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EMPTYd

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EMPTYd

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28 comments

  1. frvind
    frvind
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    A lot of errors on the part of AMUMSS for the LUA.Can you update, thanks
    1. Babscoole
      Babscoole
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      With permission from  EMPTY.d have integragted Snappy Modules into Snappy Industry .  
    2. frvind
      frvind
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      Thank You
  2. Dragon1963
    Dragon1963
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    Are you going to update this mod? I really like it. I am no modder, too old for me to figure out, but I love playing with this mod in my mod box. I tried to use it but it didn't work.
    1. Babscoole
      Babscoole
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      With permission from  EMPTY.d have integragted Snappy Modules into Snappy Industry .  
  3. CarlOyster
    CarlOyster
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    Update Plzzzzzzzzzz Can't play without this mod
    1. Babscoole
      Babscoole
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      With permission from  EMPTY.d have integragted Snappy Modules into Snappy Industry .  
  4. AvianFox
    AvianFox
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    Appears to be non-functional atm. Turns all related items invisible and intangible.
    1. Babscoole
      Babscoole
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      • 124 kudos
      With permission from  EMPTY.d have integragted Snappy Modules into Snappy Industry .  
  5. Babscoole
    Babscoole
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    • 124 kudos
    With permission from  EMPTY.d have integragted Snappy Modules into Snappy Industry .  
  6. Dadditude
    Dadditude
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    I really love this mod, but I am running into an issue where some of the items aren't snapping as described. To make sure this wasn't being caused by a mod conflict, I tested all of these items with Snappy Modules as the only installed mod.

    Items that should snap to a small floor panel or one-quarter of a large floor panel:

    • Medium Refiner - Snaps to the center of a large floor panel.
    • Atmosphere Harvester - Snaps to the center of a large floor panel.
    • Automated Feeder - Snaps to the center of a large floor panel.
    • Solar Panel - Snaps to the center of a large floor panel.
    • Battery - Snaps to the center of a large floor panel.
    • Biofuel Reactor - Snaps to the center of a large floor panel.
    • Blueprint Analyser - If you are referring to the Construction Research Unit, it works fine.
    Most (if not all) of these may just be included in the wrong list in the mod's description.

    Items that should snap to the center of a large floor panel:

    • Base Teleport Module - Will not snap to large or small floor panels.
    • Large Refiner - Will not snap to large or small floor panels.
    • Livestock Unit - Will not snap to large or small floor panels.
    • Supply Depot - Snaps to either a small floor panel or one-quarter of a large floor panel.
    • Electromagnetic Generator - Snaps to either a small floor panel or one-quarter of a large floor panel. 
    • Gas Extractor - Snaps to either a small floor panel or one-quarter of a large floor panel.
    • Mineral Extractor - Snaps to either a small floor panel or one-quarter of a large floor panel.
    These last four may just be included in the wrong list in the mod's description.

    Ignore all that - it started working properly for me. There must have been something installed that I didn't realize, and switching from one profile to another in Vortex apparently kicked out whatever was conflicting.

    On a related note, would it be possible to give the various Utopia Blueprint stations the same snap points that the Construction Research Unit has? Due to the different holograms on top of them, they can be useful in base decoration on saves that have access to them.

    Thanks in advance!
  7. How do I merge this with Snappy Industry? I can't make heads or tails of the AMUMSS program even after reading the how two. :(
  8. Vetaro
    Vetaro
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    Also a question, can it be that something about how exobay snap to foundations prevents us from rotating them?
  9. NeoRider7
    NeoRider7
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    Sorry, I didn’t understand the description of this mod well and why it was needed.

    This mod will allow me to place gas and mineral extractors, as well as electromagnetic generators at the exact point that is at the location of the maximum percentage of the resource?

    I have a big problem with placing the building exactly at the point where the maximum percentage of the resource is.
    Please tell me where to find such a mod.
  10. ExoFuryGaming
    ExoFuryGaming
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    Would really love it if you would make Supply Depot, Electromagnetic Generator, Gas Extractor and Mineral Extractor able to snap to cuboid. I used cuboids for a recent mining outpost and had something neat turn out but placement sucks :P