More than x2 production of stasis, for example, becomes unprofitable when sold. It is more profitable to sell components. Adjustments are needed. Also, mining buried artifacts requires more keys, there are only 6 points on the glade, with X3, for example, you need 9 keys for a chest. Adjustments are also needed for the guard's tattered brain. To get a ship with a mod, you need more than one brain, and we get only one. Some hobbies violate the concept of the game. I hope you understand me.
I understand what you're saying. I originally designed the mod with the abandoned mode in mind. I would need to identify which objects this rule shouldn't apply to — like the case of the buried chests, for example.
The problem is knowing exactly which IDs should be excluded from the mod.
It's not a soft lock, but it forces you to do things that break the game
Thanks for your feedback. If I can't find a way to identify those IDs, I might disable the mod or add a disclaimer.
This is not a complaint, but feedback). I use the X2 build, it is quite playable. I have corrected some parameters myself. Some variables need to be adjusted, that's what I wanted to say.
No worries. I know you're not saying it as a complaint :) and I really appreciate the feedback.
If you have the IDs of the elements you had to modify to maintain the integrity of the game, I’d be very grateful (I'd include your name in the mod) and would recompile everything following those same guidelines.
If not, no worries — I’ll keep investigating how to balance it properly.
Would be cool to have x3 version, x2 is not enough, but x5 for building is way too much, at least for walls and small automatic stations. Otherwise great stuff, I enjoy your hardcore mods very much.
I think x3 or x4 but with x2 for walls, floors and etc would be a nice mod. Since building with alloys for ex. requires a lot of Ferrite dust and you need to farm it the insane amount to build a decent base with >3 increment.
Hi! I'm really glad to hear you're enjoying my mods.
The x3 or x4 version with x2 specifically for walls and similar elements is something I’ll have to think through a bit more. I’d need to identify all those specific items in the source code and modify them properly.
However, I can definitely make a x3 version without any problem.
Thanks, that was fast! Do you do your mods by hand, or by some tricky script? I looked into an EXML and I see that all doors and windows have a prefix and are in the same place groups, like T_ for timber(strings 9735-11015), S_ for stone, F_ for alloy M_ for metal. Even if there are other items in a group, like in S_, walls floors and roofs are still grouped together. I find that identifying the item IDs is quite easy in a handy NMS mod builder I took your x2 file from string 7391 after Water tower, beginning with Antenna and until F_RAMP_Q_TOP and put it in the appropriate place in the x4 file.
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The problem is knowing exactly which IDs should be excluded from the mod.
It's not a soft lock, but it forces you to do things that break the game
Thanks for your feedback. If I can't find a way to identify those IDs, I might disable the mod or add a disclaimer.
If you have the IDs of the elements you had to modify to maintain the integrity of the game, I’d be very grateful (I'd include your name in the mod) and would recompile everything following those same guidelines.
If not, no worries — I’ll keep investigating how to balance it properly.
Again, thanks for letting me know.
I think x3 or x4 but with x2 for walls, floors and etc would be a nice mod. Since building with alloys for ex. requires a lot of Ferrite dust and you need to farm it the insane amount to build a decent base with >3 increment.
The x3 or x4 version with x2 specifically for walls and similar elements is something I’ll have to think through a bit more. I’d need to identify all those specific items in the source code and modify them properly.
However, I can definitely make a x3 version without any problem.
Enjoy
Do you do your mods by hand, or by some tricky script?
I looked into an EXML and I see that all doors and windows have a prefix and are in the same place groups, like T_ for timber(strings 9735-11015), S_ for stone, F_ for alloy M_ for metal. Even if there are other items in a group, like in S_, walls floors and roofs are still grouped together.
I find that identifying the item IDs is quite easy in a handy NMS mod builder
I took your x2 file from string 7391 after Water tower, beginning with Antenna and until F_RAMP_Q_TOP and put it in the appropriate place in the x4 file.
With the information you’ve given me, I think I can tweak my code to generate an x3–x4 version, but with x2 for walls, floors, and similar pieces.
All elements with these prefixes ['T_', 'S_', 'F_', 'M_'] are x2, and everything else is x3 and x4.
Enjoy.