I really love this mod, but I am running into an issue where some of the items aren't snapping as described. To make sure this wasn't being caused by a mod conflict, I tested all of these items with Snappy Modules as the only installed mod.
Items that should snap to a small floor panel or one-quarter of a large floor panel:
Medium Refiner - Snaps to the center of a large floor panel.
Atmosphere Harvester - Snaps to the center of a large floor panel.
Automated Feeder - Snaps to the center of a large floor panel.
Solar Panel - Snaps to the center of a large floor panel.
Battery - Snaps to the center of a large floor panel.
Biofuel Reactor - Snaps to the center of a large floor panel.
Blueprint Analyser - If you are referring to the Construction Research Unit, it works fine.
Most (if not all) of these may just be included in the wrong list in the mod's description.
Items that should snap to the center of a large floor panel:
Base Teleport Module - Will not snap to large or small floor panels.
Large Refiner - Will not snap to large or small floor panels.
Livestock Unit - Will not snap to large or small floor panels.
Supply Depot - Snaps to either a small floor panel or one-quarter of a large floor panel.
Electromagnetic Generator - Snaps to either a small floor panel or one-quarter of a large floor panel.
Gas Extractor - Snaps to either a small floor panel or one-quarter of a large floor panel.
Mineral Extractor - Snaps to either a small floor panel or one-quarter of a large floor panel.
These last four may just be included in the wrong list in the mod's description.
Ignore all that - it started working properly for me. There must have been something installed that I didn't realize, and switching from one profile to another in Vortex apparently kicked out whatever was conflicting.
On a related note, would it be possible to give the various Utopia Blueprint stations the same snap points that the Construction Research Unit has? Due to the different holograms on top of them, they can be useful in base decoration on saves that have access to them.
Sorry, I didn’t understand the description of this mod well and why it was needed.
This mod will allow me to place gas and mineral extractors, as well as electromagnetic generators at the exact point that is at the location of the maximum percentage of the resource?
I have a big problem with placing the building exactly at the point where the maximum percentage of the resource is. Please tell me where to find such a mod.
Would really love it if you would make Supply Depot, Electromagnetic Generator, Gas Extractor and Mineral Extractor able to snap to cuboid. I used cuboids for a recent mining outpost and had something neat turn out but placement sucks :P
IS the "small modules snap" bug referencing stuff like batteries snapping to each other? because thats a feature that was really useful for me, if thats the case please consider adding it back on an optional download, thanks!
Do you Guys know a Mod for better Snap Points in general? I'm back in the Game after a break... for some reason the Snap Points are buggy as hell.
Example I want to build a Simple 3x3 Platform with the Alloy bottom plate, the first and second plate is easy to place... anything after this is just cursed... I can't place the next one... they always snap in 45° Angle... and if it snaps in the right position it's a rare moment from 100 tries...
Try this mod 'Eucli-ea'. it adds over 1300 more items to build with and also adds some very handy snap points on walls and floors. Not so much with the cuboid stuff, I think you would have to resort to wire glitching to angle the cuboid stuff.
There are only so many snap points on each piece, sometimes something else is 'using' the snap point you want, so I end up moving/deleting stuff until I manage to place the stubborn one, then fight the removed pieces back into place! ;o)
As far as I can remember, Mineral Extractors can only be built outdoors so it's pointless to snap them to a room. If you wish to snap them to a floor panel you may try this mod : https://www.nexusmods.com/nomanssky/mods/2113?tab=description
Thank you for your reply. As I use other MODs, probably one of those allow for the building of these indoors, and thank you for the pointer to Snappy Industry! All these are extremely helpful in reducing the time spent tidying up my rather "messy" bases! All you modder's are angels to us non-modder's, and this one certainly appreciates all the time and effort every one of you puts into making our gaming time more enjoyable! :D
Mineral Extractors, Gas Extractors, and Supply Depot can all be built indoors Vanilla game. It would be nice to have them snap like Snappy Industry, but I dont really like how they snap to themselves in this regard (in that mod). I would prefer them to snap to a floor tile, and I would love to see some compatibility for the Cuboid Rooms!
The thing about Mineral Extractors, Gas Extractors, and Supply Depot is that they are huge and will pop out of the room floor. So I won't snap them to a room, they look more natural ontdoors. As for the Cuboid Rooms, I will look into it for the next update.
19 comments
I really love this mod, but I am running into an issue where some of the items aren't snapping as described. To make sure this wasn't being caused by a mod conflict, I tested all of these items with Snappy Modules as the only installed mod.
Items that should snap to a small floor panel or one-quarter of a large floor panel:
Medium Refiner - Snaps to the center of a large floor panel.Atmosphere Harvester - Snaps to the center of a large floor panel.Automated Feeder - Snaps to the center of a large floor panel.Solar Panel - Snaps to the center of a large floor panel.Battery - Snaps to the center of a large floor panel.Biofuel Reactor - Snaps to the center of a large floor panel.Blueprint Analyser - If you are referring to the Construction Research Unit, it works fine.Most (if not all) of these may just be included in the wrong list in the mod's description.
Items that should snap to the center of a large floor panel:
Base Teleport Module - Will not snap to large or small floor panels.Large Refiner - Will not snap to large or small floor panels.Livestock Unit - Will not snap to large or small floor panels.Supply Depot - Snaps to either a small floor panel or one-quarter of a large floor panel.Electromagnetic Generator - Snaps to either a small floor panel or one-quarter of a large floor panel.Gas Extractor - Snaps to either a small floor panel or one-quarter of a large floor panel.Mineral Extractor - Snaps to either a small floor panel or one-quarter of a large floor panel.These last four may just be included in the wrong list in the mod's description.Ignore all that - it started working properly for me. There must have been something installed that I didn't realize, and switching from one profile to another in Vortex apparently kicked out whatever was conflicting.
On a related note, would it be possible to give the various Utopia Blueprint stations the same snap points that the Construction Research Unit has? Due to the different holograms on top of them, they can be useful in base decoration on saves that have access to them.
Thanks in advance!
This mod will allow me to place gas and mineral extractors, as well as electromagnetic generators at the exact point that is at the location of the maximum percentage of the resource?
I have a big problem with placing the building exactly at the point where the maximum percentage of the resource is.
Please tell me where to find such a mod.
Example I want to build a Simple 3x3 Platform with the Alloy bottom plate, the first and second plate is easy to place... anything after this is just cursed...
I can't place the next one... they always snap in 45° Angle... and if it snaps in the right position it's a rare moment from 100 tries...
Hope someone knows a mod
Eucli-ea - More buildable decorations and structures at No Man's Sky Nexus - Mods and Community (nexusmods.com)
There are only so many snap points on each piece, sometimes something else is 'using' the snap point you want, so I end up moving/deleting stuff until I manage to place the stubborn one, then fight the removed pieces back into place! ;o)
Was wondering if you could add some items; Mineral Extractor, Gas Extractor and Supply Depot as well?
--EDIT--
I've test about half of the items listed and they work like champs!! Pawesome MOD! Thank you!
All you modder's are angels to us non-modder's, and this one certainly appreciates all the time and effort every one of you puts into making our gaming time more enjoyable! :D
As for the Cuboid Rooms, I will look into it for the next update.