File information

Last updated

Original upload

Created by

jasondude7116

Uploaded by

jasondude7116

Virus scan

Safe to use

Tags for this mod

About this mod

Large variety of mods compatible with NMS v5.64

Permissions and credits
Donations
Compatible with NMS v5.64

DUD'S SKY
v564-A

THANKS TO ALL MODDERS FOR YOUR WORK AND INSPIRATION.

DUD'S SKY combined mod (includes all below listed mods) download is available here.
Do not use the combined mod unless you want all the mods listed below in one mod.
You can use the individual mod links below to choose which mods to use.
All mods can be used together or independently.
Individual mod links and descriptions/information listed below:



Individual Mod Links:

AI Ship Plus More Damage
Asteroid Effects
Asteroid
Barren Colors
Better Fishing
Dead Colors
Display Glare Reducer
Dynamic Standing
Exocraft Mechanics
Experience Behavior
Firefly FX
Frozen Colors
GasBag Colors
Graphic FX
Helios Glow FX
Lava Colors
Less Creature Icons
Less Wild Loot
Lush Colors
Main Colors
Natural Spawn
Nexus FX
Night Sky Colors
No High Clouds
Planet Filters
Radioactive Colors
Rain FX
Robot Lights
Scorched Colors
Sea Plant Fix
Ship Headlights Plus
Skies
Space Colors
Spaceship Flight
Stand Light Bright
Storm Filters
Sunset Sunrise Colors
Swamp Colors
Terra Colors
Terra Firma 3
Toxic Colors
Tractor Beam
UI Hazard FX
Underwater Colors
Visor FX
Warp FX
Weather Hazards
Weird Colors




Descriptions:

MOD_DUD_AiShipPlusMoreDamage_v564-A
  Improved AI asteroid mining ship behavior.
  Fixes vanilla space station and freighter new entrance beam visual bug.
  AI ships will circle outposts slightly longer before landing.
  AI ship flight speeds and capabilities modded to be different per ship class and affect in-atmosphere flight.
  AI ships will go to outposts and space stations slightly less frequently.
  AI ships will stay at outposts and space stations slightly longer.
  Trade route lines removed.
  All AI ship combat speeds, flight patterns, attack patterns, shield strength, attack strength, etc. modified.
  Increases AI ship difficulty level.
  Weapon strength increased for AI ships and freighters.
  Increases damage from, and survival mode multipliers of: sentinels, fiends, deadly flora, AI ships, asteroids,
  freighters, lightning, meteors, tornadoes.
  Improved asteroid collision.
  Improved freighter pulse gun turret and laser gun turret accuracy.
  Freighter pulse gun modified to shoot in 20 round bursts and have cooldown before firing another burst.
  Freighter turret health increased.
  Difficulty level balanced so that starter ships will have a hard time against all but the weakest AI ships.
  Difficulty level balanced so that fully upgraded player ships are very similar in capability to fully upgraded AI ships.
  Difficulty level balanced to not be overly difficult, but very challenging.
  Makes suit and ship upgrades important.
  Adjustments to squadron formations.
  Increased distance from player for AI asteroid mining ships.
  Increased weapon accuracy of squadron ships.
  Small changes to AI mining ship flight characteristics.
  AI ship behavior is balanced with MOD_DUD_SpaceshipFlight. Use together for best results.

MOD_DUD_Asteroid_v564-A
  View distance of asteroids increased.
  Asteroid fields more rare.
  Asteroid distance from planets, space stations, anomolies, etc. doubled.
  Asteroid distribution and spacing slightly changed.
  Retains default chance of asteroid types and drops.

MOD_DUD_AsteroidEffects_v564-A
  Spaceship weapon impact particle effects adjusted.
  Changed camera shake to happen only when asteroid explodes, not during weapon impact.
  Several changes to the way asteroids break up and move after an explosion.
  Includes effects for planetary ring asteroids.
  Added large asteroid rock debris.

MOD_DUD_BarrenColors_v558-A
  Barren biome colors.
  Custom flora and terrain colors.

MOD_DUD_BetterFishing_v564-A
  A more relaxed, slightly slower fishing experience.
  Increases fishing range (distance).
  Increases time waiting for a bite.
  Time waiting for a bite is more variable.
  Reeling fish in takes slightly more time and is based on size of fish.
  Line is slightly more narrow.
  Line stays one color except when fish is on line.
  With fish on line, color of line changes very slightly.

