod resources or requests for scripts will be removed.

    Bug reports and/or posts containing problems not directly related to the mods available here will be removed.
  3. Luvr117
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    Barely an issue but it would be cool if the solar ships exhaust trails came from close to the engine instead of the end of the thing that  sticks out the end :) 

    Great mods though, loving playing them!
    1. jasondude7116
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      My intent with ShipHeadlightsPlus mod was to fix obvious vanilla errors with trail placement, cockpit cameras, part locations, etc. Not to change the intent of HG.
      Also, there are other mods that change trail colors and locations, and I want to respect those mod authors and not repeat their work.
  4. Greenblyat
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    Not modding much else, but "_MOD_DUD_ExocraftMechanics_v505-A" seems to always cause a crash regardless. Running everything at most modern update, not doing anything "wrong" really, as far as I can tell and I'm only just testing things in single packs to see what works and what doesn't.

    Sorry to be annoying ^^;
    1. Lucidaeus
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      It's more than just ExocraftMechanics it seems, although not sure which one is causing it. It's not a crash on startup but something is causing the cursor to be weird, and upon loading a save the game crashes etc. My friend and I will just wait for an update. :>

      Edit: Okay figured it out. It's two modules of the mod:

      • _MOD_DUD_ExocraftMechanics_v505-A.pak causes a crash on startup.
      • _MOD_DUD_LessCreatureIconsHard_v505-A.pak causes a graphical glitch on startup and the cursor to be glitched, and then a crash upon starting a game or loading a save.
    2. jasondude7116
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      Mods will be updated ASAP. IRL stuff to take care of ATM.
    3. Lucidaeus
      Lucidaeus
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      I hope you're alright, take your time! Appreciating the update! :)
    4. Greenblyat
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      Oh sure of course! No worries. I was just pointing it out incase anyone else was confused <3
  5. jasondude7116
    jasondude7116
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    All mods updated for NMS v5.05
  6. Drackore
    Drackore
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    Thank you so much for the Ship Headlights, they really make a huge difference for me especially as the frequent nights are such a nuisance in NMS anyway lol! Kudos
    1. jasondude7116
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      You're welcome!
      Thanks for the comment.
  7. 2hug
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    hail brother, is there a way to have a key toggle for headlights? I dont want them during the day
    1. jasondude7116
      jasondude7116
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      No.
  8. Carenzi
    Carenzi
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    @jasondude7116 You said in a previous comment that if 2 files change the same thing, you need to combine them. I know about AMUMSS, but how do I go about it seeing as your mod archives don't contain any .lua files? Sorry if I'm asking / missing anything obvious, but I'm pretty new to this modding scene. Anyways, thanks for the mods.
    1. jasondude7116
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      2 options. You can combine them manually like I would, or you can combine a .pak with (some other creators mod's) LUA. 
  9. LisbethSAO
    LisbethSAO
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    THANK YOU for the Worlds update, jasondude7116!  \o/    :)
    1. jasondude7116
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      You’re welcome. All the modder dudes appreciate …. your appreciation. 😀
  10. AmroDK
    AmroDK
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    Thank you very much for the update. It will be always dud's sky!!!
    1. jasondude7116
      jasondude7116
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      You're welcome. Enjoy!
  11. PurpleFire
    PurpleFire
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    Hey jasondude! I've been using your mod for a while now and have been noticing some random flicking lines across planets. I wasn't sure at first what they were as they're quite faint, but it looks like the trade lines are still partially visible when they are rendered in front of planets, though they are constantly and rapidly flickering in and out of visibility. I recorded a terrible phone video that shows this, apologies for the quality. Example

    I do use other mods but nothing that should conflict and I don't get any reported with AMUMSS.

    Edit: Noticed there was a new version of _MOD_DUD_AiShipPlusMoreDamage_v472, but updating didn't fix it. It's actually visible across space as well but just much more faint compared to the contrast of the planets.
    1. jasondude7116
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      They will be visible (yet transparent) when rendered on top of some other things. There is nothing modders can do to change that. I will look into it when I get time. Been through bad storm, power off for week.
    2. PurpleFire
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      Are you near Vermont/East Coast? That was gnarly! And don't stress man, it's not a big issue, it doesn't bother me at all :)

      Thanks again for being such an epic modder, all the best.
    3. jasondude7116
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      No. Texas.
      I made a possible fix for the flickering trade lines thing.
      Might be different based on hardware/GFX settings etc.
      Please let me know if it works for you.
  12. XKN
    XKN
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    is there a mod that removes all asteroids while pulsing or speed up in space?
    this makes me motion sick, i stooped to play the game cuz this :(
    1. jasondude7116
      jasondude7116
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      Are you asking about my mods?
    2. XKN
      XKN
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      Hi friend, im talking about this feature = https://www.nexusmods.com/nomanssky/mods/2175?tab=description
      can u add this on your mod, i will back to play the game and love it 
    3. jasondude7116
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      I'm not currently interested in having this type feature in my mods. I also try not to copy other people's mods out of respect for the modder.