No Man's Sky

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MasterNetra and Musty123

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masternetra

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43 comments

  1. masternetra
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    If Sodium or Sodium Nitrate and the like isn't showing up, set "Goods Availability" in difficulty to Abundant. If it's set to Standard or Scarce, it won't show up.  

    "Standard" Removes: Oxygen, Sodium, Sodium Nitrate,Life Support Gels, and Ion Batteries.
    "Scarce" Removes :  Oxygen, Sodium, Sodium Nitrate, Life Support Gels, Ion Batteries, Ferrite Dust, and Colbalt.

    [UPDATE]
    4.71.2 - Re-Added the trade goods (and to the top of the list) since No Man Sky insists on there being trade goods. Hopefully this should fix some things being showing below the substances that shouldn't of been and maybe fix some other people's issue with the mod not working, if not I can only see vortex being to blame at this point.

    Note: Plan on adding the Iron Vulture parts AFTER the expedition is no longer available.
  2. Ag3nt10008
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    does it have the wooden and concrete base parts?
    1. masternetra
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      What the parts you place down themselves? No, this doesn't touch research and those aren't things you would purchase from a galactic trade terminal. The resources to build those things yes. Carbon and Silicon are purchasable.
  3. vgcatsfan
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    edit-nvm i was putting the mods in the wrong mod file....
  4. jacko62
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    Your resent update file does not work for me, 
    1. masternetra
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      Yea, I realized that and remove it. Apparently everyone has to wait until the next version of the mbin compiler is released. Until then I can't produce a .pak file that is compatible with adrift.
    2. masternetra
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      New MBIN Compiler dropped. Updated, and now it should work again.
    3. jacko62
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      PERFECT, many thanks
    4. jacko62
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      your new update does not work for me when i updated it, 
    5. masternetra
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      You might have mod that conflicts with it then. I tested this before uploading and it worked fine, even downloaded it to make sure it didn't somehow bork on the upload and it works fine. So the issue is 100% on your end. Atm I only see three possible scenerios here. 1. Mod Conflict. 2. Your on the Experimental Branch of NMS and had a update there that broke the mod (This mod is built on Public version only, Experimental Branch users are on their own). 3. Your on Public and somehow NMS didn't update to 4.71 (4.70 is Adrift and 4.71 is a quiet update that fixes some issues).
    6. jacko62
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      hi, thank you for getting back, i have disabled the other mod, and the issue is still the same, only 12 items to purchase from trade terminal's, im not on experimental branch, i will just use the last update you posted, thanks again.
    7. masternetra
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      Did try testing with just this mod on a new game (Disabel Tutorial of course so you can get to the local space station right away)? Also to note on the Adrift Expedition at those Abandon Space Stations this doesn't get applied to the Trade Terminals there I noticed. But if you unlock the buildable trade terminal or stumble upon a Trading Outpost on a planet, it should work on those Trade Terminals. No Idea how to fix that, unable to find what's handling those Abandon Space Station Terminals reference wise.
    8. jacko62
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      yes, i notices this too, but your previous mod did the same, but was ok in miners settlement, and when i build my own in my base and built trade post
    9. masternetra
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      Yea, Dunno what is going on your end that is causing a issue. Best of Luck.
    10. jacko62
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      thanks, i just live with it till next update, thank you again for a great mod.
    11. masternetra
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      Maybe it will be fine now?
    12. jacko62
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      Yes that works, many thanks again
  5. PathlessRed
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    After switching to the updated (May31) versions of this mod, the inventory offered to me at trade stations has gone back to the vanilla vendor list. I only see 3 regular pages of offers and I no longer see things like the ship parts, salvaged modules, upgrade modules, nor manufactured components. My difficulty preset is Normal so my Goods Availability is set to Standard, but setting it to Abundant(and then saving and restarting) didn't fix the issue, nor did Scarce. This was on the vortex version of both current mod versions(not both at the same time, to be clear). I'm playing on steam, on the Adrift update (I'm not sure how to check my exact game version). I'm in a standard space station, not an abandoned one nor a pirate faction one. I only have 9 mods enabled, and none of the other ones make edits to vendor lists: [Exosolar's Lumen, Exosolar's Starmap Upgrade, Fast Actions 6.3, Instant Text Display, Metallic Materials Fix, No Bird's Eye Scans 1.8, gShip Add Missing Ship Trails, nocensor, and Not Another Trade Mod the File/Less Food Edition]. I check on planets, too, to be safe and it was the same story at settlements, trading posts, and player-built trade computers.

