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EliteGamers nms808

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mathmoss1

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25 comments

  1. CerberusProject
    CerberusProject
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    ok so its not working for me, not sure if im puting it in the wrong place or what but nothing changes. ive put the file in every folder i could none of them do anything.
    1. Jayhilitus
      Jayhilitus
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      Definitely not working at the moment.
  2. SirSunkruhm
    SirSunkruhm
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    Once you are able to update this (I read the previous comments to see what's up there), is there any chance we could get a version that spawns Interceptors?
  3. garjsd9
    garjsd9
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    Solar worked great, Exotics doesn't seem to work - can't even load into my save. Thought maybe an issue with my ship being a solar - save editor changed to exotic to test, still no load. Not sure what the issue is, no other mods installed yields same behavior. 

    Not sure if I'm alone in that experience or what
    1. mathmoss1
      mathmoss1
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      as i say every time on a update, i cant do anything until the mbin compiler updates which takes about a week
  4. greenman0723
    greenman0723
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    No ships are spawning at all for me.  The only other mod installed is Gumsk's Epic Modpack.  Is there anything else I need to do?

    Edit: Upon flying to another system, everything worked fine.
    1. mathmoss1
      mathmoss1
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      as i say every time on a update, i cant do anything until the mbin compiler updates which takes about a week
  5. BuidFluid
    BuidFluid
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    Tried Solars only but the game kept crashing right before I load in :(
  6. enjelsama
    enjelsama
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    Question about "100 types"  How is this picked out?

    I've been looking for a Hauler for a few years now, several of mods have speed up... but have yet to find one. \
    Do you choose seeds it lets in? or simply just tell it to spawn only Haulers?

    Not interested in save editing, wasnt sure if you could tweak Hauler pool to not be box/stub ones that are just way to common. So some of rarer ones in Grey/White/Orange patterns with full wings set up would actually spawn in?
  7. Jikahn
    Jikahn
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    This is a great idea. Can't wait to try it.
  8. LordSoth01
    LordSoth01
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    Very nice indeed. You mentioned other similar mods but haven't seen anything with as much as this. Is there a way to mix up the varieties (solar, exotic, etc) instead of having to just choose one type and still get the roughly 100 spawn per system that includes the different categories? Is this a possibility?
    1. LordSoth01
      LordSoth01
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      Just incase its not clear, I was asking if its possible to have it mixed (the various ships) with the mod, or one that will mix it up (with rare ones still being harder to find/lower percentage)? I have no clue if it's even possible or if it's coded a way that you only do one type for your 100 ships.
    2. mathmoss1
      mathmoss1
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      how this works and yes I did test your request today and this happened, if you add fighters and Exotic ships together for example the more dominant class say fighters spawn more and the exotics go back to its original 2% spawn rate, even if I change the percentage spawn rate to 50% each it still picks the dominant ship type for the system I'm in.

      i tested this method over 35 times and adjusted to mod with ever reload of the game to check the effect. my final results was the same after over 4 hours of modding files. unfortunately this cant be changed but ill keep on messing with the mod and keep you all updated with the results.   
    3. LordSoth01
      LordSoth01
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      Thank you for your reply, your time and effort trying, and the information you gathered. 
      Well, now we know at least. Maybe one day it won't be so hard coded as such.
      Thanks again for trying and testing it!
  9. FynnGabriel
    FynnGabriel
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    Hello nice mod can yeu make thet for Freighter
    two
    1. mathmoss1
      mathmoss1
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      • 1 kudos
      its possible, ill do some tests and keep you updated
  10. nms808
    nms808
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    Excellent mod, just what I was looking for...100 types!I'm requesting the LUA as I also play on some of the older versions offline and these paks won't work as is so I'll have to process them through the older AMUMSS versions.

    Thank you!
    1. nms808
      nms808
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      Actually it does work on the older versions...there was a conflict with another mod I use that increases the traffic and speeds up the ships coming and going so the waits are much shorter. I still need the LUA to merge. With just your mod installed the traffic frequency is vanilla and also the wait times. This makes it less efficient as a "quick and speedy" ship hunting tool which is what I was hoping for.

      Thanks again for the mod!
    2. mathmoss1
      mathmoss1
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      thank you for trying out the mod, i dont usually do LUA files as i make the mods directly through notepad++ but if you have a way of making the mods better, let me know what changes you make and ill use your changes and add you as a joint author and mention you in the description. if your editing the file let me know the line number and a brief bit of info what to change then ill create a update and add you.
    3. nms808
      nms808
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      Afaik, these are all the files that you might need to edit depending on what the final options would be which could also include ship class, spawn frequency, ect...

      GCAISPACESHIPGLOBALS.GLOBAL.MBIN
      GCSOLARGENERATIONGLOBALS.GLOBAL.MBIN
      METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN
      METADATA\SIMULATION\SCENE\EXPERIENCESPAWNTABLE.MBIN
      METADATA\SIMULATION\SPACE\AISPACESHIPMANAGER.MBIN

      Was fiddling around and got the exact opposite of what I was looking for!

      https://www.nexusmods.com/nomanssky/images/3246
    4. mathmoss1
      mathmoss1
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      i managed to work out what setting to use with your help and now the update is live, all ships now spawn much faster. i have added you to the authors section and have given you a mention in the description to say thank you 
    5. mathmoss1
      mathmoss1
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      updated to V3  and everything now works fine
    6. Babscoole
      Babscoole
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      Here's  Lua scripts for the mod.  Mod author may use, and add to the mod FILES if he so chooses.

      I've done individual scripts for each variant and a fun little all in one, which requires user input for which variant the user wishes to create.

      nms-amumss-lua-mod-script-collection/Babscoole/EliteGamers MODs at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)

      To download, click on the raw button, right click on the page and choose Save as, save with the file extension lua.  :)
    7. nms808
      nms808
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      Good old Babscoole to the rescue!
    8. nms808
      nms808
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      Cool...no need for all that, I'll just be happy to get the ship I'm after and have the coordinates to where it came from as opposed to just using a seed which is what I would normally do.