Oh please go grab this mod if you have fast than light storage.. NMS Decompressinator For potato the old standby may keep you playing:
To anyone that has/is, or would like not to experience shutter while playing NMS and specifically while using the BoostGlider Mech AI.pak mod. Dally on over to see the easy trick bigbadbedwetter has. Stutter Fix (for some).
Updates will be delayed while the Singularity Expedition is being fleshed out. Hope to see you soon, and get out there and do something. BoostGlider Mod Pack is 4.30 compatible and includes the original BoostGlider Mech..
YouTube Description: With the new No Man's Sky Interceptorl Update 4.2, the ExoMech will not target the Arachnids. These Corrupt Sentinel's share the same irrelevance as do the flying Sentinels in one's Settlement. Our mech does not deem them as hostile.
This video demonstrates how the splash damage multiplier of X1 wasted my Traveler twice. This setting would be catastrophic when the ExoMech takes interest in the Arachnids as they just love to pounce.
Let me know your thoughts on this and if you too have suffered from the Right Hand of your ExoMech.
If you've watched some of my vid's I've tried to make the re-loading of weapon seamless.. I've used custom controller setting making the same button I fire my multi-tool to reload once release. So it is hold trigger to unload; release to re-load. I've also mapped the re-load on the Scan depress Left Joystick, as a backup. Ideas?? I'm trying not to move my right thumb.
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For potato the old standby may keep you playing:
To anyone that has/is, or would like not to experience shutter while playing NMS and specifically while using the BoostGlider Mech AI.pak mod. Dally on over to see the easy trick bigbadbedwetter has.
Stutter Fix (for some).
Hope to see you soon, and get out there and do something.
BoostGlider Mod Pack is 4.30 compatible and includes the original BoostGlider Mech..
Read up on it here:
On No Man's Sky
On SteamDB
1. Things to Know about changes here:
"GCVEHICLEGLOBALS.GLOBAL.MBIN"
Problem:
AI Mech will not engage corrupt semi-arachnid machines (Large/Small),
YouTube Description:
With the new No Man's Sky Interceptorl Update 4.2, the ExoMech will not target the Arachnids. These Corrupt Sentinel's share the same irrelevance as do the flying Sentinels in one's Settlement. Our mech does not deem them as hostile.
This maybe about to change in the Experimental Branch coming to Public releases soon.
This video demonstrates how the splash damage multiplier of X1 wasted my Traveler twice. This setting would be catastrophic when the ExoMech takes interest in the Arachnids as they just love to pounce.
Let me know your thoughts on this and if you too have suffered from the Right Hand of your ExoMech.
If you've watched some of my vid's I've tried to make the re-loading of weapon seamless.. I've used custom controller setting making the same button I fire my multi-tool to reload once release. So it is hold trigger to unload; release to re-load. I've also mapped the re-load on the Scan depress Left Joystick, as a backup.
Ideas?? I'm trying not to move my right thumb.