Here is the thing, I got the mod updated some time ago but since the Worlds Part 2 update there is a nasty visual bug regarding to fabricated starship textures that carries over to this mod. The fix for this is possible to implement as part of this mod but 1) it's a pain in the ass to do and 2) I really hope HG will fix it for everyone so I don't have to rework this mod more than I have to.
Basically, HG has set up the Titan Stripes textures in a weird way that causes "an imprint" of the base metal layer appear on other textures used on fabricated ships. It happens even in vanilla game (pic 3, vanilla fabricated solar) and it's especially visible on textures from my mod (pics 1 & 2), basically ruining the clean steel / black looks I had addded.
Check the old mod, Babscoole has posted the link, where you can find the fixed Lua's. With them you should be able to run amumss so everything get merged properly.
I can't tell if my mod conflicts with insert random mod name here, that's why I provide info on what game files my mods affect - so that you can compare them with other mods and deduce whether a conflict scenario will take place.
Like the other command said, in case there will be conflicts, use the provided LUA script to merge my mod with others. Guide on how to use AMUMSS can be found here: https://www.nexusmods.com/nomanssky/mods/2626
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Basically, HG has set up the Titan Stripes textures in a weird way that causes "an imprint" of the base metal layer appear on other textures used on fabricated ships. It happens even in vanilla game (pic 3, vanilla fabricated solar) and it's especially visible on textures from my mod (pics 1 & 2), basically ruining the clean steel / black looks I had addded.
This is still only for a new build, I assume?
Like the other command said, in case there will be conflicts, use the provided LUA script to merge my mod with others. Guide on how to use AMUMSS can be found here: https://www.nexusmods.com/nomanssky/mods/2626