.LUA FILE REQUIRES AMUMSS TO CONVERT INTO A .PAK MOD FILE To use the .lua file, you must use AMUMSS to merge the mod with other mods, allowing use with conflicting mods. You can also use the .lua file to change the default values to other values.
Assuming you mean freighter/frigate expeditions, then no, it's impossible - the limit of 5 expeditions is hardcoded into the game. You can't even start a new expedition on the next day, since only 5 expeditions can be done at a time.
try delete the "ProductionCycleDurationInSeconds" parameters from the SM_Time_Less.lua{"ProductionCycleDurationInSeconds", 2400}, use AMUMSS to convert into a .PAK mod file
Please make sure you have installed the mod correctly in the GAMEDATA/MODS folder and that you have a settlement. No settlement means no effect since this mod only affects settlements.
You can use the lua, but the mod should by default divide all the settlement time values by 30, except for when it would become a non-integer (digits after the decimal point) where I've rounded for convenience.
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To use the .lua file, you must use AMUMSS to merge the mod with other mods, allowing use with conflicting mods. You can also use the .lua file to change the default values to other values.
{"ProductionCycleDurationInSeconds", 2400},
use AMUMSS to convert into a .PAK mod fileEDIT: Looks like i can just decompile the MBIN to MXML... Any chance you could share what variables you modified?
EDIT2: NEVERMIND!! i found everything. great mod, thanks man!