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TwistedViking

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TwistedViking

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29 comments

  1. TwistedViking
    TwistedViking
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    Updated for worlds part 2 update!
  2. TwistedViking
    TwistedViking
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    Important notice


    Modding has changed in NMS, Mods are no longer placed in "SteamLibrary\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS"

    instead they are placed in "SteamLibrary\steamapps\common\No Man's Sky\GAMEDATA\MODS"

    You must extract the .rar file you download and copy the folder to this location.
  3. WolvesHero
    WolvesHero
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    Not worked just crashed start up, I was tried bit by bit installed mods all fine & founded this mod crashed
  4. epenka
    epenka
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    compatible with relic update?
    1. BlueBeard1983
      BlueBeard1983
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      doesn't seem to be. Installed it last night and CTD when loading the game. Remove the mod and game loads.
  5. I got a warning from AMUMSS when it ran your lua

    Starting to process script #3/9 [[BetterSettlements.lua]] {
       [[WARNING]] BAD Table type: PRECEDING_KEY_WORDS (Empty)
        ^^^^^^^^ Done running script internal code in 0.000 sec
    >>> Including lua script source in MOD
    >>> Mod by TwistedViking (Unknown script author), version Echoes
    >>>>>>> Loaded script [[BetterSettlements.lua]]
    1. I'll look into this.
  6. wulfstar1
    wulfstar1
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    I need to merge this with another mod, but the lua hasn't been updated since 2023. Are there updates in your pak that arent reflected in your lua?
    1. TwistedViking
      TwistedViking
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      Hi, no i haven't made any changes.
  7. jack23069
    jack23069
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    Hello, I have used this file named Bettersettlements - Reduced cooldowns, but it didn't work. Then I tried to recompile the lua file with AMUMSS, but it still didn't work. The upgrade time has not decreased.
    1. TwistedViking
      TwistedViking
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      Hi, i will look into it.
  8. cengagar
    cengagar
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    hello is their a way to stop the constant sentinel attacks? this mod seems to trigger them every single time i arrive at my settlement its not a huge deal just curious 
    1. TwistedViking
      TwistedViking
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      I have updated the mod, sorry for the delay. Please update and see if the issue persists.
  9. xxxttt688
    xxxttt688
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    它对我并不起作用,即使我只使用这一个模组,它仍然不起作用。
  10. TwistedViking
    TwistedViking
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    Updated to NMS version 5.00.1, sorry for the delay.
    1. McMatDad
      McMatDad
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      It doesn't seem to be working for me, can you add what files this mod changes so I can see if it conflicts with other mods I have installed?
    2. TwistedViking
      TwistedViking
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      Hi it edits GCSETTLEMENTGLOBALS.MBIN

      i have tested it and its working for me.
  11. BurtFreeman
    BurtFreeman
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    hi,
    which tables are you using?
    just in case it will conflict with other mods i have (i just use 2 at the moment)
    1. TwistedViking
      TwistedViking
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      Hi, its uses GCSETTLEMENTGLOBALS.MBIN
    2. BurtFreeman
      BurtFreeman
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      thank you
  12. wildwasabi
    wildwasabi
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    so using the LUA script for the base mod, my settlement would bug out and the production values/debt sections would be broken.

    I went in and there was some section about {population, 200"} that I removed and the mod works perfectly fine now. Heres the current LUA file

    NMS_MOD_DEFINITION_CONTAINER =
    {
    ["MOD_FILENAME"]             = "BetterSettlements.pak",
    ["MOD_AUTHOR"]                = "TwistedViking",
    ["NMS_VERSION"]                = "Echoes",
    ["MODIFICATIONS"]             =
        {
            {
                ["MBIN_CHANGE_TABLE"]     =
                {
                    {
                        ["MBIN_FILE_SOURCE"]     = "GCSETTLEMENTGLOBALS.MBIN",
                        ["EXML_CHANGE_TABLE"]     =
                        {
                            
                            {
                                ["PRECEDING_KEY_WORDS"] = {},
                                ["VALUE_CHANGE_TABLE"]     =
                                {
                                    {"SettlementMiniExpeditionSuccessChance",        "1"},     -- Original 0.7
                                    {"BuildingUpgradeTimeInSeconds",        "2400"},     -- Original 7200
                                    {"MaxNPCPopulation",        "60"},     -- Original 30
                                    {"JudgementWaitTimeMin",        "300"},     -- Original 900
                                    {"BuildingJudgementPriorityChance",        "0.8"},     -- Original 0.8
                                    {"VisitorJudgementSelector",        "0.33"},     -- Original 0.33
                                    {"PolicyJudgementSelector",        "0.57"},     -- Original 0.57
                                    {"RequestJudgementSelector",        "0.78"},     -- Original 0.78
                                    {"ConflictJudgementSelector",        "1"},     -- Original 1
                                    {"MaxPerksCount",                    "6"},     -- Original 6  -- Any higher value will crash the game!!!
                                    {"MinInitialPositivePerksCount",        "1"},     -- Original 1
                                    {"MaxInitialPositivePerksCount",        "3"},     -- Original 1
                                    {"MinInitialNegativePerksCount",        "0"},     -- Original 4
                                    {"MaxInitialNegativePerksCount",        "2"},     -- Original 4
                                    {"MaxProductionSlotUnits",        "9999"},     -- Original 999
                                    {"ProductUnitsPerCycleRateModifier",        "100"},     -- Original 50
                                }
                            },
                            {
                                
                                ["SPECIAL_KEY_WORDS"] = { "Population", "0" }, --StatsMinValues
                                ["VALUE_CHANGE_TABLE"]     =
                                {
                                    {"Happiness",                "0"},     -- Original 0
                                    {"Production",                "0"},     -- Original 0
                                    
                                }
                            },
                            {
                                ["SPECIAL_KEY_WORDS"] = { "Population", "20" }, --InitialStatsMinValues
                                ["VALUE_CHANGE_TABLE"]     =
                                {
                                    {"Happiness",                "50"},     -- Original 20
                                    {"Production",                "300000"},     -- Original 150000
                                    {"Upkeep",                "70000"},     -- Original 150000
                                    {"Sentinels",                "20"},     -- Original 40
                                }
                            },
                            {
                                ["SPECIAL_KEY_WORDS"] = { "Population", "70" }, --InitialStatsMaxValues
                                ["VALUE_CHANGE_TABLE"]     =
                                {
                                    {"Population",                "100"},     -- Original 70
                                    {"Happiness",                "100"},     -- Original 40
                                    {"Production",                "1000000"},     -- Original 300000
                                    {"Upkeep",                "150000"},     -- Original 300000
                                    {"Sentinels",                "30"},     -- Original 60
                                    {"Alert",                "10"},     -- Original 25
                                }
                            }
                        }
                    }
                }
            }
        }
    }
    1. TwistedViking
      TwistedViking
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      Thank you, i will update it.

      Edit: I have updated it.
    2. rapidfirenv
      rapidfirenv
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      sir can you upload new lua file from the updated file ?, ty
    3. TwistedViking
      TwistedViking
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      Done.