Hi, I saw that you said you would update this mod when you can a week ago. Thank you for your hard work, I literally have not touched No Mans Sky since this mod stopped working as it's just not the same without it and I had over 1500 hours on xbox and 200 on steam before worlds pt 2
Some major changes in current Experimental to game file structures. Waiting for it to go Public, as it makes no sense for me to do major surgery to get it working for current public, then have to do it again within a day or two. I want to get my mods updates just as much as you do. :)
If you are just unpacking the old mod to GAMEDATA\MODS, highly NOT recommended. Those are older game files for NMS 5.2x and may be missing newer data added by HG, which could lead to strange game bugs. We're seeing lots of reports of this in the NMS Modding Discord, with this means of "updating" being the root cause. The only mods this is a safe and valid means of "updating" for are TEXTURE only mods.
Any chance of an update? I understand your work on this mod is your own schedule so it's done when it's done. I tried self updating like you suggested in the description but alas I got confused and had no success. Once again, I appreciate all your work, this mod just fundamentally changed the game for me.
I'm trying. Got around 20-something mods updated this weekend, but didn't make it to this one. Will have to see how it goes, but on weekdays only have a couple of hours each night to work on these, so maybe one or two each day, if nothing else pulls me away.
that would be great to have this mod updated. also i dont know if it is possible, but it world also be awesome to have a version with all the colors to get a wider variety of variation.
Unfortunately it seems the compatibility update with Worlds Part I hasn't properly been made. I crash with the mod installed. I had 0 issue prior to the update and I did put only one file from your mod (ARMOR).
I haven't tried the other files, do you want I give a try ?
Uuugghh, I didn't see any errors when compiling, but it seems the updated MBINCompiler for NMS 5.0 is having other issues as well. Best to hold off and I'll re-update when the next MBINCompiler update is released today or tomorrow. Sorry about that. Trying to cherry pick which mods I can update, based on the knows problems with current MBINCompiler.
Just thought of something...you on GamePass? Hasn't gotten NMS 5.0 yet. Thing is mods updated for NMS 5.0 won't work on previous versions of NMS and mods for previous versions won't work for NMS 5.0
Just stinks that they can't release updates for all platforms at the same time.
Edit, I just loaded up the game fine, NMS 5.00.1, same ~BetterColorfulRings-ARMOR.pak that I uploaded here to Nexus?
I was updating 1Monk's Royal Palette mod and notice the same, or similar, 64 square color grid setup for their mod. It looks like a nice combo of light and dark and immediately thought of this mod. Then looking at your lua and his I was wondering how to make a planetary ring color setup using the Royal Palette color grid.
Is your pulling from existing data within the game for those colors or is it building the colors from the code math vs. using a setup like his 64 colors? Thought it would be able to make an additional palette using your setup but yours looks like its a bit more advanced for me.
You on Discord? DM me. Have to go to work now though. Be back in a few hours.
Have to use 64 in this particular file. Hardcoded fixed size array. Any deviation, 1) can't compile the file 2) even if you could, game would crash. That's why you see some palettes in the vanilla file with the same color repeated 64 times. lol
Ahh was confused about the AIO lua for a minute... I thought it was doing a random pick amongst all 8 palettes for use instead of choosing one of the above only, giving the pack a pool of all of the palettes.
Was one of these palettes used for your original pack? I like them all unfortunately hah. May go with Expanse but was just wondering what was closer to the original... Dayglow?
Is there a single pak that contains all the new variants and randomly assigns or are we game locked to only one color palette at a time? I looked in the LUA but looks like you can just pick one at a time.
Locked to one, because the color sections in the file are fixed size arrays of 64 palettes. So, the ring section can only have 64, no more or less. You put 63 or 65, or 128 for that matter and the file will fail to compile. If you want to change, have to switch out the .pak. :)
When I try to use this with AMUMS I get the following in my report:
[ATTENTION]1 [[ERROR]] detected [>>>] #60/60 [[~BetterColorfulRings-AIO.lua]] [1] [ATTENTION] ERRORS will NOT produce MBIN files and a complete PAK file may not have been created. [ATTENTION] You need to correct the error first!
