Was checking on using AMUMSS to include audio files in a pak. All you need is to copy and edit the dummy script that can be found in "\AMUMSS\TOOLS\Useful Utility Scripts" folder and to put the audio files in the "\AMUMSS\ModScript\GlobalMEFTI\AUDIO\WINDOWS" folder. (see https://www.nexusmods.com/nomanssky/mods/2626 for details on MEFTI)
On that note, can you indicate which specific .wem files are the ones of the buttery sound? As the BNK contains 4213 .wem files.
Yes, it would require reducing the volume on all 22 wem files though so it would take a little time. You'd have to convert them to wav, reduce the volume with something like audacity, then reconvert them back to wem with wwise and pack it.
WOW thank you! This seems a bit better but not 100% sure since the shucking sound is still there for some reason, I think there is a sound bug with these creatures when I first bring out the pet you can hear it the loudest. I am uploading second video https://youtu.be/ZriyP7imfZY just so you can see what I mean, I think you might have muted half the sounds they make or something weird and with how many sound files there are to go through I know it takes a great deal of time and knowledge to be able to make these sort of changes and fixes so I thank you a lot for your effort.
I certainly dont expect you to do anything you dont feel like doing and I am grateful to use what you have here for now since if you listen closely it seems like half the weird duplicated audio is gone or something.and after a bit he eventually goes silent where as in the first one he always shucking.
Thank you my friend. I'll try to get a working replacement out soon. The audio is coded to play pretty jank so it might take some time. If you have any more suggestions just let me know and I'd be happy to give it a shot. :) o7 Happy exploring!
That sounds great I will be looking forward to hearing what you come up with and yeah I agree I think the jank audio code is probably the real issue because at times the audio will literally break and you will hear double audio being played and you have to dismiss the pet to get it to stop and you can see a performance hit start to tank the game when it happens too. Maybe you can find a way to change how the audio is being called to play and stop the calls it would improve game performance too i bet but idk if thats even possible.
Which files are altered? Is it a muting by script (volume) or by overwriting audio files? If it's a script, how about a .lua for the AMUMSS users to merge?
It affects NMS_Audio_Persistent.bnk by overwriting files. I'm not familiar enough with AMUMSS to make a lua for this mod. I'll look into it though. If you need this mod combined with a conflicting bnk mod I'd be happy to post a combined pak in the optional for now.
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On that note, can you indicate which specific .wem files are the ones of the buttery sound? As the BNK contains 4213 .wem files.
I just wonder if it possible to just reduce the volume also?
I certainly dont expect you to do anything you dont feel like doing and I am grateful to use what you have here for now since if you listen closely it seems like half the weird duplicated audio is gone or something.and after a bit he eventually goes silent where as in the first one he always shucking.
If you have any more suggestions just let me know and I'd be happy to give it a shot. :) o7 Happy exploring!
Is it a muting by script (volume) or by overwriting audio files?
If it's a script, how about a .lua for the AMUMSS users to merge?
I'm not familiar enough with AMUMSS to make a lua for this mod.
I'll look into it though. If you need this mod combined with a conflicting bnk mod
I'd be happy to post a combined pak in the optional for now.