MOD_DUD_DeadColors_v558-A
  Dead biome colors.
  Custom dirt, sand, and rock colors.
  Custom plant and leaf colors.

MOD_DUD_DisplayGlareReducer_v558-A
  Reduces the sun/light glare on ship and exocraft display screens.
  No more complete whiteout glare on display screens when faced toward light.
  Can see display clearly even when in bright light.

MOD_DUD_DynamicStanding_v564-A
  Decreases some alien race standing rewards.
  Some alien race standing rewards also cause a small amount of negative opposing race standing.
  Once daily, there will be a chance of 1 negative standing given for each alien race.
  Once daily, there will be a small chance of 1 negative standing given for each guild.
  If player does not play NMS for 2 or more days, daily negative standing reward will only occur once.
  Frigate expeditions can give guild and alien race standing rewards.
  Frigate expedition standing rewards are based on frigate types, mission type, and individual frigate mission success.
  It's possible to earn more standing rewards per frigate expedition depending on amount and type of frigates.

MOD_DUD_ExocraftMechanics_v564-A
  Improved warp camera settings for ship, freighter, and pirate freighter.
  Improved 1st person camera look rotation for mech.
  Fixed all headlight related vanilla bugs for all exo-craft.
  Increased all first person look camera speeds.
  Rideable pet camera adjustments.
  All exo-craft have volumetric headlights in 1st and 3rd person view.
  Exo-craft lights (including volumetric) turn off in daylight and on at night.
  Exo-craft lights brighter.
  Exo-craft lights tilted higher to see forward instead of mostly at the ground.
  Exo-craft lights range increased.
  Added missing Colossus headlights (1st person view)
  Many adjustments to 1st person exo-craft views and mechanics.
  Many changes to exo-craft driving characteristics to make a more "natural" driving model.
  All exo-craft acceleration reduced.
  All exo-craft engines fuel consumption rates lowered to match vehicle speed.
  Suspension adjustments.
  Tire traction adjustments.
  Increased boost recovery time.
  Other slight boost adjustments for vehicle balancing.
  Adjusted exo-craft cameras.
  Exo-craft are tuned to have "more casual"/"less cartoony" driving mechanics.
  Creates more of a driving challenge.
  No more press accelerator and go straight over anything.
  For those that want a fast, cartoony, easy driving experience, this is not for you.

MOD_DUD_ExperienceBehavior_v564-A
  Increases pet riding speed.
  Improved speed transitions from walk to trot to run etc.
  Increased some fauna draw distances.
  Several adjustments to pet following and exploring behavior to keep pet from getting stuck as often.
  Many adjustments to sandworm behavior.
  Flyover AI ships have more variation in group size and formation.
  AI mining ship distance from player increased.
  AI mining ship will not occur as often.

MOD_DUD_FireflyFX_v558-A
  Changes behavior of fireflies to be more "natural".
  Reduces amount of fireflies.
  Fireflies can have various sizes.
  Minor performance gain.

MOD_DUD_FrozenColors_v558-A
  Frozen biome colors.
  Custom snow colors.
  Custom grass, plant, and leaf colors.
  Procedural coloring for FrozenHQ trees.
  Improved texture saturation of several leaves for balancing.
  Custom color variation to leaves.
  Procedural coloring for rocks, ice crystals, and ice.
  Enabled possibility of more than one color HQ pine per planet.
  Added completely frozen HQ pines.

MOD_DUD_GasBagColors_v558-A
  Custom procedural coloring for SporeBag/GasBag hazard plants.
  Rework of SporeBag/GasBag textures for better environment blending.

MOD_DUD_GraphicFX_v564-A
  Increases sunlight intensity.
  Planet surfaces, underwater, and space will be more vibrant and naturally lit.
  Makes the planet screen filters work the same (properly) while in spaceship as they do on-foot.
  Adds DOF to distant underwater objects.
  
MOD_DUD_HeliosGlowFX_v558-A
  Replaces default/vanilla glow effect around Helios pet with custom effect.
  Custom effect is 3D volumetric light vs vanilla 2D low res billboard.