I have no clue how to fix it or what this means! I picked the Armor.pak and selected Armor in the AMUMS build.bat Do I just use the lua only? I am really painfully new at modding, so this is probably an error on my end, but I am hopeful you can give me a hint on what to do.
I went on discord and learned that I don't use the .lua file and just put the .pak in the mods folder. So if anyone else gets the above error, this is what they should do, too! Thank you for everything, this game's modding lifespan has been extended because of you!
Glad you got it figured out. The Lua is for use in AMUMSS to generate a new .pak. Only thing I can think of as to why this gave you an error is if it's an older version of AMUMSS. If you want to provide your log.lua from AMUMSS, to figure it out, can do so at the NMS Modding Discord, https://discord.gg/22ZAU9H, in the #amumss-lua channel. :)
Else, just enjoy the mod. Let me know what you think of the Armor palette. :)
I gave this a try because I like the idea of more colour, but it's just a bit too bright for my taste. Somewhere between this colour pallette and the vanilla one would suit me better. Still a good job though, and I've endorsed it even if it's a bit much for me!
Since we just got a Sean emoji last night, means impending major update release, probably this week. Guessing 4.60, but they could also label it 4.55. If that's the case, may be a few weeks. Will need to update all my mods, perform surgery on any that really get messed up due to HG code changes, then deal with updating for hotfix releases. All depending on how many structural changes HG makes to the code and how buggy it is on release. If it's like 4.50, with only two hotfixes, not too bad. The usual though is 6-12 over a couple of weeks, which keeps me from being able to do much more than play catchup. lol.
I got a few minutes, in the calm before the storm, to work on this tonight. Are you on Discord by chance? I can usually be found in the NMS Modding Discord, https://discord.gg/22ZAU9H. DM me and I've something for you to try out, if you wish.
Brilliant! I'm trying out the 'polymer' one and it's exactly what I had in mind! Thank you very much! I'll probably try out the other palettes as well, as they look interesting too.
The rings look great now, even from the planet surface. Quite a lot of my bases are on ringed planets. :)
62 comments
Def not the same without those awesome coloured rings.
Unfortunately it seems the compatibility update with Worlds Part I hasn't properly been made. I crash with the mod installed.
I had 0 issue prior to the update and I did put only one file from your mod (ARMOR).
I haven't tried the other files, do you want I give a try ?
Just stinks that they can't release updates for all platforms at the same time.
Edit, I just loaded up the game fine, NMS 5.00.1, same ~BetterColorfulRings-ARMOR.pak that I uploaded here to Nexus?
So that must be the reason, thank you for your quick reply
Is your pulling from existing data within the game for those colors or is it building the colors from the code math vs. using a setup like his 64 colors? Thought it would be able to make an additional palette using your setup but yours looks like its a bit more advanced for me.
Have to use 64 in this particular file. Hardcoded fixed size array. Any deviation, 1) can't compile the file 2) even if you could, game would crash. That's why you see some palettes in the vanilla file with the same color repeated 64 times. lol
Ahh was confused about the AIO lua for a minute... I thought it was doing a random pick amongst all 8 palettes for use instead of choosing one of the above only, giving the pack a pool of all of the palettes.
Was one of these palettes used for your original pack? I like them all unfortunately hah. May go with Expanse but was just wondering what was closer to the original... Dayglow?
When I try to use this with AMUMS I get the following in my report:
[ATTENTION]1 [[ERROR]] detected
[>>>] #60/60 [[~BetterColorfulRings-AIO.lua]] [1]
[ATTENTION] ERRORS will NOT produce MBIN files and a complete PAK file may not have been created.
[ATTENTION] You need to correct the error first!
I have no clue how to fix it or what this means! I picked the Armor.pak and selected Armor in the AMUMS build.bat Do I just use the lua only? I am really painfully new at modding, so this is probably an error on my end, but I am hopeful you can give me a hint on what to do.I went on discord and learned that I don't use the .lua file and just put the .pak in the mods folder. So if anyone else gets the above error, this is what they should do, too!
Thank you for everything, this game's modding lifespan has been extended because of you!
Else, just enjoy the mod. Let me know what you think of the Armor palette. :)
Joined your server, just poke me as I'm usually set to invisble. :)
The rings look great now, even from the planet surface. Quite a lot of my bases are on ringed planets. :)