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DooDooDevan

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DooDooDevan

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154 comments

  1. DooDooDevan
    DooDooDevan
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    RELICS UPDATE IS LIVE

    Sorry for the delay everyone! Thank you for your patience, Enjoy <3
    1. Guerinni
      Guerinni
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      thanks, I can't play without this since I found it.
    2. Puujipa
      Puujipa
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      Thank you for the update.

      But I think mod I think it should be packed as @HadToRegister said.

      I created a new folder named "Fly Like Iron Man" in the MODS folder, and extract all the files into the path "D:\SteamLibrary\steamapps\common\No Man's Sky\GAMEDATA\MODS\Fly Like Iron Man\". The mod is working good now.
    3. 818studios
      818studios
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      Other then having to restructure the folders- I think this is hands down one of the best mods I've ever seen.
      Change the name and get rid of that first unnecessary folder and you've got yourself the perfect mod!
      Big Kudos
    4. tsixberA
      tsixberA
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      Hi, how did you restructure the folders?  I've tried and it never works.  The game won't launch if this mod is enabled no matter what I do to it.

      Thanks!
    5. tsixberA
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      I really loved this mod until it didn't work anymore.  I tried all the stuff below but nothing works.  If mod is enabled, the game won't start.
  2. NelsonIVsec
    NelsonIVsec
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    hi is there an LUA file for the mod since its conflicting with other mods i downloaded
    1. Babscoole
      Babscoole
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      Yes, BUT with a caveat.  Due to the extreme number of changes to the ANIM files in the mod, would be ridiculously difficult to really script these out granularly.  So, these script ONLY deal with the global files changes, which are what would conflict anyway.

      Extract the contents of the downloaded mod .pak version you want to use.  Can use PSARCTool, or can place the .pak into AMUMSS\ModScript, then run BUILDMOD.bat and the contents will be extracted to AMUMSS\TOOLS\UNPACKED_DECOMPILED_PAKs.  Take the MODELS folder and copy it into AMUMSS\ModScript\GlobalMEFTI.  Remove the original .pak from ModScript and put the Lua in there.  Run BUILDMOD.bat.  You'll be prompted to include the files in GlobalMEFTI, say Y.  :)

      nms-amumss-lua-mod-script-collection/Babscoole/_FlyLikeIronMan (Full Power).lua at main · MetaIdea/nms-amumss-lua-mod-script-collection · GitHub

      nms-amumss-lua-mod-script-collection/Babscoole/_FlyLikeIronMan (Half Power).lua at main · MetaIdea/nms-amumss-lua-mod-script-collection · GitHub

      nms-amumss-lua-mod-script-collection/Babscoole/_FlyLikeIronManFullPowerLimtedFuel.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection · GitHub

      nms-amumss-lua-mod-script-collection/Babscoole/_FlyLikeIronManHalfPowerLimtedFuel.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection · GitHub

      Luas updated for v1.5 of the mod.  :)
    2. DooDooDevan
      DooDooDevan
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      @Babscoole Thanks dude! I appreciate the write up. I'll pin this for everyone.
  3. descipati
    descipati
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    This is a must have for anyone playing. The jetpack in the base game is such garbage that once you use this you'll never be able to play without it. Keep up the good work.
  4. an0nym0uz
    an0nym0uz
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    Just have to say, this mod is awesome, i literally cant play without it anymore. Great work!
  5. SleepyFaraday
    SleepyFaraday
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    This might be my favourite NMS mod of all time, thank you!
    1. DooDooDevan
      DooDooDevan
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      Thank you so much :)
  6. eKieron
    eKieron
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    Easily my top 3 NMS mod. Maybe #1. Thank you for your time.
    1. DooDooDevan
      DooDooDevan
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      Thank you so much :)
  7. DragonSlayer667
    DragonSlayer667
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    Hey there dude, good job for making the jetpack considerably less terrible in this game, real staple mod for NMS.
    There's another mod that makes the jetpack not suck anymore, but i like the handling on yours better, could do without the custom animation tho, because, honestly, it always looked pretty janky, but from the description it seems like you're working on that.
  8. StormyG7
    StormyG7
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    Is there something that can be done to get rid of the dip that the jetpack does after taking off? makes it hard to get off the ground sometimes. 
  9. M300
    M300
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    will this be a good mod for vr too?
  10. Delta284
    Delta284
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    with mod installed game will not launch
  11. RadekaDracous
    RadekaDracous
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    Length of the folder name prevents the game from launching :). Once you fix it, very cool 
  12. Rumray
    Rumray
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    Love your work on this mod! Just a heads up, the 4/1 update includes null(wip) files for what may be custom animations, but their file paths are too large/long when placed correctly into the local file MODS directory.

    e: Forgive me, this seems to be a misfire report. The folder is packaged one extra layer and that seems to be the issue. Will report back if not the case.
  13. HadToRegister
    HadToRegister
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    People are going to have trouble installing this mod because it's packaged incorrectly.
    A mod manger will extract the LOOSE files to the MODS folder, because the zip doesn't contain it's own folder with the loose files inside it.

    The mod should be packed like this

    Fly Like Ironman <-------(Folder)

    With these files and folder INSIDE the "Fly Like Ironman folder
    MODELS
    GCPLAYERGLOBALS.MBIN
    (Max Speed)GCPLAYERGLOBALS.MXML


    1. Puujipa
      Puujipa
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      Yes I think so. I was wondering when I first opened the zip and saw no folder containing those files.
  14. Chananya
    Chananya
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    Can we get a version of this without the unlimited fuel?
  15. itlookslike
    itlookslike
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    If anyone using a mod manager is having trouble with the mod working, just use "open in file manager" on the mod, and put the files into a folder.
  16. I am aware that I barely know anything about modding but, aren't the files named "MODELS" supposed to be inside another file with the name of the mod?