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Rray21

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Rray21

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9 comments

  1. ZV4X
    ZV4X
    • member
    • 13 kudos
    You are god, i've looking for that mod for months and finally get rid of that freaking red fullscreen that stops me to playing NMS. Thank you very much!
    P.S. Now i will really kick the sentinels asses cos i can see them! :)
    1. Rray21
      Rray21
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      • 1 kudos
      Haha, thank you so much , I'm glad I could help :) !
  2. sussybakaqwert
    sussybakaqwert
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    • 0 kudos
    hey i wanna ask something does this mod work fine with dud color sky mod ??
    1. Rray21
      Rray21
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      • 1 kudos
      While his mods haven't been updated to the new NMS v5.58 modding scheme, I took a quick glance at the mod. I don't see any apparent conflicts (the mods change different files from eachother), so yes, they should work together.
  3. mostyfar
    mostyfar
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    • 0 kudos
    Mandatory mod, I've always avoided starship battles because of how annoying the red flash got.
    Thank you <3
    1. Rray21
      Rray21
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      • 1 kudos
      My thoughts exactly!  Happy to help!
  4. verteiron
    verteiron
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    • 385 kudos
    A gift for you:

    GLOBALS/GCGRAPHICSGLOBALS.GLOBAL.EXML
    <?xml version="1.0" encoding="utf-8"?>
    <!--File created using MBINCompiler version (5.58.0.3)-->
    <Data template="cGcGraphicsGlobals">
        <Property name="LowHealthVignetteStart" value="0.000000" /> <!-- default: "0.000000" -->
        <Property name="LowHealthVignetteEnd" value="0.000000" /> <!-- default: "0.500000" -->
        <Property name="LowHealthDesaturationIntensityMin" value="0.000000" /> <!-- default: "0.150000" -->
        <Property name="LowHealthDesaturationIntensityMax" value="0.000000" /> <!-- default: "0.850000" -->
        <Property name="LowHealthOverlayIntensity" value="0.000000" /> <!-- default: "0.850000" -->
        <Property name="LowHealthFadeInTime" value="0.000000" /> <!-- default: "5.000000" -->
        <Property name="LowHealthFadeOutTime" value="0.000000" /> <!-- default: "1.500000" -->
        <Property name="LowHealthPulseRateLowShield" value="0.000000" /> <!-- default: "4.200000" -->
        <Property name="LowHealthPulseRateFullShield" value="0.000000" /> <!-- default: "2.000000" -->
        <Property name="LowHealthStrengthLowShield" value="0.000000" /> <!-- default: "0.500000" -->
        <Property name="LowHealthStrengthFullShield" value="0.000000" /> <!-- default: "0.300000" -->
    </Data>

    I've confirmed it has the same effect as your MBIN (removes the lingering red vignette but NOT the red flash for damage), but will play nicely with other mods.

    EXMLs are just the chunks of the MXML you want to replace, provided in the right location in the global node tree. I recommend you start with this and then tweak the values to more precisely do you what you want. 
    1. Rray21
      Rray21
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      • 1 kudos
      Woooooooooooooow, even better than I expected!
      I assumed this one had to replace the whole MBIN, but guess not. Cool.
      Thank you, kind sir!
    2. verteiron
      verteiron
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      If you enable MXML Output, the game will dump out a copy of the combined MXML files with all EXML-provided changes to MODS\EXPORTED. This is great for tracking down mod conflicts or making sure your file actually changed what you intended. Note that it will NOT show you changes made by MBINs, only M/EXML files.