Hi! The mod is simply not working for me. I have only No Bloom and Fine LoD, so it is not a mod compatibility problem. I have loaded my save and I know only one glyph as before.
No other mods in your mod folder correct, to ensure there is no conflict? You have tried to run this mod by itself? The mod is very straight forward, hardly any lines of code.
I just started playing 2-3 weeks ago and when I saw the charging menu I was shocked. Only thing I can think of is they wanted it to complicate inventory management in early game and make you carry around more items. A time-sink is fairly useless in this scenario.
I dont know why it doesnt seem to work for me. i have uninstalled all other mods related to glyphs or portals but i still dont have any when i access a portal :/
Hi...Try moving ALL of your other mods out of your No Man's Sky mod folder, restarting the game, and then access a portal. Doing so should determine if there are issues with the mod itself as it runs standalone. If this works, then there is a conflict with one of the mods you are using. Then it's just a matter of deduction as to which mod it conflicts with. Thanks for using the mod!
I had this problem too. I tracked my issue down to the fact that the mod, in my instance, does not alter portals that have already been found. The mod has to be installed BEFORE you locate a new portal. When its working properly, when you interact with the portal you just jump straight to activation/glyph entry. I never did get the portal that I had found pre-mod to work, the portal I found after I installed the mod worked flawlessly.
21 comments
from \Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS
to \Steam\steamapps\common\No Man's Sky\GAMEDATA\MODS
The mod is simply not working for me. I have only No Bloom and Fine LoD, so it is not a mod compatibility problem.
I have loaded my save and I know only one glyph as before.
Sorry for bothering you.
I don't understand why they even put that in the game.