File information

Last updated

Original upload

Created by

LawnReality

Uploaded by

LawnReality

Virus scan

Safe to use

117 comments

  1. Cisalpiner
    Cisalpiner
    • member
    • 0 kudos
    It would seem that the latest patch has broken the mod. The "crescents" are visible through any surface (space station walls, underneath planet surfaces, etc.)
    1. R4P0SAOM4F1OS0
      R4P0SAOM4F1OS0
      • member
      • 1 kudos
      same here
  2. KazDro92
    KazDro92
    • member
    • 0 kudos
    The mod has suddenly caused the crescents to become bright, full circles and makes them visible on my screen and through every object or structure no matter where I am in the system, most visible during night and in space, less during the day but still noticeable

    Edit: Have updated graphics drivers with a clean install, it's working fine again as of writing
    Edit 2: Nope, seems to have just reset brightness and intensity, still showing through objects, but with the mod's normal light level
    1. adolfhatler69
      adolfhatler69
      • member
      • 0 kudos
      I am getting the same massive bright circles. Had to uninstall this mod to get them to go away 
    2. Illogic1
      Illogic1
      • member
      • 0 kudos
      Yep same. Been happening since the latest patch which started as experimental about 3 or so days ago.
    3. adolfhatler69
      adolfhatler69
      • member
      • 0 kudos
      Are you using Astralnuts tweaks by chance? I have a feeling that may be incompatible but have not tested it yet
    4. laughingdead
      laughingdead
      • member
      • 0 kudos
      Same, planets also are invisible from the surface now but that is a bug with the actual game. Seems Sean changed the shader for planets for some odd reason only to make them look worse lol
    5. giodashorts
      giodashorts
      • premium
      • 0 kudos

      Having the same issue. The recent must have just bugged it for a bit. 
    6. Fenisans
      Fenisans
      • member
      • 0 kudos
      The same issue occured to me in the last patch too.
    7. PG1
      PG1
      • premium
      • 13 kudos
      Same issue, only started for me with the 5.58 patch. No other visual mods installed and happens with only Crescent Worlds installed, so it's not a cross-compatibility issue.
    8. SourGoat
      SourGoat
      • member
      • 0 kudos
      Weirdly this only happened for me today? I've been fine for ages but today a bunch of things, including this mod have gone haywire.
    9. PG1
      PG1
      • premium
      • 13 kudos
      I think this might actually be caused by a bug in the game itself. I've noticed without the mod installed that distant planets will sometimes be visible in front of the atmosphere of the planet I'm flying over, even in front of the terrain for a few seconds before fading out.
    10. JMZawodny
      JMZawodny
      • member
      • 5 kudos
      That is exactly the effect I saw when I added the No Bloom Effect 4.0 mod, it went away when I deleted it. Odd since NBE4 is a pipeline mod, not a shader mod. One clean way to test is to turn off all the other mods. Are the folks seeing this also using NBE4?
    11. GhengopelALPHA
      GhengopelALPHA
      • supporter
      • 0 kudos
      I'm seeing this effect today on the 5.58 patch, I don't use the "No Bloom Effect" mod, but I do have "No DOF Blur 4.8", "ReLight 4.9", and "Integrated Planets 2.3", all mods I could see interfering with this.
    12. lancarion
      lancarion
      • member
      • 0 kudos
      Just tried this mod without any other mods installed. The problem still presists. That patch killed this mod
  3. scottgust
    scottgust
    • premium
    • 0 kudos
    Cant play NMS with out this, EXCELLENT MOD...thanks man :)
  4. tytyu69
    tytyu69
    • supporter
    • 2 kudos
    Hi, does this mod affect the view of planets from space ? Thanks
  5. JMZawodny
    JMZawodny
    • member
    • 5 kudos
    I was just told of this mod and installed it. Completely changes the way the 4 planets in the sky of my home world look. Stunning! Thank you.
    I do see one issue with a planet that is on the horizon. It looks like a thin band of atmospheric haze is missing from my planet's surface on up a little ways. What is the best way to get you a small screen grab showing the issue?

