No Man's Sky
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TwistedViking

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TwistedViking

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24 comments

  1. HadToRegister
    HadToRegister
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    Is the LUA included in the PAK file?
    Because I need an LUA in order to merge this with a couple of other mods I use.


    OK, good news, the LUA script is inside the PAK, so anybody needing the LUA can run the PAK through AMUMSS to extract it.
  2. callmechul
    callmechul
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    I wonder what files this mod changes. plz
    1. TwistedViking
      TwistedViking
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      it edits GCVEHICLEGLOBALS.GLOBAL.MBIN
  3. i0Ilya0i
    i0Ilya0i
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    Ello, so I tried all versions of the Mods and none seem to increase the Exo Vehicles speed but the Mech Changes to the Jetpack etc. seem to work. Firstly checked with Amumss for conflicts and nothing came up. After that tested the Mods alone (only 1 mod installed) aaaand still nothing ^^.
    (Downloaded 1st of September 2023)
    1. TwistedViking
      TwistedViking
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      Hi, did you test all exocraft? 

      Edit: I've just check them all and its only the Pilgrim that is not working. I will look into this.

      Can you confirm this is the case for you also?

      Edit2: I have uploaded a fixed version.
    2. i0Ilya0i
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      Sry for the late reply, I tested the new Version every Exocraft has the increased speed,(No Boost): Pilgrim and Roamer get up to 48u/s the Colossus gets to 45u/s and the Nomad is funky XD haven't tested the Submarine but everything seems to work now ^^. 
      Thank you very much for the fast fix and the Mod :3
    3. TwistedViking
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      No problem enjoy :)
  4. Ovreagr
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    I tried both the Big Mech changes and No Mech changes files (one at a time) and each time the game fails to load. 

    I get a white "No Man's Sky Error" box that says "The game has encountered an error and will now shutdown.  Potential mod incompatibilities have been detected - please disable or remove mods if this error persists."

    I removed all other mods except this one and still get the same error message.  Would appreciate any help figuring out what I am doing wrong.  Thanks!
    1. TwistedViking
      TwistedViking
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      Hi, Sorry for late reply i have updated the files, please download one and try.
  5. Taxidermista
    Taxidermista
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    I've tried this mod with my Pilgrim and I can't see any changes, top speed still 37 u/s. Do I have to install any special exocraft tech?
    1. TwistedViking
      TwistedViking
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      Are you using any other mods that edit exocrafts?
  6. HMorisson
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    I installed your No Mech file, and it doesn't work for the Nautilon... still 21.3 top speed sadly, taking forever on the quest chain for the Nautilon to get from POI to POI.

    That said, I'm using another mod that ONLY changes the Minotaur, but still, could they be inferfering with one another?
    1. TwistedViking
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      Hi, i have posted an update can you please download and test.

    2. HMorisson
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      Thanks for the quick reaction, I'll respond in kind and do so right away!
    3. HMorisson
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      UPDATE:

      Sadly no effect for me... still max'ing out at 21.3 at full tilt, both above as well as underwater.
      So maybe it is still an issue of the Mod giving the Minotaur much greater Jetboost speed interfering with your mod, any insight on that?

      Thanks for the quick reaction, I'll respond in kind and do so right away!
    4. HMorisson
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      Okay so, UPDATE 2, MOD INTERFERENCE FOUND:

      I'm using brittfrey's "gMech Jetpack 411a.pak", which should, as the name implies, only affect the Minotaur's Jetpack.
      I'm using your version that has everything **EXCEPT** the Minotaur Jetpack.

      Yet these two mods still interfere, in this fashion:
      When I have both those mods enabled, gMech works as expected, while your mod does not work at all.
      When I have gMech disabled, your mod works as expected.

      Is there anything you can do about that from your side?
      Either brittfrey forgot to remove all the calls to the other Exocrafts in her Mech-only version, or I don't know what, I'm a total n00b when it comes to actually coding mods for such a complex game.

      Hopefully you could figure out some kind of compatibility patch or something?

      UPDATE 3:

      Tinkered a bit more, and set up a dependency in Vortex to force your mod to load AFTER gMech, but sadly that also didn't fix anything... unless of course NMS were one of those weird games that have a reversed load order... I'll try that now, but I'm none too optimistic.
    5. TwistedViking
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      How strange, they both edit the same file so that could be the conflict, but i would have thought it would be fine if they don't edit the same values.

      i'll do some testing and see if i can find a fix.
    6. HMorisson
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      Yeah, that was my thinking as well, as long as they don't edit the exact same stuff, and you take care of the load order, it _should_ work.
      But no matter what I do, yours first, Britt's first, doesn't change anything... as long as both those mods are enabled, yours always refuses to work.

      Thanks for looking into it some more. =)
      Edit:

      Food for thought: at this point, it might be easiest for you to simply offer a third version of your mod that combines your 3x Exocraft + what Britt did, i.e. do NOT increase the Minotaur's walking speed, but make Jetboost infinite and increase Jetboost speed to about 50 u/s max.
      That way I could use your mod for all those things in one file combined, which then should work perfectly.

      Though obviously, when I say "easiest" and "simply", that's me thinking it should be straight-forward, but as I said, I've zero experience on how you work your magic, so I don't mean to belittle any and all hard work that goes into mods like this. o/
    7. TwistedViking
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      No problem :)

      I have uploaded a combined version of both mods please let me know if it works for you.
    8. HMorisson
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      It works perfectly now, tested both Nautilon and Minotaur, and your version for the Minotaur I actually like better than Britt's, the improvements to the boost turning rate are much appreciated!

      Great work, thanks for the friendly and fast accomodation of my request!
      Endorsed & Voted! =)
    9. TwistedViking
      TwistedViking
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      thank you, Glad to help :)
  7. Visgrail
    Visgrail
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    Seems like this mod is making Minotaur and the Sentinel Mechs go crazy. They're bouncing all over the place. I can't even track down the Sentinel Mech because he bounces around everywhere super fast.
    1. TwistedViking
      TwistedViking
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      hmmm, i'll look into it.

      Edit: Should be fixed now.
    2. gddams
      gddams
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      thks!