Version 1.2 is out: Now adds words to all Atlas Orbs! Version 1.5 is out: Now increases rewards from Autophage Quests!
Please let me know of any Bug Reports or Feature Requests! (also if anyone wants to help me make a better Banner/Image that would be cool. I'm good at code not graphic design haha)
Working on updating the mod, it's going to take some time because HG completely changed the way modding works and it broke every part of my setup. It's going to take a few days to get everything figured out.
I want to correct what I said the other day, I was looking at the wrong Diff Report. Aquarius did change the RewardTable which means I had to update this mod for any new Rewards to exist.
>>> PAKs in MODS folder: - 10xMultipliedCaveWaterSpawn.pak - AtmoHover-PulseSpeed(x4.0).pak - Better Ship Seat 3.0.pak - Faster Movement Speed 2.6.pak - No Auto Ladder.pak - No Bird's Eye Scans 1.9.pak - No Cargo Drops 3.3.pak - No Cargo Drops Near Portals 3.3.pak - No Intro.pak - No Speed Halo 3.2.pak - No Speed Lines 3.2.pak - No Unpredictable Roaming Ships 2.8.pak - sProtect.pak - TechPlantCollisionFix.pak - Unlockable Expedition Exclusive Techs.pak - WordRewardsEnhanced_Default-Salvage_v1.4_nms5.3.pak - Exo's Dead Wreckoning.pak - _Exo's Flora Colors.pak - _Exo's Lumen.pak - _Exo's Predator Suppressor.pak - _Exo's Quick Scan with Range Boost.pak - _Exo's Return of Maglock.pak - _Exosolar's Starmap Upgrade.pak - _Exosolar's Painless Rain.pak - Jasondude and Exosolar's Hybrid Abyss.pak - _Jasondude and Exosolar's Hybrid Expanse.pak - _Jasondude and Exosolar's Hybrid Stratos.pak - _MOD.lMonk.Crashed Freighter Loot.1.21.pak - _Paint De-Chipper.pak - _Remove_Tech_Overload_Ultimate_4_1_1.pak - _Windrex_CrystalGlass.pak - _Windrex_WindscreenWipers.pak
I'm a bit stumped right now. I'm using the mod "Word Rewards Enhanced - All Sources - WRE - Default - Salvage". This has also worked so far.
Then I installed the mod "Crashed Freighter Loot" and now it no longer works. Both mods have a LUA script. I use AMUMSS and have run a Conflict Check. Then I put the LUA scripts of the affected mods in the script folder and created a patch.
Since the freighter mod and your mod hardly change the same values, it should actually work, right? I named the patch so that it is at the bottom of the list. There is no other way to change the loading order. Or have I done something wrong?
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Now adds words to all Atlas Orbs!
Version 1.5 is out:
Now increases rewards from Autophage Quests!
Please let me know of any Bug Reports or Feature Requests!
(also if anyone wants to help me make a better Banner/Image that would be cool. I'm good at code not graphic design haha)
God bless, or if you don't believe in a god, thank you, umaroth
>>> PAKs in MODS folder:
- 10xMultipliedCaveWaterSpawn.pak
- AtmoHover-PulseSpeed(x4.0).pak
- Better Ship Seat 3.0.pak
- Faster Movement Speed 2.6.pak
- No Auto Ladder.pak
- No Bird's Eye Scans 1.9.pak
- No Cargo Drops 3.3.pak
- No Cargo Drops Near Portals 3.3.pak
- No Intro.pak
- No Speed Halo 3.2.pak
- No Speed Lines 3.2.pak
- No Unpredictable Roaming Ships 2.8.pak
- sProtect.pak
- TechPlantCollisionFix.pak
- Unlockable Expedition Exclusive Techs.pak
- WordRewardsEnhanced_Default-Salvage_v1.4_nms5.3.pak
- Exo's Dead Wreckoning.pak
- _Exo's Flora Colors.pak
- _Exo's Lumen.pak
- _Exo's Predator Suppressor.pak
- _Exo's Quick Scan with Range Boost.pak
- _Exo's Return of Maglock.pak
- _Exosolar's Starmap Upgrade.pak
- _Exosolar's Painless Rain.pak
- Jasondude and Exosolar's Hybrid Abyss.pak
- _Jasondude and Exosolar's Hybrid Expanse.pak
- _Jasondude and Exosolar's Hybrid Stratos.pak
- _MOD.lMonk.Crashed Freighter Loot.1.21.pak
- _Paint De-Chipper.pak
- _Remove_Tech_Overload_Ultimate_4_1_1.pak
- _Windrex_CrystalGlass.pak
- _Windrex_WindscreenWipers.pak
I'm a bit stumped right now. I'm using the mod "Word Rewards Enhanced - All Sources - WRE - Default - Salvage". This has also worked so far.
Then I installed the mod "Crashed Freighter Loot" and now it no longer works. Both mods have a LUA script. I use AMUMSS and have run a Conflict Check. Then I put the LUA scripts of the affected mods in the script folder and created a patch.
Since the freighter mod and your mod hardly change the same values, it should actually work, right? I named the patch so that it is at the bottom of the list. There is no other way to change the loading order.
Or have I done something wrong?
Try putting an underscore before the name of your patch and it should load last.