Is there a version which would simply make the scanner upgrade passively reveal them after the initial activation cutscene? Because I would prefer something like that in order to balance convenience with narrative consistency.
Love this mod! .. Looking forward to an update. I made a base at a Autophage camp. It's great! Everyone disappeared though .. Rusty and Tin man just vanished! I think Carl is just out looking for his left foot Thanks!
Hello! For some reason this mod is keeping my NPC's from spawning. Is it conflicting with another mod or is this just in need of an update? figured I would post this up here for others just in case its needed. Thanks <3
(The only two mods I had installed, because I was testing it, were "No Lag Leaving Planet" and "Native Sentinel Ships". Deleting your mod allowed the room to fill up with npc's again.)
Reporting back...I really love this mod!A must have! Thrown into the mix with the rest of the environment mods and props I'm running I can see camps both large and small in the coolest configurations and places. It really adds a very nice touch to the game. Thank you so much.
Anything I can get my hands on. There is a lot out there. Biomes/Flora/Fauna/Terrain/Combat/Props: Lasagna, Redmas, Parallel Worlds, Constructs, Kibbles 'n Bits, DUD'S SKY, Exosolar, Lo2k, Gumsk, ect, and so on. Too many to list. I make mod stacks with well over a hundred .paks per folder. I fiddle with the LUA's and make massive merges to get tons of good stuff. Never gets boring when you can just grab a pre made folder of mods, reskin most of the game, totally reterraform all the planets including type, and change the rules and/or options with a quick reboot of the game. Amazing. I play almost exclusively offline these days as I am playing a different game then most! :-)))
14 comments
Everyone disappeared though .. Rusty and Tin man just vanished!
I think Carl is just out looking for his left foot
Thanks!
(The only two mods I had installed, because I was testing it, were "No Lag Leaving Planet" and "Native Sentinel Ships". Deleting your mod allowed the room to fill up with npc's again.)
edit: just tested it on a brand new save. camps appear everywhere, without completing any of the prerequisites for the Autophage. Very cool.
https://www.nexusmods.com/nomanssky/images/3780