If the new modding system lives up to its expectations, we will not need LUA scripts as much as before. The EXML patch mods are loaded automatically by the game and (based on my limited testing) it appears the game has no issues with missing data in structures - something that would render an MBIN replacement mod broken on the spot, hence the need for regenerating the mod using a LUA script.
Ultimately only time will tell but for now you can use th 5.58 version of the mod with Relics update (at least it doesn't crash the game on boot, I haven't got around to testing actual fishing yet).
Sadly, that's how HG coded the game, I need to modify multiple files just to add a treasure map activation interaction. There's nothing I can do about this.
As for merging not fixing the conflicts - I have a hard time believing that, since my script only copies and modifies vanilla file entries to get the new stuff working. There should be no problems from using it in tandem with other mods, unless those mods modify the same entries I use as "templates" which is doubtful.
I can post what AMUMSS says. Why would I make something up, when I want to use the mod? EDIT Either something with a different mod changed, or I don't have the conflicting mod anymore. I was on a rip installing mods for a while, until I started having issues, then I pruned them all back to what i thought was essential for my ship hunting/base building. After combining with the mods AMUMSS was throwing errors over, it seems to be good to go now. Since I have no idea what the problem mod was anymore, will call it good until I run across whatever mod it was again. Thanks.
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Thank you for this!
Could You provide an updated LUA file?
Thanks
I thought that, as it happened in the past, having LUA then I could update the mod even after updating NMS, which lately is continuously updated...
Ultimately only time will tell but for now you can use th 5.58 version of the mod with Relics update (at least it doesn't crash the game on boot, I haven't got around to testing actual fishing yet).
You are very kindle
As for merging not fixing the conflicts - I have a hard time believing that, since my script only copies and modifies vanilla file entries to get the new stuff working. There should be no problems from using it in tandem with other mods, unless those mods modify the same entries I use as "templates" which is doubtful.
Why would I make something up, when I want to use the mod?
EDIT
Either something with a different mod changed, or I don't have the conflicting mod anymore. I was on a rip installing mods for a while, until I started having issues, then I pruned them all back to what i thought was essential for my ship hunting/base building.
After combining with the mods AMUMSS was throwing errors over, it seems to be good to go now.
Since I have no idea what the problem mod was anymore, will call it good until I run across whatever mod it was again.
Thanks.