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jackty89

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jackty89

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19 comments

  1. jackty89
    jackty89
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    Before Posting

    If an new update has dropped it can take up to a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod.
    Feedback is welcome, if you have any idea's or questions feel free to ask.
    If you encounter any bugs please let me know.
    Before posting any issues please read the description.


    Mod Format Explantion

    EXML Format: Partial edit, only touches the lines/values that need editing. Very low chance of conflicts with other mods (unless they edit the same values). Can be edited easily by user using an editor like Notepad ++/VSCODE/... .
    MBIN Format: Full File Replacement. High chance of conflict, comparable with old pak format (pre. WORLDS). Can be used together with EXML, MBIN mods are loaded first so changes in EXML mods that edit the same file will still be applied. Other MBIN mods that change the same file follow the FIFO principle, merging is highly recommended with MBIN mods (see How To).
    Lua Format: Script file used by AMUMSS to generate the mod or used for merging with this tool.
    CS Format: Script file used by NMSMB to generate the mod or used for merging with this tool.


    Interesting links

    Modding Discord: Discord
    Step WIKI: Step WIKI

    How To Guides

    Quick Guide: How To merge with AMUMSS
    Extensive Guide: How to use NMSMB (pdf)
    Extensive Guide: How to use AMUMSS (pdf)
  2. jackty89
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    UPDATE: WORLDS PT2


    Mods folder has changed, all mods should now go in: ...\No Man's Sky\GAMEDATA\MODS

    For more information read this: (credits to GumskBF): NMS modding After 5.50
  3. Chris3413
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    Thanks so much for this mod.. I recently started an abandoned mode save and am finding wiring looms to be near impossible to find, might be just my bad luck, but still this will be a life saver.
  4. fiskin1
    fiskin1
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    Seems like a great idea as Wiring Loom can be a little pricey on the trade market.  Perhaps make some optional files with different material requirements to craft the Loom.  Just a suggestion. 
    1. jackty89
      jackty89
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      Lua is there you can change however you want  and recompile
    2. fiskin1
      fiskin1
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      Thanks for letting me know. I still need to learn how to compile .lua files.  Started playing the game about 2 weeks ago. 
    3. Toirty
      Toirty
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      Hi jackty,

      I love the mod. I was hoping to edit the .lua to change the recipe, but I don't know how to see what the resources are called to be able to do so (i.e. Robot2, Cave1 as referenced in your .lua). Would you mind giving me some pointers?

      Thank you,

      Toirty
    4. jackty89
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      go to modding discord for pointers
    5. HadToRegister
      HadToRegister
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      Google "NMS Extracted Tables"

      There's a PDF file out there listing the IDs of everything, and also a multiple page Spreadsheet somewhere
  5. DragonStar99
    DragonStar99
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    Thanks for the update!
  6. masternetra
    masternetra
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    Also to note to people, this and Craftable Upgrade Mods seem to be incompatible, even from a LUA stand point. While the Loom shows up in the research thing, you can't actually learn it when combined with Craftable Upgrade Mods, you spend the nanites to learn it but it remains unlearned and uncraftable.
    1. jackty89
      jackty89
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      if you merge them with amumms they should be compatible
    2. masternetra
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      This is with them merged. Not playing right with each other somehow.
    3. jackty89
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      Found the "issue", 
      Solution is to make sure CraftableWiringLoom runs before CraftableUpgradeMods since this would require no code change
      So rename the craftablewiringloom lua
    4. masternetra
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      Ah will do.
    5. jackty89
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      if you want a lua fix, change this in craftable wiring loom
      Changes_To_Product_Table[#Changes_To_Product_Table + 1] =
              {
                  ["SPECIAL_KEY_WORDS"] = {"Id", ProductId, "CraftAmountMultiplier", "1"},
                  ["VALUE_CHANGE_TABLE"] =
                  {
                      {"IsCraftable", "True"}
                  }
              }
    6. GordonDry
      GordonDry
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      You mean line 118?
      Please be more specific what to change and where.
    7. jackty89
      jackty89
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      I fixed in the new lua 
  7. Coelho12
    Coelho12
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    The mod does not work in this new update
  8. ViewtifulGui
    ViewtifulGui
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    is this mod working with 5.0?
  9. masternetra
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    Awesome, though would recommend 100 Ionised Cobalt -> 1 Quantum Computer -> 2 Microprocessors for the recipe.