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Gumsk

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GumskBF

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21 comments

  1. zompe
    zompe
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    Does not seem to be working. Mainly tried the x10 version. is it supposed to work on those that you pick up too, like oxygen, natrium or other things you pick up? 
    1. MindDoser
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      Needs an update for Relics. And atm seems RNG it's really weird. Two same nodes, 1st gave me 44 Cobalt, 2nd just 3.
  2. Paladino358
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    Não esta funcionando. Testei o de 3x e 10x, nem um dos dois estão funcionando.
  3. yjtorop
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    Hello, it seems the Mods still aren't working, it looked promising hehe. On the other hand, you seem to have a lot of knowledge on the topic. Have you thought about creating a mod that increases the STACK and applies to all items? It would be great, honestly.
    1. GumskBF
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      I'm going to be looking at this soon, but I only have one day home on my good computer, so I want to play the expedition today :D 

      Does gStack not do what you want with increasing stacks?
  4. mreinexus
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    tried using the x3 and didnt notice any difference, so i went to the 10x and still no difference. Its in the mods folder, am I doing something wrong?
  5. yjtorop
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    Hi!

    Do you have any other MXML mod similar to this one but compatible with the previous game, meanig not for the new Worlds Part II update?
    1. GumskBF
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      EXML mods came into existence with the Worlds Part II update, so there aren't any for pre-WPII. For those, you have to use PAK mods. If you have conflicts, you can use Luas and AMUMSS to combine mods to work together. My older versions are in the old files section and my Luas are on my gMods page.
    2. yjtorop
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      Ok, I understand, I appreciate the information. I´ll give it a try.
  6. EemptySlot
    EemptySlot
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    Looks like doesnt work for me, i put the folder "gGame More Resources 3x" in /GAMEDATA/MODS but doesnt work, anyone else have this problem?
    1. AnnoyedSai
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      I am having the same issue. Tried with Vortex first and then manual, nothing seems to work.

      Edit: Seems like some resources are not working while others are? I was testing with Magnetized Ferrite where it is not working. But the mod is working for Copper. 
  7. ModifyKiNgsMan
    ModifyKiNgsMan
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    Hi
    Your mods contain the comment "File created using MBINCompiler version (5.52.0.1)"
    If this is really the case, please tell me what (what kind of file) you insert into the "ModScript" folder to get EXML as output like yours?
    1. GumskBF
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      The EXML is built by hand from the full MXML output from MBINC.
    2. ModifyKiNgsMan
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      Thanks a lot for your answer.
      I do the same. :)
  8. ws9514
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    Some are applicable and some are notCopper Indium Emeril ApplicableWhy not
    1. GumskBF
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      Thank you for the information. I will look.
  9. xarian
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    Hey man, love your work.

    sry to be a bother but are you sure the x3 one is complete..? I'm not sure if it changed terrain mining (or if it's even supposed to) so i grabbed the x10 to compare and in the file there's 2 more lines of code than in the x3

    for x3
    <Property name="ResourceReducer" value="2" />
        <Property name="ResourceCommonReducer" value="2" />

    but for x10 it's
    <Property name="ResourceReducer" value="1" />
        <Property name="ResourceCommonReducer" value="1" />
        <Property name="ResourceCommonMinAmount" value="2" />
        <Property name="ResourceCommonMaxAmount" value="16" />

    Having never touched NMS modding (but i understand how to mod lol) im not sure 'exactly' what im looking at here and how any of it equated to x3 or x10.. just letting you know about the missing? data in case that's what's happened..
    Cheers.
    1. GumskBF
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      The resource reducer is an integer, so it can't go below 1. To get it above 5x, I had to introduce new line changes.
    2. xarian
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      Understood.
      Cheers
  10. ws9514
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    Reason why it is only partial
    1. GumskBF
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      It's not partial.