MOD_DUD_LavaColors_v558-A
  Lava biome colors.
  Custom flora and terrain colors.

MOD_DUD_LessCreatureIconsHard_v564-A
  Removed distance overlay that floats over creautres.
  Red dots are removed for an added challenge!
  Known creatures will still appear as green icons, but there will be no red dots for unknown creatures.
  Removed emotion icons from creatures.
  Changed green paw dicovered creature icon to small green diamond icon.

MOD_DUD_LessWildLoot_v558-A
  Reduced damaged machinery loot in the wild.
  Reduced crate, ammo box, health, and barrel loot in the wild.
  All loot around buildings remains unaffected.

MOD_DUD_LushColors_v558-A
  Custom stone colors.
  Custom wood colors. Used for tree trunks and various other flora.

MOD_DUD_MainColors_v558-A
  Custom crystal colors.
  Main color palette used for several biomes.
  Custom variations of native color grass, grass alternates, leaves, and plants.
  Custom colors for grass, grass alternates, leaves, and plants.
  Custom sand colors.
  Custom rock and stone colors.
  Custom colors of rare multi-colored grass.
  Custom lightened rock terrain colors.
  Custom procedural color blending for several grass and plant types.
  Custom planetary ring colors.
  Custom space station interior light colors.

MOD_DUD_NaturalSpawn_v558-A
  Changes spawn area size of 2 large plant and rock spawn groups that are used on all planets.
  Makes forests and larger groups of rocks, plants, and trees have larger groups with larger barren areas between.
  Makes more "forest and plains" areas than the evenly distributed smaller forests in vanilla NMS.

MOD_DUD_NexusFX_v558-A
  Custom LUT filter for Nexus.
  Gives Nexus/Anomaly a vibrant neon/synthwave look.

MOD_DUD_NightSkyColors_v558-A
  Night sky colors.
  Darker night light.
  Removed dark sky horizon line.
  Custom rare night skies.
  Custom rare solid color nights. (i.e. solid red, solid green, etc.)
  Custom "Void" Dead planets with no stars/black sky.
  Custom "Void" Dead planets with no stars/black sky and thin colored atmosphere.

MOD_DUD_NoHighClouds_v558-A
  Removes flat high altitude clouds.

MOD_DUD_PlanetFilters_v558-A
  Improved fade-in distances of some planet screen filters.
  Replaces 7 planet screen filters (either redundant or ones I don't like) with custom made filters.
  Replaces in-game planet filters only. Photo mode filters are unchanged.
  Custom Radioactive biome planet filter.
  Custom Toxic biome planet filter.
  Custom Frozen biome planet filter.

MOD_DUD_RadioactiveColors_v558-A
  Radioactive biome colors.
  Custom flora and terrain colors.

MOD_DUD_RainFX_v558-A
  Changes behavior of rain particles to be more "natural" and less of a repeating pattern.
  Minor performance gain.
  Improved rain particles.

MOD_DUD_RobotLights_v558-A
  Fixed vanilla/HG bug that caused redundant lights to appear on companion robot models.
  Fixed vanilla/HG bug that caused incorrect coloring of companion robot lights.
  Custom headlights for sentinel robots.
  Custom headlights for companion/pet robots.
  Headlights look more realistic.
  Brightness of headlights match environment lighting.
  Headlights illuminate the environment much better.

MOD_DUD_ScorchedColors_v558-A
  Scorched biome colors.
  Custom flora and terrain colors.

MOD_DUD_SeaPlantFix_v558-A
  Fixes several sea plant textures.
  Restores all the intended (original) proc gen variants.

MOD_DUD_ShipHeadlightsPlus_v558-A
  Adds headlights to all ship classes.
  Headlights activate when flying and deactivate when landed.
  Adds headlights for NPC ships.
  NPC ship headlights also toggle on while flying and off while landed.
  All ship thruster trails that were at a 45 degree downward tilt now go straight back.
  Many (too many to list) vanilla NMS ship model bug fixes.
  Ship model fixes include fixes to: wings, missing model parts, cockpit location, engine glow location,
  engine flare location, engine trail location, etc.
  Removed vanilla/default static volumetric lights from all ship types.

