It's cool because NMS also added in Titanic planets which are regular planets but absolutely massive, and I've been wondering if it's possible to make it so all planets are that big globally.
Its not possible, unfortunately. Planet sizes are completely hardcoded and so can't be changed through mods. The only thing we can do to change them is to enable the E3 demo's smaller planets but we cant make them any bigger.
Well I dove down the rabbit hole after reading your comment and apparently there was in fact a mod back in 2016 that made planets much larger. I looked at how it worked and all it does is scale the planet mesh up really big. I don't see why that wouldn't work today so I stand corrected, it probably is possible to make planets as big as the giant ones actually.
If titanic planets are a thing, could you potentially change the titanic planets to just replace their biomes with gas planets and generate with multiple moons? Ive never touched the worldgen settings for mods, so Idk how much of system config is hardcoded like you mentioned, but if it's a possibility it could be a cool thing to look into as a potential "backdoor" to add more gas giants without disrupting all other planet biomes
Titanic planets are using their own biome pool so it would be possible to make some or all titanic planets generate with the gas giant biome without effecting anything else, though I'm not sure how beneficial that would be. From what I can tell, titanic planet systems are identical to the vanilla gas giant systems just with the gas giant replaced with a normal biome planet. Replacing them would just be converting the fairly rare titan planet systems into gas giant systems that aren't marked as such on the galactic map but are otherwise the same as the gas giant systems from vanilla.
The modern terrain gen and the atmosphere shader have some issues with them, but if you want to enable the E3 small planets all you need to do is create a mod in your mods folder, add a folder to it called Globals and put a file in it called gcsolargenerationglobals.global.EXML Open that file with a text editor and add the lines <Data template="GcSolarGenerationGlobals"> <Property name="Massive Solar Systems" value="false" /> </Data>
If you launch the game without the file and mods are present, then it should be created automatically. The game shouldn't be able to disable mod loading without that file, so make sure you have the mods installed in the correct folder (GAMEDATA/MODS). This is a different folder than what was used before Worlds Part II. Also make sure that the mods are extracted correctly, this mod's directory should look like GAMEDATA/MODS/Gas Planets Everywhere All, which should include a single folder called metadata. If there is an extra folder in between them it will fail to load
adding on to the other poster, any way to make a mod that adds all the new content possible in normal systems? Ocean worlds, the new terrain gen etc...?
Ocean worlds should be easy, not sure if there's a way to enable the new terrain gen types without replacing the normal terrain types. Giant planets (gas or otherwise) look to be hardcoded to only exist in purple systems.
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<Data template="GcSolarGenerationGlobals">
<Property name="Massive Solar Systems" value="false" />
</Data>
I love this! :-))))