ok so its not working for me, not sure if im puting it in the wrong place or what but nothing changes. ive put the file in every folder i could none of them do anything.
Once you are able to update this (I read the previous comments to see what's up there), is there any chance we could get a version that spawns Interceptors?
Solar worked great, Exotics doesn't seem to work - can't even load into my save. Thought maybe an issue with my ship being a solar - save editor changed to exotic to test, still no load. Not sure what the issue is, no other mods installed yields same behavior.
Question about "100 types" How is this picked out?
I've been looking for a Hauler for a few years now, several of mods have speed up... but have yet to find one. \ Do you choose seeds it lets in? or simply just tell it to spawn only Haulers?
Not interested in save editing, wasnt sure if you could tweak Hauler pool to not be box/stub ones that are just way to common. So some of rarer ones in Grey/White/Orange patterns with full wings set up would actually spawn in?
Very nice indeed. You mentioned other similar mods but haven't seen anything with as much as this. Is there a way to mix up the varieties (solar, exotic, etc) instead of having to just choose one type and still get the roughly 100 spawn per system that includes the different categories? Is this a possibility?
Just incase its not clear, I was asking if its possible to have it mixed (the various ships) with the mod, or one that will mix it up (with rare ones still being harder to find/lower percentage)? I have no clue if it's even possible or if it's coded a way that you only do one type for your 100 ships.
how this works and yes I did test your request today and this happened, if you add fighters and Exotic ships together for example the more dominant class say fighters spawn more and the exotics go back to its original 2% spawn rate, even if I change the percentage spawn rate to 50% each it still picks the dominant ship type for the system I'm in.
i tested this method over 35 times and adjusted to mod with ever reload of the game to check the effect. my final results was the same after over 4 hours of modding files. unfortunately this cant be changed but ill keep on messing with the mod and keep you all updated with the results.
Thank you for your reply, your time and effort trying, and the information you gathered. Well, now we know at least. Maybe one day it won't be so hard coded as such. Thanks again for trying and testing it!
Excellent mod, just what I was looking for...100 types!I'm requesting the LUA as I also play on some of the older versions offline and these paks won't work as is so I'll have to process them through the older AMUMSS versions.
Actually it does work on the older versions...there was a conflict with another mod I use that increases the traffic and speeds up the ships coming and going so the waits are much shorter. I still need the LUA to merge. With just your mod installed the traffic frequency is vanilla and also the wait times. This makes it less efficient as a "quick and speedy" ship hunting tool which is what I was hoping for.
thank you for trying out the mod, i dont usually do LUA files as i make the mods directly through notepad++ but if you have a way of making the mods better, let me know what changes you make and ill use your changes and add you as a joint author and mention you in the description. if your editing the file let me know the line number and a brief bit of info what to change then ill create a update and add you.
Afaik, these are all the files that you might need to edit depending on what the final options would be which could also include ship class, spawn frequency, ect...
i managed to work out what setting to use with your help and now the update is live, all ships now spawn much faster. i have added you to the authors section and have given you a mention in the description to say thank you
Cool...no need for all that, I'll just be happy to get the ship I'm after and have the coordinates to where it came from as opposed to just using a seed which is what I would normally do.
25 comments
Not sure if I'm alone in that experience or what
Edit: Upon flying to another system, everything worked fine.
I've been looking for a Hauler for a few years now, several of mods have speed up... but have yet to find one. \
Do you choose seeds it lets in? or simply just tell it to spawn only Haulers?
Not interested in save editing, wasnt sure if you could tweak Hauler pool to not be box/stub ones that are just way to common. So some of rarer ones in Grey/White/Orange patterns with full wings set up would actually spawn in?
i tested this method over 35 times and adjusted to mod with ever reload of the game to check the effect. my final results was the same after over 4 hours of modding files. unfortunately this cant be changed but ill keep on messing with the mod and keep you all updated with the results.
Well, now we know at least. Maybe one day it won't be so hard coded as such.
Thanks again for trying and testing it!
two
Thank you!
Thanks again for the mod!
GCAISPACESHIPGLOBALS.GLOBAL.MBIN
GCSOLARGENERATIONGLOBALS.GLOBAL.MBIN
METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN
METADATA\SIMULATION\SCENE\EXPERIENCESPAWNTABLE.MBIN
METADATA\SIMULATION\SPACE\AISPACESHIPMANAGER.MBIN
Was fiddling around and got the exact opposite of what I was looking for!
https://www.nexusmods.com/nomanssky/images/3246
I've done individual scripts for each variant and a fun little all in one, which requires user input for which variant the user wishes to create.
nms-amumss-lua-mod-script-collection/Babscoole/EliteGamers MODs at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)
To download, click on the raw button, right click on the page and choose Save as, save with the file extension lua. :)