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ZNECrode

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ZNECrode

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19 comments

  1. EutanazisX1
    EutanazisX1
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    [[[141845(save version 4179) Relics]]] -- Synthesis Laboratory ALL Tech's in attention icon and NO mod tech tree ... ... conflict impossible because empty mod folder ............
    =======================
    https://www.nexusmods.com/nomanssky/mods/3469?tab=description
    Found something interesting, and it WORKS on the new version of NMS, BUT it is written differently than your mod, and the files are not *.MBIN. The files are just *.EXML.   Learn!  After can make similar mod with yours "Tech tree". Best would be replace  "Construction research unit", ID - "BP_ANALYZER"
    =======================
    ================================
    NMS Modding after 5.58
    https://docs.google.com/document/d/18k5VfvzLXbpBrAGGO7LK30c2Ta_lWQ5F5YgEpuwKZ6M/edit?tab=t.0#heading=h.ypcwgjd1lmet
    ================================  
  2. Agalactii
    Agalactii
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    Last update doesn't seem to work properly - pressing E on the Wiring Loom opens some Test Technology Trees - like Wooden Base Parts Tree with Carbon as a currency and not the proper Wiring Loom Tech Tree with Sentinel Walker Brain as a currency.
  3. Omoface
    Omoface
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    Lua No longer fully functions with 5.5
    >>>>>>> Loaded script [[WiringLoomTechTree.lua]]
    {>>> METADATA\REALITY\TABLES\UNLOCKABLEITEMTREES.MXML
    MapFileTree creation/update done by 2nd thread
    -> Based on SPECIAL_KEY_WORDS pairs: >>> <"Title","TEST"> <<<
    and PRECEDING_KEY_WORDS: >>> {"GcUnlockableItemTree.xml",}, <<<
    [[WARNING]] PRECEDING_KEY_WORDS [GcUnlockableItemTree.xml] NOT found in the current section, IGNORING IT
    [[WARNING]] Some KEY_WORDS not found, script result may be wrong!
    -> Based on SPECIAL_KEY_WORDS pairs: >>> <"Title","TEST"> <<<
    and PRECEDING_KEY_WORDS: >>> {"Trees",}, <<<
    Looking to >>> add some text <<< after LINE with Property name ["Trees"] and value ["IGNORE"] of type [STRING]
    >>> Replace [ALL] based on key_words: {"Trees",},
    -- Lines 8 - 85 ADDED using text in ["ADD"]
    -> Based on SPECIAL_KEY_WORDS pairs: >>> <"Title","TEST"> <<<
    Looking for >>> ["Title"] New value will be >>> ["UI_ModTree_Title"] of type [STRING]
    >>> Replace [ONCE]
    >>> Searching in lines 5-473...
    -> On line 6, exchanged: [<Property name="Title" value="TEST" />] with: [<Property name="Title" value="UI_ModTree_Title" />]
    -> Based on PRECEDING_KEY_WORDS: >>> {"GcUnlockableTreeCostType.xml",}, <<<
    [[NOTICE]] >>>>> Could not find ["PRECEDING_KEY_WORDS"] = {"GcUnlockableTreeCostType.xml",}, <<<<<
    [[WARNING]] Some KEY_WORDS not found, script result may be wrong!
    Ended processing with [1 ADD(s) made]
    Ended processing with [1 CHANGE(s) made]
    on File: [METADATA\REALITY\TABLES\UNLOCKABLEITEMTREES.MXML]
    Ended with a total of 2 action(s) made }
    1. ZNECrode
      ZNECrode
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      Since 5.50 changed a lot, the file structure of Unlockable Item Tree also changed. These days I am tring to fix this, please wait for update, thanks.
  4. freemanshackled
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    It is absolutely conflicting with More Words. I am now only getting one word from space station people and nothing from the Knowledge Stones. I'm going to try one of the other More Words type mod to see if I still have the same problem
    1. freemanshackled
      freemanshackled
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      Confirmed. This is messing with learning language. Even things that would normally give you more than one word are only giving one word.
    2. ZNECrode
      ZNECrode
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      This is caused by modified file conflict. This mod and More Word mod have both modified the REWARDTABLE.MBIN. Please merge the 2 mods with AMUMSS and problem should be solved.
  5. freemanshackled
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    Work around for anyone encountering the problem with being able to learn languages. It is perfectly safe to remove this mod and place it in later. It won't forget the things you've unlocked. While you won't have access to those things without out the mod. Just pop it back in and it will be like you never took it out. Without the mod in, you can learn languages as normal.
  6. michaelcavanaugh
    michaelcavanaugh
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    how do you install this mod?
    1. michaelcavanaugh
      michaelcavanaugh
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      i think i did it right
    2. freemanshackled
      freemanshackled
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      Same as any. To use it you need a Wiring Loom in your inventory. Highlight it and press your activate button. It's messing up my ability to learn languages. Tell me if you experience the same.
  7. freemanshackled
    freemanshackled
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    Free version has a cost for the Wiring loom but it doesn't let me see what that is and it won't let me purchase it. Cylindrical Room Shows Error 3. This is my mod list: 

    _2_SOS_1xWalk3xSprint3xSwimNoRecoil.pak Superman Jetpack mod
    More Suit Terminal Upgrades.pak
    More Words.pak
    Multiplies Stack Sizes 100X.pak
    ZNE_WiringLoomTechTree_FreeItems.pak

    That's it.
    1. ZNECrode
      ZNECrode
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      Sorry for that. This is due to my fault since I mistakenly classified ferrite dusts as products. I'll fix it immediately.
    2. ZNECrode
      ZNECrode
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      The problem has been fixed and new free version file has been uploaded. Soon it can be downloaded.
      So sorry again about my fault.
    3. freemanshackled
      freemanshackled
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      Yea! Thank you!. I'm a beginning player so I have no idea how to get walker brains. lol I will switch over to the normal version when I get better at the game.
    4. ZNECrode
      ZNECrode
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      Walker brains are loots of Sentinel Walker. You have to reach the highest wanted level on ground and then a sentinel walker will be dropped around you.
  8. HadToRegister
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    我希望这是一个可制作的线束模组。

    I was hoping this was a craftable wiring loom mod.
    1. ZNECrode
      ZNECrode
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      When you get one wiring loom, then you can press E to open this tech tree. The root node is Wiring Loom Recipe, so yes it can.
    2. HadToRegister
      HadToRegister
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      Oh thanks!