No Man's Sky
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ThatBomberBoi - AltF44444

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ThatBomberBoi

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30 comments

  1. BlueBoxReven
    BlueBoxReven
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    • 3 kudos
    Mod incompatible with latest NMS update.
  2. Amakka
    Amakka
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    • 2 kudos
    Just FYI,

    It is good practise to upload your files as .zip as opposed to .7z and also name these files the name of your mod (IE: Shuttle_Fix_for_Starship_Fabricator_v1.zip as opposed to 'AMUMSS - Lua Source File-3006-v1-1-1713174033.7z')

    And also if you rename your lua entirely maybe put that in the changelogs. You went from 'Shuttle_Fabricator.lua' to 'Shuttle_Customizer.lua'. Perhaps this was in error?

    This makes things MUCH easier for those of us with larger modlists.

    Thanks for the mod, good stuff.
    1. WinderTP
      WinderTP
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      fyi, downloaded compressed file names are taken from the name in the files tab, not uploaded filename. Uploaders would need to change the name of the file on Nexus for the downloaded name to change
    2. Syovere
      Syovere
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      Recommending zip over 7z? what is this, the 20th century?
  3. stcrow
    stcrow
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    • 1 kudos
    do i need all 3 file for mod to work . how do you install them
    1. Amakka
      Amakka
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      • 2 kudos
      You only need the .pak file which you put into PCBANKS/MODS (and rename disable mods in PCBANKS to enablemods.txt).

      However, if you have any other .paks touching the same file there will be a conflict so it is more recommended to download AMUMSS and use the .lua file/script for all mods. This method can seem daunting at first but it's actually easy, just place all .lua files in the amumss modscript folder and then open BUILDMOD_AUTO.bat following the prompts (be sure to select Y for combining mods). Afterwards if you have other .pak files already you can open _Check_CONFLICTS_in_MODS.bat which is self explanatory.
  4. AlcatrazTB
    AlcatrazTB
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    Good night Sir, I think the last update is doing something not desired. I'm not recieving parts from other ships (wing fighters for example). Dunno if anyone else got this, but Disabling the mod, all come back to normal.
    Greetings 👋🏻
    1. AlcatrazTB
      AlcatrazTB
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      I'm re-testing, Uninstalled and reinstalled last versions. I think I did smth wrong, had 2 Shuttle Fix, one with Mod File and the other with Mod PAK and when the last was downloaded, I deleted the previous one, I'm seeing mabye I need both xD. I'll reply with my results. Thanks
  5. Lucarioyo
    Lucarioyo
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    • 1 kudos
    doesn't mean its possible to make the other types as well? like solar ships/sentinel ships etc
    1. ThatBomberBoi
      ThatBomberBoi
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      • 8 kudos
      Technically, yes. Functionally, a bit more difficult to add since most of the shuttle parts were pre optimized by HG for this. Besides, it'd have to replace one of the other 4 ship classes in the fabricator, since it's hardcoded to only allow those ship types. I am looking at how to go about replacing ship types on the fabricator though.
    2. Lucarioyo
      Lucarioyo
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      • 1 kudos
      everyone wants the other ship types so it would be insane
    3. Lucarioyo
      Lucarioyo
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      • 1 kudos
      also replacement not really a big deal, make different versions of the mod, allow us to make the ships we want, change to different versions, or take the mod off when we create our dream ships. boom
    4. Tazz021
      Tazz021
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      • 2 kudos
      Kudos for Solar :)
    5. nms808
      nms808
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      • 12 kudos
      I think this was an old change never implemented just like the custom space station outer skins. I would actually prefer to have the fabricator service fighters, exotics, living ships, solar ships, sentinels in that order, as opposed to anything else. Only the premium ships! Everything else can just go one way to scrap. Then you can free up the table for the premium parts if it were possible. However, I'm always thankful for any inch I can get that's part of the mile I'm after! :-P
    6. ThatBomberBoi
      ThatBomberBoi
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      • 8 kudos
      Solar Ships Added Here :)
  6. ThatBomberBoi
    ThatBomberBoi
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    • 8 kudos
    As highly requested, the LUA file for this mod is now available, courtesy entirely of AltF44444 :)
    1. AAAltF4
      AAAltF4
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      • 6 kudos
      I saw you changed the mod file name. You can also change ["MOD_FILENAME"] in the Lua script next time, it will determine the name of the generated mod file :)
  7. AAAltF4
    AAAltF4
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    • 6 kudos
    Check the ping from me in the modding discord. I made a Lua script.
  8. lynnmarie
    lynnmarie
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    • 9 kudos
    Lua file if possible please!
    1. ThatBomberBoi
      ThatBomberBoi
      • member
      • 8 kudos
      I built this in No Man's Sky Mod Builder using C#. The source file is included in the latest version for use with that program if you wish to merge with other mods. I'll try to get in touch with someone who's better experienced with AMUMSS / LUA to port it over if the demand's high enough.
    2. Dadditude
      Dadditude
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      +1 to demand.
    3. diskdevl
      diskdevl
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      +1 to demand as well. =)
    4. Dinofyfy
      Dinofyfy
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      • 0 kudos
      +1 want a lua too
    5. saa044
      saa044
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      • 1 kudos
      FriendlyFirePL has a LUA version of exotics.  But the two of you might have different approaches when it comes to making this mod.  For instance, I can see my custom shuttle ship without the mod, not sure if the LUA version would do the same.  His mod is here if you want to take a look out of interest sake.  Exotic Starship Fabricator at No Man's Sky Nexus - Mods and Community (nexusmods.com)
  9. ONS0L
    ONS0L
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    Hello is it possible to also add back the black colour option to the game because it should also be in the files? It was on the trailer at least.
  10. ArcadieCalliope
    ArcadieCalliope
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    Lets go, you flipped on the shuttle switch! 🥳

    That actually sounds a little more condensing than I intended lol. I do appreciate the mod!

    I was reading on Twitter that there is the color black in the ship creation options but they are also stuck in their off positions. Would you happen to have an idea if its an easy fix, or is that different from what the shuttles needed? I don't wanna ask any more of ya cause you already do a lot but if you know anyone with some spare time and patience I'd love to learn how to do something like this! Would just need a little guidance, is all. Ping me on Twitter or Discord if you think its doable! I've started working on some simple mods over in the Cyberpunk 2077 corner of Nexus and it's made me super interested in trying to pick up NMS modding again.