No Man's Sky

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JovianStone

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JovianStone

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26 comments

  1. JovianStone
    JovianStone
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    Just starting "Fixing" this mod yesterday. I'm going to make the light not so bright, especially on the Plutonium. So check back if you downloaded this recently.
  2. ChiaratheWolfheart
    ChiaratheWolfheart
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    Bring this back :)
  3. tulextreme
    tulextreme
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    great mod wish we could have it for the latest game version. Adds a lot to the visuals and immersion! Please make it so!
  4. JeffGhost
    JeffGhost
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    Please, pleasepleaseplease PLEASE update this for NEXT.
  5. Tencer386
    Tencer386
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    Any chance of getting a NEXT update? love this mod!
  6. rafezetter
    rafezetter
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    NOT compatible with NEXT
  7. Mr. Frostbite
    Mr. Frostbite
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    Love this mod. Makes those pesky crystals a lot easier to see, especially at night. Great job.
  8. Gareee
    Gareee
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    • 1 kudos
    I like idea, but the red glow from plutonium is way too bright.

    Can this be changed at all?
    1. JovianStone
      JovianStone
      • supporter
      • 31 kudos
      That Plutonium light has been nothing but a nightmare. Cannot get it balanced. And it looks worst in Atlas Rises. At some point I'm going to readjust all the lights.
  9. Primo37
    Primo37
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    Crashes on the newest version
    100% sure, its the only mod in my MODS folder, your other (remove lensflare) mod works fine.
    1. JovianStone
      JovianStone
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      Yeah sorry about that, the craziest thing happened, all the values were " " with the actual names/numbers removed! Not sure how that happened. The exml's were perfect, but the MBIN's got corrupted after compiling! Everythings fixed now. With the new update, I am spread thin, but that's the last time I update something without actually testing it first. Hubris! Get's us all sometimes!
    2. Primo37
      Primo37
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      Awesome that was quick!

      Dont worry, everyone makes mistakes, people are just thankfull for modders like you
    3. ivanfabric
      ivanfabric
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      • 4 kudos
      Hi there. I am afraid that there's still something wrong because it crashes my game and I want this mod so badly. Could you possibly double check it?
    4. doomknightofchaos
      doomknightofchaos
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      • 10 kudos
      I've been using it and it works fine; im running it with 4 other mods and it works as advertised... so much easier to find any form of crystal.

      Do you have 1.3 Atlas Rising patch installed?

      Also, are you using any other mods; they might not be up to date?
    5. ivanfabric
      ivanfabric
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      Yep, I am using several mods but those work OK but the game crashes as soon as i drop this one in. Maybe it doesn't go well together with some other mod?

      Edit: NVM I got rid of one mod that didn't work for me anyway, dropped this one in and they're glowing now!
      Thank you
  10. king69_666
    king69_666
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    Hopefully there will be an update for the latest version
    1. doomknightofchaos
      doomknightofchaos
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      Ya, would be nice. Sometimes hard to notice the crystals in certain biomes, weather conditions or light levels.
    2. JovianStone
      JovianStone
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      • 31 kudos
      I will be updating this soon. Thanks for the interest.
    3. doomknightofchaos
      doomknightofchaos
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      Question: Where can one find the latest MBIN compiler anyway? The compiled exe that is.

      EDIT: This crystal mod crashed the game to desktop before the shaders loaded. My other 4 loaded mods for Atlas Rising hasn't caused a problem and don't mess with the file that edits the crystals. Just thought you'd want to know.
    4. JovianStone
      JovianStone
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      Thanks for letting me know, I'll have to check now.

      You can get the latest MBINcompiler here:

      https://github.com/monkeyman192/MBINCompiler

      for monkeyman192's latest MBINcompiler. It's not nearly completed yet.

      Edit: Craziest thing, in the first update I made, all the values were " " with the actual names/numbers removed! Not sure how that happened. The exml's were perfect, but the MBIN's got corrupted after compiling!
    5. doomknightofchaos
      doomknightofchaos
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      Thanks for the link. Now the problem is that whenever I drag and drop a MBIN file onto the MBINCompiler.exe, it gives me a whole list of errors in the command console window and the program crashes. Do you perhaps know why it would do that; I tried it on both the MBINCompiler by itself and the one with 1.31.0 and both gave the same errors.

      EDIT: Appears to decompile some files but not others, despite the UI for NMS mod station saying they are decompiled, but aren't, like this file = GCAISpaceShipGlobals.Global ; I'm assuming it can't decompile that file?
    6. JovianStone
      JovianStone
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      Yup. The Mbincompiler is not finished being updated. Global files are apparently the harder of the files to do. The files on the nexus that use globals, and are updated, were edited through a hex editor.
    7. doomknightofchaos
      doomknightofchaos
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      Ahhh. That would explain a lot. Just curious, theres all these unknown values. Is there like a list or reference sheet of what these mean, because if there is, I can't find one.
    8. JovianStone
      JovianStone
      • supporter
      • 31 kudos
      You have to do what I do. Figure out what they are! They're Unknown literally.

      Don't be afraid to mess around with the values. If you do figure out some values, keep trakc of them so you can share them with the creator of MBINcompiler, monkeyman192
  11. JovianStone
    JovianStone
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    I updated this file for NMS V1.3