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BraveCaperCat

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BraveCaperCat

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13 comments

  1. BraveCaperCat
    BraveCaperCat
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    .LUA FILE REQUIRES AMUMSS TO CONVERT INTO A .PAK MOD FILE
    To use the .lua file, you must use AMUMSS to merge the mod with other mods, allowing use with conflicting mods. You can also use the .lua file to change the default values to other values.
  2. BraveCaperCat
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    Now updated for Relics! We welcome new users for the Settlement Time Less mod. (also known as SMTL)
  3. Drongo414
    Drongo414
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    you can make a mod for endless expeditions?
    1. BraveCaperCat
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      Assuming you mean freighter/frigate expeditions, then no, it's impossible - the limit of 5 expeditions is hardcoded into the game. You can't even start a new expedition on the next day, since only 5 expeditions can be done at a time.
    2. Drongo414
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      I'm talking about the trucks. There are 10 of them, I think.
    3. BraveCaperCat
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      Ok, now I'm confused.
  4. Kurroi
    Kurroi
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    https://i.imgur.com/O5kLEKX.png - the debt timer is also affected by this mod. Is it possible to change it?
    1. MangoKUMA
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      try delete the "ProductionCycleDurationInSeconds" parameters  from the SM_Time_Less.lua{"ProductionCycleDurationInSeconds", 2400},
      use AMUMSS to convert into a .PAK mod file
    2. BraveCaperCat
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      That should work.
  5. SARDHAUKARU
    SARDHAUKARU
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    DDATM (Doesnt Do Anything To Me).
    1. BraveCaperCat
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      Please make sure you have installed the mod correctly in the GAMEDATA/MODS folder and that you have a settlement. No settlement means no effect since this mod only affects settlements.
  6. NMDx
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    my debt timer turned to 2000 hours is there a way to fix this.
    1. BraveCaperCat
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      Yes, you can remove the production cycle modifications in the .lua file. You will need to use AMUMSS to rebuild the mod from source however.
  7. Hazeedayz
    Hazeedayz
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    Yooo, awesome mod dude! Is it possible for us to modify time variables?

    EDIT: Looks like i can just decompile the MBIN to MXML... Any chance you could share what variables you modified?

    EDIT2: NEVERMIND!! i found everything. great mod, thanks man!
    1. BraveCaperCat
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      You can use the lua, but the mod should by default divide all the settlement time values by 30, except for when it would become a non-integer (digits after the decimal point) where I've rounded for convenience.