    Any advice on how to get this working again? I miss being able to freely experiment with ship parts. Should I go back to a previous version of the mod?
    1. masternetra
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      Sounds like it could be an issue from using vortex to install it. I have it manually installed and have never ran into this issue. Recommend also getting the LUA's to everything and combining using AMUMSS to better ensure compatibility. I think I will disable the Mod Manager Download buttons. Not the first vortex user I've seen having issues.

      That said I may also have a vague idea of a possible alternative source of the issue. There are 5 trade goods that seem to be forced to show up in the list (for me that's been the case) at the very top that shouldn't be there. This mod clears the lists and inserts all the bunch of stuff that it does but since the previous update I had remove all the trade items, including those 5 items because to me they seem to just be shop fodder and a waste of space, but since the game is forcing the 5 items I could try re-adding them and see if it clears up the issue as it could be some weirdness from the "conflict".
    2. masternetra
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      Try this update now. If you're still having issues then I can only think of vortex being the issue somehow.
    3. PathlessRed
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      That worked, I have your full modified vendor list now! Thank you so much, I hope it wasn't too much trouble.
  6. RTXMOD
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    Very good mod, may I move your module to another website? Not everyone in my region directly connects to this website. I will indicate the author and source. If possible, thank you very much.
    1. masternetra
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      I did set the permissions in the description section -> permissions and credits section to allow for it. Just make sure it's crediting both me and Musty123.
    2. RTXMOD
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      I understand, thank you
  7. OopdDzmc
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    I swear I looked, but no Oxygen or Sodium for sale(+Sodium Nitrate)?

    This seems to be a reoccurrence in these type of mods for some reason.
    1. masternetra
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      Yea I noticed that, it's 100% in the list of items inserted but it's just not showing up. Looking into it. Meantime if you have the Sustainable H2-O-Na mod you can refine solarium into sodium.
    2. masternetra
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      Actually it turns out  "Goods Availability" in difficulty setting will effect what items are available and aren't. Set it to Abundant and it will show up. By default it's set to standard which hides Oxygen, Sodium, Sodium Nitrate,Life Support Gels, and Ion Batteries.
  8. Richard127gm
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    Great to see this type of mod back. One question though: Any chance of a version without all the eatables?
    1. masternetra
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      I'll think about it.
    2. DanWhite27
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      This would be great if you're up for it :)
    3. masternetra
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      I'm sure you'll be happy to know I've now added a Less Food version. Didn't remove everything just the processed foods. There is still the raw plants, meat, and animal products. But should make scrolling more easy.
    4. OopdDzmc
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      KUDOS! <3
  9. masternetra
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    Waiting for MBINCompiler to update to update the mod.

    EDIT: It's been released and have updated the mod. Should work now.
    1. Looooom7
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      wait until downloading it then?
    2. masternetra
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      Yea. Running the LUA through AMUMSS atm will still result in it not working. So we all have to wait.
    3. Looooom7
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      sounds good, ill play vanilla until its updated
    4. masternetra
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      The Pak files from my other two mods "Fast Plants X" and "Masternetra's Max Exocraft Slots" still work though.
    5. masternetra
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      Updated now.
  10. nthh22022003
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    nice mod !!!
    1. masternetra
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      Thanks, can't take all the credit though, it's built off of the "Space Stations Sell Everything" mod by Musty123, just brought it all the way up to current adding a bunch of items that were missing from the original mod (since it was abandon and hidden quite some time ago).
  11. wind007
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    nice mod !
    1. enjelsama
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      Yays,   Always nice to have this type of Mod around... but at same time....

      Its gonna be a Jinx as NMS will update almost right after breaking it. XD
    2. masternetra
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      Fortunately I have the LUA script in the downloads.