I was updating 1Monk's Royal Palette mod and notice the same, or similar, 64 square color grid setup for their mod. It looks like a nice combo of light and dark and immediately thought of this mod. Then looking at your lua and his I was wondering how to make a planetary ring color setup using the Royal Palette color grid.
Is your pulling from existing data within the game for those colors or is it building the colors from the code math vs. using a setup like his 64 colors? Thought it would be able to make an additional palette using your setup but yours looks like its a bit more advanced for me.
You on Discord? DM me. Have to go to work now though. Be back in a few hours.
Have to use 64 in this particular file. Hardcoded fixed size array. Any deviation, 1) can't compile the file 2) even if you could, game would crash. That's why you see some palettes in the vanilla file with the same color repeated 64 times. lol
Ahh was confused about the AIO lua for a minute... I thought it was doing a random pick amongst all 8 palettes for use instead of choosing one of the above only, giving the pack a pool of all of the palettes.
Was one of these palettes used for your original pack? I like them all unfortunately hah. May go with Expanse but was just wondering what was closer to the original... Dayglow?
Is there a single pak that contains all the new variants and randomly assigns or are we game locked to only one color palette at a time? I looked in the LUA but looks like you can just pick one at a time.
Locked to one, because the color sections in the file are fixed size arrays of 64 palettes. So, the ring section can only have 64, no more or less. You put 63 or 65, or 128 for that matter and the file will fail to compile. If you want to change, have to switch out the .pak. :)
When I try to use this with AMUMS I get the following in my report:
[ATTENTION]1 [[ERROR]] detected [>>>] #60/60 [[~BetterColorfulRings-AIO.lua]] [1] [ATTENTION] ERRORS will NOT produce MBIN files and a complete PAK file may not have been created. [ATTENTION] You need to correct the error first!
I have no clue how to fix it or what this means! I picked the Armor.pak and selected Armor in the AMUMS build.bat Do I just use the lua only? I am really painfully new at modding, so this is probably an error on my end, but I am hopeful you can give me a hint on what to do.
I went on discord and learned that I don't use the .lua file and just put the .pak in the mods folder. So if anyone else gets the above error, this is what they should do, too! Thank you for everything, this game's modding lifespan has been extended because of you!
Glad you got it figured out. The Lua is for use in AMUMSS to generate a new .pak. Only thing I can think of as to why this gave you an error is if it's an older version of AMUMSS. If you want to provide your log.lua from AMUMSS, to figure it out, can do so at the NMS Modding Discord, https://discord.gg/22ZAU9H, in the #amumss-lua channel. :)
Else, just enjoy the mod. Let me know what you think of the Armor palette. :)
I gave this a try because I like the idea of more colour, but it's just a bit too bright for my taste. Somewhere between this colour pallette and the vanilla one would suit me better. Still a good job though, and I've endorsed it even if it's a bit much for me!
Since we just got a Sean emoji last night, means impending major update release, probably this week. Guessing 4.60, but they could also label it 4.55. If that's the case, may be a few weeks. Will need to update all my mods, perform surgery on any that really get messed up due to HG code changes, then deal with updating for hotfix releases. All depending on how many structural changes HG makes to the code and how buggy it is on release. If it's like 4.50, with only two hotfixes, not too bad. The usual though is 6-12 over a couple of weeks, which keeps me from being able to do much more than play catchup. lol.
I got a few minutes, in the calm before the storm, to work on this tonight. Are you on Discord by chance? I can usually be found in the NMS Modding Discord, https://discord.gg/22ZAU9H. DM me and I've something for you to try out, if you wish.
Brilliant! I'm trying out the 'polymer' one and it's exactly what I had in mind! Thank you very much! I'll probably try out the other palettes as well, as they look interesting too.
The rings look great now, even from the planet surface. Quite a lot of my bases are on ringed planets. :)
Interesting find. I'll see if I can replicate, but it's very odd that in the anomaly it would completely wash out like that. All the mod is doing is changing the color assignments for the PlanetRing palette. I can maybe see objects using the colors, but that washout effect would be a vanilla game bug/video driver bug. May want to try exiting and restarting the game a few times to clear the game cache. Seen it before with other palette change mods, goofs up the cache a little bit and messes up textures.
The restart did it, shaders all cleared now, no more excessive pink! ;o) Oh, and thank you for a great mod, these rings look much better! (not a fan of the pink, but anything is better than an assortment of ugly greys)
Cool, glad you're fixed up. More than just pink, 64 different colors that the game chooses based on planetary seed. Check out the screenshot I added from nms808, very cool looking. Enjoy. :)
43 comments
Is your pulling from existing data within the game for those colors or is it building the colors from the code math vs. using a setup like his 64 colors? Thought it would be able to make an additional palette using your setup but yours looks like its a bit more advanced for me.
Have to use 64 in this particular file. Hardcoded fixed size array. Any deviation, 1) can't compile the file 2) even if you could, game would crash. That's why you see some palettes in the vanilla file with the same color repeated 64 times. lol
Ahh was confused about the AIO lua for a minute... I thought it was doing a random pick amongst all 8 palettes for use instead of choosing one of the above only, giving the pack a pool of all of the palettes.
Was one of these palettes used for your original pack? I like them all unfortunately hah. May go with Expanse but was just wondering what was closer to the original... Dayglow?
When I try to use this with AMUMS I get the following in my report:
[ATTENTION]1 [[ERROR]] detected
[>>>] #60/60 [[~BetterColorfulRings-AIO.lua]] [1]
[ATTENTION] ERRORS will NOT produce MBIN files and a complete PAK file may not have been created.
[ATTENTION] You need to correct the error first!
I have no clue how to fix it or what this means! I picked the Armor.pak and selected Armor in the AMUMS build.bat Do I just use the lua only? I am really painfully new at modding, so this is probably an error on my end, but I am hopeful you can give me a hint on what to do.I went on discord and learned that I don't use the .lua file and just put the .pak in the mods folder. So if anyone else gets the above error, this is what they should do, too!
Thank you for everything, this game's modding lifespan has been extended because of you!
Else, just enjoy the mod. Let me know what you think of the Armor palette. :)
Joined your server, just poke me as I'm usually set to invisble. :)
The rings look great now, even from the planet surface. Quite a lot of my bases are on ringed planets. :)
Are you experiencing an issue with the mod?
https://www.nexusmods.com/nomanssky/images/3924
:-)
https://steamcommunity.com/profiles/76561199501380199/screenshot/2296334814312105308/
https://steamcommunity.com/profiles/76561199501380199/screenshot/2296334814312105435/
https://steamcommunity.com/profiles/76561199501380199/screenshot/2296334814312105045/
Hope this is helpful.