To expand (if this person is having the same issue as me), we can scrap for parts, but will not receive the part (Shuttles only). Noticed the same issue with the Dropship Resto mod by 1Monk, when I tried it separately. Guessing the fault is another mod conflict on our end, but I ain't been able to sus it out yet. This is as of your May 1st update for 4.65.
It is good practise to upload your files as .zip as opposed to .7z and also name these files the name of your mod (IE: Shuttle_Fix_for_Starship_Fabricator_v1.zip as opposed to 'AMUMSS - Lua Source File-3006-v1-1-1713174033.7z')
And also if you rename your lua entirely maybe put that in the changelogs. You went from 'Shuttle_Fabricator.lua' to 'Shuttle_Customizer.lua'. Perhaps this was in error?
This makes things MUCH easier for those of us with larger modlists.
fyi, downloaded compressed file names are taken from the name in the files tab, not uploaded filename. Uploaders would need to change the name of the file on Nexus for the downloaded name to change
You only need the .pak file which you put into PCBANKS/MODS (and rename disable mods in PCBANKS to enablemods.txt).
However, if you have any other .paks touching the same file there will be a conflict so it is more recommended to download AMUMSS and use the .lua file/script for all mods. This method can seem daunting at first but it's actually easy, just place all .lua files in the amumss modscript folder and then open BUILDMOD_AUTO.bat following the prompts (be sure to select Y for combining mods). Afterwards if you have other .pak files already you can open _Check_CONFLICTS_in_MODS.bat which is self explanatory.
Good night Sir, I think the last update is doing something not desired. I'm not recieving parts from other ships (wing fighters for example). Dunno if anyone else got this, but Disabling the mod, all come back to normal. Greetings 👋🏻
I'm re-testing, Uninstalled and reinstalled last versions. I think I did smth wrong, had 2 Shuttle Fix, one with Mod File and the other with Mod PAK and when the last was downloaded, I deleted the previous one, I'm seeing mabye I need both xD. I'll reply with my results. Thanks
Technically, yes. Functionally, a bit more difficult to add since most of the shuttle parts were pre optimized by HG for this. Besides, it'd have to replace one of the other 4 ship classes in the fabricator, since it's hardcoded to only allow those ship types. I am looking at how to go about replacing ship types on the fabricator though.
also replacement not really a big deal, make different versions of the mod, allow us to make the ships we want, change to different versions, or take the mod off when we create our dream ships. boom
I think this was an old change never implemented just like the custom space station outer skins. I would actually prefer to have the fabricator service fighters, exotics, living ships, solar ships, sentinels in that order, as opposed to anything else. Only the premium ships! Everything else can just go one way to scrap. Then you can free up the table for the premium parts if it were possible. However, I'm always thankful for any inch I can get that's part of the mile I'm after! :-P
I saw you changed the mod file name. You can also change ["MOD_FILENAME"] in the Lua script next time, it will determine the name of the generated mod file :)
I built this in No Man's Sky Mod Builder using C#. The source file is included in the latest version for use with that program if you wish to merge with other mods. I'll try to get in touch with someone who's better experienced with AMUMSS / LUA to port it over if the demand's high enough.
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It is good practise to upload your files as .zip as opposed to .7z and also name these files the name of your mod (IE: Shuttle_Fix_for_Starship_Fabricator_v1.zip as opposed to 'AMUMSS - Lua Source File-3006-v1-1-1713174033.7z')
And also if you rename your lua entirely maybe put that in the changelogs. You went from 'Shuttle_Fabricator.lua' to 'Shuttle_Customizer.lua'. Perhaps this was in error?
This makes things MUCH easier for those of us with larger modlists.
Thanks for the mod, good stuff.
However, if you have any other .paks touching the same file there will be a conflict so it is more recommended to download AMUMSS and use the .lua file/script for all mods. This method can seem daunting at first but it's actually easy, just place all .lua files in the amumss modscript folder and then open BUILDMOD_AUTO.bat following the prompts (be sure to select Y for combining mods). Afterwards if you have other .pak files already you can open _Check_CONFLICTS_in_MODS.bat which is self explanatory.
Greetings 👋🏻