    OK here it is blob:https://www.reddit.com/2bb8cdd3-28e0-41b1-b05d-652d75d7cd9f
  6. mrwallace888
    mrwallace888
    • member
    • 0 kudos
    For some reason the game crashes/freezes on startup if I use this mod in tandem with the pre-release atmospheres mod, even though I'm using the pre-release atmosphere compatible version. Using the regular version of this mod on its own is fine, and using the pre-release atmospheres mod on its own is fine too.
    1. Jumi985
      Jumi985
      • premium
      • 36 kudos
      Same here.
    2. LawnReality
      LawnReality
      • member
      • 2 kudos
      You're absolutely right - although I have no idea why I can now reproduce this crash but didn't get it a single time during the actual making of the mod.. It doesn't seem like it's a mod compatibility issue - more likely a problem with how NMS is reading in the mod folders. Maybe it's a bug that was introduced in yesterday's patch? In any case, I've just played around with it and it seems like you can get it working by merging my mod's SHADERS folder into Prerelease Atmosphere's SHADERS folder. A little annoying, but that seems to be the way to go until HG fixes whatever's causing the freeze.
    3. mrwallace888
      mrwallace888
      • member
      • 0 kudos
      Does it have anything to do with mod prioritization, Lawn? Like the ordering of mod loading?
    4. LawnReality
      LawnReality
      • member
      • 2 kudos
      I tried altering the priority in the mod settings folder, but it doesn't seem so. The fact that it's locking up instead of giving a warning message makes it seem like a bug on the game's end, but without any sort of output log it's hard to tell what exactly is causing it. Modding support in the way it currently exists is so new, it's bound to have bumps.
    5. mrwallace888
      mrwallace888
      • member
      • 0 kudos
      Well it's weird because it plays a Windows warning sound like something has gone wrong, but there's no pop-up or any other indication other than just the game being frozen...
    6. AyyMang
      AyyMang
      • member
      • 2 kudos
      I'm also using both but have no issues. Are you on the No Man's Sky experimental branch? They fixed some issues related to the game having problems loading too many mods at once
    7. CrispyMuffin
      CrispyMuffin
      • supporter
      • 0 kudos
      i dont seem to have any issues at all when loading in, and the mod works perfectly fine o3o

      could it be hardware related? or what version of windows you use?
    8. jaemes11111
      jaemes11111
      • member
      • 0 kudos
      Are you using more than 15 mods? It crashes if so
    9. LawnReality
      LawnReality
      • member
      • 2 kudos
      It looks like it does indeed work again on the experimental branch. I guess whatever the trigger may be for the bug on the live build, it just so happened to exist right when I finalized the mod and released it. Because I definitely launched with both mods successfully while I was testing & tuning. Oof ¯\_(ツ)_/¯
  7. amfe4r
    amfe4r
    • member
    • 0 kudos
    Is this mod compatible with the integrated planets mod?
    1. CrispyMuffin
      CrispyMuffin
      • supporter
      • 0 kudos
      they both work for me, so id say yeah
  8. ZenviZi
    ZenviZi
    • member
    • 0 kudos
    Hey, so I see there’s no LUA file or pak file. So mod should work by just throwing the version file into mods folder as in instructions? 
    1. plotinus185
      plotinus185
      • supporter
      • 0 kudos
      NMS doesn't use PAK files for mods any more.
  9. CrispyMuffin
    CrispyMuffin
    • supporter
    • 0 kudos
    after so many years, my life is complete once again! :D

    honestly though, i have never openly giggled out of excitement for seeing a mod update before lmao
  10. laughingdead
    laughingdead
    • member
    • 0 kudos
    This is how planets are supposed to look, suggestion though. Black atmospheres should be invisible and now the black water that encompasses 99% of water worlds should also be invisible. However to make it look better and more in line with what you are doing, you should attempt to brighten the water, give it more color and make it look more natural!

    I stand corrected, the planets all look much brighter and more natural. The black water was an eyesore for sure. I would maybe, if possible add more color to the water, the original water color that is as a blend with the background. It seems for some reason Sean only made the red water bright enough to see from space.