MOD_DUD_Skies_v564-A
  Custom planetary wind system.
  Custom Gravity-Storm weather FX.
  Improved cloud and horizon blending.
  Custom rare bold colored skies.
  Custom rare Synthwave skies.
  Custom main sky colors.
  Custom rare sky colors.
  Improved planet fog.
  Added space fog color to planets.
  Adjusted duration/transitions of sunset.
  Custom Frozen biome specific sky colors. (Makes the planet look colder.)
  Custom Scorched biome specific sky colors. (Makes the planet look hotter.)
  Custom Lava biome specific sky colors.
  Custom Swamp biome specific sky colors.
  Improved horizon for Lava, Swamp, Gravitystorm, and Firestorm biomes.
  Reduced chances of finding binary and ternary star systems.
  Improved planetary storm fog.
  Improved extreme planet fog.
  Extreme planet fog is persistent while on foot and flying.
  Adjustments to cloud speed and formation.
  Nebula adjustments and added variation.
  Dead planet dust effect reduced and falling cold particles removed.
  Custom slow cold fog volumetric effect for Cold Dead planets.
  Custom fog volumetric effect for Swamp planets.
  Custom fog volumetric effect for Frozen planets.

MOD_DUD_SpaceColors_v558-A
  Enables entire native color palette to be used in every star system.
  Custom space color palettes.
  Custom systems with nebula/cloud and black space.
  Custom systems with pure black space with distant suns.
  Variable nebula brightness.
  Variable sun size.

MOD_DUD_SpaceshipFlight_v564-A
  Adjustments to power balance systems (engine, shield, weapon, balanced), making them more important/usefull.
  Removes thin vertical metric speed lines during pulse.
  Reduces thrust and thrust upgrades by half.
  Maintains default max speed values.
  Braking is reduced and is balanced with acceleration.
  "Over-speed brake" minimally reduced.
  Adds reason to have thruster upgrades.
  Hover on planets.
  Reduces auto-aim target size for pulsing to target. (Only targets if inside reticle)
  Reduced thrust decay. (Cruise control)
  Flight parameters adjusted per ship class, making ship classes more distinct.
  Reduces phase beam shield leech rate.

MOD_DUD_StandLightBright_v558-A
  Stand type lights are brighter and have more range.
  Includes buildable lights and lights at trade stations and other buildings that use a stand type light.

MOD_DUD_StormFilters_v558-A
  Custom Lush biome storm filter.
  Custom Barren biome storm filter.
  Custom Radioactive biome storm filter.
  Custom Scorched biome storm filter.
  Custom Toxic biome storm filter.
  Improved light level and saturation level balancing during storms.
  Sand storms and Rain storms have more natural brightness and saturation.

MOD_DUD_SunsetSunriseColors_v558-A
  Custom sunset/sunrise colors.
  Custom sunset/sunrise colors specific to Lava and Swamp biomes.

MOD_DUD_SwampColors_v558-A
  Swamp biome colors.
  Custom flora and terrain colors.
  Custom cave colors.
  Procedural coloring for mushrooms.

MOD_DUD_TerraColors_v558-A
  Adds custom tile color palette choices to all biomes.
  These are not additional colors. They are control sets for different ground elements. (Grass, snow, dirt, rock, sand, etc.)
  Vanilla NMS uses 1 color palette per each ground element/tile.
  This gives some ground elements multiple palette choices.

MOD_DUD_TerraFirma3_v564-A
  Massive terrain overhaul.

MOD_DUD_ToxicColors_v558-A
  Toxic biome colors.
  Custom flora and terrain colors.

MOD_DUD_TractorBeam_v564-A
  Made tractor beam pull on freighter and space station close to the door.
  Slowed down the entrance and exit speeds in space station.
  Fix for vanilla NMS bug of AI ships clipping through ceiling of space station when entering.

MOD_DUD_UIHazardFX_v558-A
  Changes many settings for fullscreen hazard effects.
  Custom textures for heat and cold FX.
  Easier to see while making hazard effects more immersive.

MOD_DUD_UnderwaterColors_v564-A
  Enabled procedural coloring for several underwater rocks, crystals, and flora.
  Enabled procedural coloring for underwater gasbags.
  Custom crystal textures and animations.

