0 of 0

File information

Last updated

Original upload

Created by

jackty89

Uploaded by

jackty89

Virus scan

Safe to use

Tags for this mod

27 comments

  1. jackty89
    jackty89
    • premium
    • 26 kudos
    Locked
    Sticky
    Before Posting

    If an new update has dropped it can take up to a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod.
    Feedback is welcome, if you have any idea's or questions feel free to ask.
    If you encounter any bugs please let me know.
    Before posting any issues please read the description.


    Mod Format Explantion

    EXML Format: Partial edit, only touches the lines/values that need editing. Very low chance of conflicts with other mods (unless they edit the same values). Can be edited easily by user using an editor like Notepad ++/VSCODE/... .
    MBIN Format: Full File Replacement. High chance of conflict, comparable with old pak format (pre. WORLDS). Can be used together with EXML, MBIN mods are loaded first so changes in EXML mods that edit the same file will still be applied. Other MBIN mods that change the same file follow the FIFO principle, merging is highly recommended with MBIN mods (see How To).
    Lua Format: Script file used by AMUMSS to generate the mod or used for merging with this tool.
    CS Format: Script file used by NMSMB to generate the mod or used for merging with this tool.


    Interesting links

    Modding Discord: Discord
    Step WIKI: Step WIKI

    How To Guides

    Quick Guide: How To merge with AMUMSS
    Extensive Guide: How to use NMSMB (pdf)
    Extensive Guide: How to use AMUMSS (pdf)
  2. jackty89
    jackty89
    • premium
    • 26 kudos
    Locked
    Sticky
    UPDATE: WORLDS PT2


    Mods folder has changed, all mods should now go in: ...\No Man's Sky\GAMEDATA\MODS

    For more information read this: (credits to GumskBF): NMS modding After 5.50
  3. HadToRegister
    HadToRegister
    • premium
    • 197 kudos
    OK, I have two mods that need to be merged, so in my load order I end up with a rewardtable.mbin

    When I install this mod, using the rewardteable.exml, and making sure it loads AFTER the rewardtable.mbin, instead of OVERWRITING the plant amounts that are in the rewardtable.mbin, the plant amounts from BOTH the rewardtable.mbin, and rewardtable.exml get added together.

    Example: Starbulb is 75 by default in the Rewardtable.mbin
    If I add this mod and change the amounts of the plants to 250 in the reqrdtable.exml, instead of getting 250 plants, I get 325.
    250+75=325.

    Why are they adding together?


    Is this exml being APPENDED instead of EDITING or REPLACING the old values?
  4. haggagla
    haggagla
    • member
    • 0 kudos
    It seems like this mod no longer functions correctly, at least for me.
    Growth timers in-game all display 3600 despite me setting a different growth time in AMUMSS, and despite the growth saying it is 3600 the plants are still growing at their vanilla rates but are yielding modified harvests.
    I also tried renaming the .lua so it would be the last file read by AMUMSS so the edits from it wouldn't be overwritten by something else.
    Combined mod from AMUMSS is also last in my mod load order, so nothing should be overwriting it.
    So it seems that the growth time part isn't being fully applied anymore.
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      give it a spin again, with updated version timere should be 3600 secs (ie 1 hour) I do feel that the amounts are random altho the edits are in so not sure what going on there atm
  5. FeiXiangDeAYe
    FeiXiangDeAYe
    • member
    • 0 kudos
    It seems that since the update on May 5th, the modifications to production cannot take effect. Can you help me? I am using a translator,
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      i'll update soon
    2. FeiXiangDeAYe
      FeiXiangDeAYe
      • member
      • 0 kudos
      thank you so much
  6. HadToRegister
    HadToRegister
    • premium
    • 197 kudos
    YES!!!!!!!!!!
  7. GordonDry
    GordonDry
    • member
    • 2 kudos
    I use the .lua and wanted to grow the plants slower as I always wonder what all these arcade players want them grow even faster as they already do?

    So I set to 10x the growth time and it's alright with the hydroponic trays, but it's even way slower in the Bio-Dome or it does not grow at all.
    I got NipNip there and with vanilla they need just a few hours, they're really fast in growing compared to other plants.

    But now, with .lua and inside the Bio-Dome, they did not reach the size to be ready to harvest even after 3 realtime days.
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      visit the discord, I have to see what edits you made to see what was affected
    2. GordonDry
      GordonDry
      • member
      • 2 kudos
      Here my edit, not that much of a change:
      EqualPlantTimerAndProduction.lua

      • changing the time variable to 43200
      • commenting out the input part as I already chose the values of my liking
      And just a few minutes ago I witnessed a new quirk, yesterday I already got a hint of weirdness and now it was settled:

      • as I checked for the plants during the session the first time after I planted them, it was exactly 10 hours to go, on the second, counting down from 9:59:59 etc.
      • as I checked another time later, it was exactly 9 hours to go, on the second, counting down from 8:59:59 etc.
      • just today, as I checked a few minutes ago, it was exactly 8 hours to go, on the second, counting down from 7:59:59 etc.
      I assume there is a huge bug, which just makes the countdown start an hour earlier than before when checking for the plants after being abroad for some time. Dunno the timeout for that quirky behavior itself.
      And having no clue what could be the trigger for that glitch.
    3. jackty89
      jackty89
      • premium
      • 26 kudos
      The edits are what should be at least. It might be an exe limitation since testing for 12 hour extreme's are not on my bucket list. I'd suggest lowering it down to like 8 hours and see if that works
  8. KuroPeach
    KuroPeach
    • supporter
    • 0 kudos
    A suggestion, please add a multiple versions, like this :)
    'MATH_OPERATION' Parameters 

    HarvestMultiple = 10;

        ["MOD_FILENAME"] = ModName.."-"..HarvestMultiple.."X.pak",


    local ChangesToRewardTable = NMS_MOD_DEFINITION_CONTAINER["MODIFICATIONS"][1]["MBIN_CHANGE_TABLE"][1]["EXML_CHANGE_TABLE"]
    for k = 1, #PlantRewardIds do
        local rewardId = PlantRewardIds[k]
        ChangesToRewardTable[#ChangesToRewardTable +1] =
        {
            ["SPECIAL_KEY_WORDS"] = {"Id", rewardId, "List", "GcRewardTableItemList.xml"},
      ["MATH_OPERATION"] = "*",
            ["VALUE_CHANGE_TABLE"] =
            {
                {"AmountMin", HarvestMultiple},
                {"AmountMax", HarvestMultiple}
            }
        }
    end

    1. KuroPeach
      KuroPeach
      • supporter
      • 0 kudos
      This is very helpful for players who have potato computers or do not want to build a lot of farms, such as me :)
    2. jackty89
      jackty89
      • premium
      • 26 kudos
      That wouldn't be what I intended the  mod to be.  Also there is a lua for this mods which takes a few seconds to recompile even on potato PC's
    3. KuroPeach
      KuroPeach
      • supporter
      • 0 kudos
      Can I release a modified version of the mod? It does not involve any changes in time, only the harvest multiplier.
    4. jackty89
      jackty89
      • premium
      • 26 kudos
      You're free to make your own mod, If you use my lua you do have to credit me and maybe point  people to my mod too.
      Do keep in mind that if you do release a mods you'll probably have to update it each month
    5. KuroPeach
      KuroPeach
      • supporter
      • 0 kudos
      OK,Thanks
  9. OriginalIsty
    OriginalIsty
    • member
    • 0 kudos
    This mod seems to prevent my game from loading since the update
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      Mod is out of date will update when mbinc is ready
  10. OriginalIsty
    OriginalIsty
    • member
    • 0 kudos
    Just the Mod i have been wanting and waiting for, thank you so much for making it
  11. Zeff0001
    Zeff0001
    • premium
    • 0 kudos
    The Lua download (maybe the NMSMB also?) isn't up-to-date.

    The lua in the pak contains:
        ChangesToProductTable[#ChangesToProductTable +1] =
        {
            -- ["SPECIAL_KEY_WORDS"] = {"ID", productId, "Description", "VariableSizeString.xml"},
            ["SPECIAL_KEY_WORDS"] = {"ID", productId},
            ["VALUE_CHANGE_TABLE"] =
            {
                {"Description", "CUI_PLANT_DESC"}
            }
        }

    While the lua download contains:
        ChangesToProductTable[#ChangesToProductTable +1] =
        {
            ["SPECIAL_KEY_WORDS"] = {"ID", productId, "Description", "VariableSizeString.xml"},
                                                      
            ["VALUE_CHANGE_TABLE"] =
            {
                {"Value", "CUI_PLANT_DESC"}
            }
        }
    Which causes several WARNINGS (for each item) of the following kind:
     -> Based on SPECIAL_KEY_WORDS pairs: >>> <"ID","PEARLPLANT"> + <"Description","VariableSizeString.xml"> <<<
       [[WARNING]] Should have found SPECIAL_KEY_WORDS: <"ID","PEARLPLANT"> + <"Description","VariableSizeString.xml">
       [[WARNING]] Some KEY_WORDS not found, script result may be wrong!
    It's just the description text so won't effect functionality, but figured I would let you know.
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      ah forgot that one will upload the fixed lua for that
      Edit: corrected lua should be on now, the one in pak you can skip for now, with the next major update it should be good again
  12. HadToRegister
    HadToRegister
    • premium
    • 197 kudos
    Just a small thing, but "resources" is spelled "resrouces" in the LUA, so it shows up in all of the Descriptions of the plants as "resrouces"

    I've changed my LUA to correct it, but just letting you know. 
    ["LANGUAGE"] = Languages["EN"],
                    ["DESCRIPTION"] = [[A medium-sized, farmable plant that yields an occasional harvest of valuable resrouces.Suitable for hydroponic indoor planting. Ensure the correct climate before planting outdoors.

    Approximate growing time: <TECHNOLOGY>]]..Time..[[ seconds<>]]}
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      well shoot, will fix it if i don't forget