In the Mod Archive there is a .Lua the can be opened with a Texteditor like Notepad and which You put into AMUMSSModScriptFolder and Build the Mod with BUILDMOD.bat .
There is to adjust Values for Different Camera Deffinitions Like:
If my Settings not fit better for You they Values for Tweaking in the ShipCam LUA are :
Searching for "SpaceshipFollowCam" and set own Values on Entrys
{"OffsetY",1.0}, Up or with - before number Down {"BackMinDistance",20}, Ship distance @ idle {"BackMaxDistance",30}, Ship distance when Speed up or Boost
Really great mod. Only mod I've found that makes your character position in the viewpoint static no matter what you're doing. There was one years ago but every other camera mod that claims to do this just doesn't. So great work!
The last thing that I want from a camera mod is staying in 3rd person when scanning. Since it seems you have a great understanding of the files, do you know if this is even possible?
Hello, has anyone found the script for the ship's camera tweaks? to the creator/s GREAT F*#K'n GOB!!! man/woman you saved me from leaving this game because its a great game.. Thank you!
Works great so far! A small request if theres a chance, can you pleassee make version with indoor camera (caves, ships, buildings, etc) being the same as outdoors or combat camera with camera being the character as in those two situations? Or behind the character as much as it can be without breaking stuff. Or just give me quick rundown on how to do so my self.
While all cameras work great, that indoor camera (at least for me) still has really low fov and character is really close so im getting motion sickness. Because of this i cant spend a lot of time in caves/indoor D:
Yes,yes. Im using FoV110 and all cameras look great! But, as ive said, indoors camera is still a bit too close (at least for me) so im getting motion sickness. Heres how it looks for me, outdoors and indoors with FoV 110.
If theres a chance to make indoors to look as InDoors_Mining_FoV110 that would be great!
Yeah thats normal that when stay Near a wall in a Cave or Even Outside by a Building the Camera come Closer to Player . . .
In the Mod Archive there is a .Lua the can be opened with a Texteditor like Notepad and which You put into AMUMSS ModScript Folder and Build the Mod with BUILDMOD.bat .
There is to adjust Values for Different Camera Deffinitions Like:
Thankyou! For the update as well as quick tutorial! I was just editing LUA that was in your mod with Notepad++ without building a mod afterwards, thats deffo what i did wrong. Kudos!
When i use a save point f.x. at an abandoned building my whole screen goes black, all i can see are mission icons and other icons, and the black has kinda of an effect like if i take damage from f.x. toxic radiation, up until i used a save point it worked fine
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There is to adjust Values for Different Camera Deffinitions Like:
"CharacterUnarmedCam" - "CharacterRunCam" - "CharacterCombatCam"
The Values for Camera Distance in the .Lua are:
{"BackMinDistance", 6},the Main Camera Distance
{"BackMaxDistance", "6"},the Distance for max Zoom out of Camera like when Start to Sprint
Above Values have the Same Distance for Idle Walk and Sprint so for Other Example:
{"BackMinDistance", 6},
{"BackMaxDistance", "8"},the Distance will Zoom out Camera when Sprint and Zoom in when back to Walk or Idle
Most Other Values in .Lua handle change of Camera States like when Start Sprint come to Walk or Stop to Idle .
Like little to the back and higher.
Searching for "SpaceshipFollowCam" and set own Values on Entrys
{"OffsetY",1.0}, Up or with - before number Down
{"BackMinDistance",20}, Ship distance @ idle
{"BackMaxDistance",30}, Ship distance when Speed up or Boost
The last thing that I want from a camera mod is staying in 3rd person when scanning. Since it seems you have a great understanding of the files, do you know if this is even possible?
Thank you!
A small request if theres a chance, can you pleassee make version with indoor camera (caves, ships, buildings, etc) being the same as outdoors or combat camera with camera being the character as in those two situations? Or behind the character as much as it can be without breaking stuff.
Or just give me quick rundown on how to do so my self.
While all cameras work great, that indoor camera (at least for me) still has really low fov and character is really close so im getting motion sickness.
Because of this i cant spend a lot of time in caves/indoor D:
I could try to make the Indoor Camera all the Time on a Fixed Distance but that cant a Far distance because Object Collision .
But, as ive said, indoors camera is still a bit too close (at least for me) so im getting motion sickness.
Heres how it looks for me, outdoors and indoors with FoV 110.
If theres a chance to make indoors to look as InDoors_Mining_FoV110 that would be great!
https://imgur.com/a/eDsOTHr
In the Mod Archive there is a .Lua the can be opened with a Texteditor like Notepad and which You put into AMUMSS ModScript Folder and Build the Mod with BUILDMOD.bat .
There is to adjust Values for Different Camera Deffinitions Like:
"CharacterUnarmedCam" - "CharacterRunCam" - "CharacterCombatCam"
The Values for Camera Distance in the .Lua are:
{"BackMinDistance", 6},the Main Camera Distance
{"BackMaxDistance", "6"},the Distance for max Zoom out of Camera like when Start to Sprint
Above Values have the Same Distance for Idle Walk and Sprint so for Other Example:
{"BackMinDistance", 6},
{"BackMaxDistance", "8"},the Distance will Zoom out Camera when Sprint and Zoom in when back to Walk or Idle
Most Other Values in .Lua handle change of Camera States like when Start Sprint come to Walk or Stop to Idle .
I was just editing LUA that was in your mod with Notepad++ without building a mod afterwards, thats deffo what i did wrong.
Kudos!
Have to disable the setting .