MOD_DUD_VisorFX_v558-A
  Custom LUT filters and frames for the Analysis Visor (binoculars).
  All 3 visor modes modified.
  All filters and frames designed to work well with gameplay.

MOD_DUD_WarpFX_v558-A
  Fixes several HG warp tunnel bugs.
  Custom retro warp effects for all warp types.
  Replaces warp effects for portal, teleporter, ship warp, freighter warp, and black hole.
  All warp tunnels are different, yet have a similar style.

MOD_DUD_WeatherHazards_v564-A
  Modifies tornado physics to make tornadoes stronger.
  Tornadoes can have various sizes.
  Meteors can have various sizes.
  Close meteor strikes can have various region sizes.
  Meteor storm strikes have a larger damage radius.
  Meteor storm strikes can contain more meteors.
  Meteor target decals (on terrain) removed.

MOD_DUD_WeirdColors_v558-A
  Weird biome colors.
  Procedural coloring for large "trees" in Hexagon biome.
  Procedural coloring for light beams in Beams biome.
  Procedural coloring for glow inside objects in Fract Cube biome.
  Procedural coloring for many objects in Contour biome.
  Procedural coloring for many objects in M-Structure biome.
  Procedural coloring for many objects in Shards biome.
  Added safeguard systems to prevent coloring of weird fauna and weird collectible objects.



Important Information:


Mod Installation:

1. Add individual mod folders inside .zip file to: C:/(NMS installation folder)/No Man's Sky/GAMEDATA/MODS folder.
2. Delete C:/(NMS installation folder)/No Man's Sky/Binaries/SETTINGS/GCMODSETTINGS.MXML
3. Enjoy.


Terra Firma 3:

Terrain is overhauled in every aspect. The pics show a very small example of possibilities.
The example pics are limited on purpose. Explore and be surprised by the variety of terrain!


Main considerations for the design are as follows:

Extensive (more than 5 years and thousands of hours) developing and testing.
Being a standard that everyone can enjoy together.
FPS is consistent with vanilla NMS.
Improved gameplay aspects of terrain compared to vanilla NMS. (i.e. terrain supports rational player movement and all normal prop placement.)
Does not affect any prop placement directly. Including but not limited to flora, fauna, outposts, buildings, minerals, etc.
Improved/fixed terrain "level of detail" loading settings.
Massive increase in variety of terrain compared to vanilla NMS.
Retains vanilla NMS terrain possibilities.
As much variety as possible while retaining quality of terrain.
Heavily promotes exploration.


Terra Firma 3 includes:

Possibility of huge lonely areas of planets with little to no points of interest (Buildings, crashed freighters, etc.) where you will be truly alone.
Possibility of huge areas of planets that have different terrain than the rest of the planet.
Fixed/removed broken islands caused by a few bugs and terrain issues in vanilla/default NMS. (See pics for examples of "broken" islands.)


Things you might see while using Terra Firma 3:

Deeper oceans.
Rivers.
River deltas.
Huge beaches.
Cave systems that go for miles.
Huge caves.
Huge lonely areas of planets with little to no points of interest (Buildings, crashed freighters, etc.).
Huge areas of planets that have different terrain than the rest of the planet.
Mountainous areas that stretch for many miles along with flat/flatter terrain that stretches for many miles. All on the same planet!
Bizarre and alien land/rock formations.
Large shallow water swamps.
Mostly flat terrain planets.
Mostly mountainous planets.
Small and very large craters.


Things you will not see:

Broken islands caused by a few bugs and terrain calculation issues in vanilla/default NMS!


PLEASE READ THIS CAREFULLY!

This mod will change terrain (voxelgen)!
Therefore there are a few things to consider when using this mod:
If using mod on an existing save game, save in a space station before installing the mod.
If removing the mod, save in a space station before removal.
Prop placement will be indirectly changed (even if minimally) due to the fact that terrain affects prop placement.
If using on existing save, existing bases and settlements will more than likely be at the wrong height compared to the changed terrain.
If using in multiplayer, terrain will be different than anyone not using the mod.
If mod is used by multiple players, all of those players will see exactly the same terrain.
Planets can have very different terrain many miles from where you are. DO NOT assume what you're seeing at one location is all of the terrain variety on the planet.