About this mod
The eternal quest of making the UI actually playable continues...
- Requirements
- Permissions and credits
- Changelogs
This mod rescales the elements of research trees found in game (such as various blueprint trees in Space Anomaly) down by 20% in order to make them fit better on the screen. This change was performed with two goals in mind:
- With the influx of updates from HGs side, the existing trees get new elements added, which affects their overall size and positioning. In some cases the outermost elements are getting pushed out of the screen area, which frankly looks like shit.
- With the changes to modding it's possible that more mods that add new elements to research trees will become available. Due to complex structure of the UNLOCKABLEITEMTREES.MBIN file it's easier for mod authors to add new "top branches" to existing trees affecting their overall structure than it's to navigate the tree structure down to place a new element. This mod aims to help in the earlier case, allowing people to easily mod new sections of the research trees without compromising on their visibility.
In addition, the author has taken some artistic freedom to change the appearance of the cost labels - now they will appear centered on the blueprint / item tile, the shape has been changed into a rectangle with slightly rounded corners and the background features a slight colour gradient of orange tones.
Technical information
Files modified by this mod:
UI\SLOTTREENODE.MBIN
This mod features additional files which provide functionality for Mod Catalogue Framework. These files do not affect the core functionality of the mod and as such have not been listed.
Mod specification:
⚠️ Full MBIN replacement
This mod will conflict with any other mod affecting the same game files. Currently it's not possible to create an EXML patch version of this mod. LUA script is provided in order to help users update the mod with AMUMSS.
Installation
Installation with ZIP archive (manual / mod manager)
Download the provided ZIP archive and extract its contents into game's mods directory: GAMEDATA\MODS
(if the MODS folder doesn't exist, create it yourself)
After extracting check that the GAMEDATA\MODS directory contains the dedicated folder for this mod (FF_ModName_ModVersion), not just individual files / folders (ex. TEXTURES, MODELS, METADATA, etc.).
If you experience problems with installing mods, please refer to the NMS Modding After 5.50 article by Gumsk.
Installation with LUA script (AMUMSS)
Download the provided ZIP archive and extract the LUA script.
Copy the LUA script into AMUMMS\ModScript directory. Run the AMUMMS\BUILDMOD.bat script and follow the instructions in command window to compile the mod.
If you experience problems with using AMUMSS, please refer to the How To Use AMUMSS guide.