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Starship Weapon Tweaks
This mod modifies
METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
Photon Cannon
-Projectile count from 1 to 2
-Damage increased from 320 to 380
Rocket Launcher
-Projectile count from 1 to 2
-Damage increased from 6500 to 20000
Phase Beam
-Projectile count from 1 to 2
-Damage increased from 250 to 320
Positron Ejector
-Increased heat time from 1.5 to 2.5 (higher decreases heat per shot)
-increased damage from 280 to 420 (Positron has 14 projectiles)
Cyclotron Ballista
-Increased damage from 600 to 900 (cyclotron has 2 projectiles)
-Increased effective range from 1250 to 2500
Sentinel Cannon
-Increased projectile count from 1 to 2
-Damage increased from 220 to 300
Spewing Vents
-Damage unchanged 340
-Increased Projectile count from 1 to 2
Grafted Eyes
-Increased projectile count from 1 to 2
-Increased damage from 280 to 300
Pre-Installation:
-Locate the GAMEDATA folder in your No Man's Sky installation folder
-Make a new folder called MODS if it is not already present
-Look for then rename or delete the file called "DISABLEMODS.TXT" in No Man's Sky/GAMEDATA/PCBANKS
Installation without AMUMSS:
-Copy the Starship Weapon Tweaks folder into the Mods folder.
Installation with AMUMSS:
-Copy the LUA files into the MODSCRIPT folder
-Run BUILDMOD.BAT
-Follow the instruction of buildmod and COMBINE when prompted
-Copy all files to your MODS folder when prompted
OR
-locate the CreatedMods folder and move the folder inside to your MODS folder.