You are god, i've looking for that mod for months and finally get rid of that freaking red fullscreen that stops me to playing NMS. Thank you very much! P.S. Now i will really kick the sentinels asses cos i can see them! :)
While his mods haven't been updated to the new NMS v5.58 modding scheme, I took a quick glance at the mod. I don't see any apparent conflicts (the mods change different files from eachother), so yes, they should work together.
I've confirmed it has the same effect as your MBIN (removes the lingering red vignette but NOT the red flash for damage), but will play nicely with other mods.
EXMLs are just the chunks of the MXML you want to replace, provided in the right location in the global node tree. I recommend you start with this and then tweak the values to more precisely do you what you want.
If you enable MXML Output, the game will dump out a copy of the combined MXML files with all EXML-provided changes to MODS\EXPORTED. This is great for tracking down mod conflicts or making sure your file actually changed what you intended. Note that it will NOT show you changes made by MBINs, only M/EXML files.
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P.S. Now i will really kick the sentinels asses cos i can see them! :)
Thank you <3
GLOBALS/GCGRAPHICSGLOBALS.GLOBAL.EXML
<?xml version="1.0" encoding="utf-8"?>
<!--File created using MBINCompiler version (5.58.0.3)-->
<Data template="cGcGraphicsGlobals">
<Property name="LowHealthVignetteStart" value="0.000000" /> <!-- default: "0.000000" -->
<Property name="LowHealthVignetteEnd" value="0.000000" /> <!-- default: "0.500000" -->
<Property name="LowHealthDesaturationIntensityMin" value="0.000000" /> <!-- default: "0.150000" -->
<Property name="LowHealthDesaturationIntensityMax" value="0.000000" /> <!-- default: "0.850000" -->
<Property name="LowHealthOverlayIntensity" value="0.000000" /> <!-- default: "0.850000" -->
<Property name="LowHealthFadeInTime" value="0.000000" /> <!-- default: "5.000000" -->
<Property name="LowHealthFadeOutTime" value="0.000000" /> <!-- default: "1.500000" -->
<Property name="LowHealthPulseRateLowShield" value="0.000000" /> <!-- default: "4.200000" -->
<Property name="LowHealthPulseRateFullShield" value="0.000000" /> <!-- default: "2.000000" -->
<Property name="LowHealthStrengthLowShield" value="0.000000" /> <!-- default: "0.500000" -->
<Property name="LowHealthStrengthFullShield" value="0.000000" /> <!-- default: "0.300000" -->
</Data>
I've confirmed it has the same effect as your MBIN (removes the lingering red vignette but NOT the red flash for damage), but will play nicely with other mods.
EXMLs are just the chunks of the MXML you want to replace, provided in the right location in the global node tree. I recommend you start with this and then tweak the values to more precisely do you what you want.
I assumed this one had to replace the whole MBIN, but guess not. Cool.
Thank you, kind sir!