About this mod
Minotaur Flight mode, and weapons tweaked to allow Flamethrower CQC. Reduces the range to fit the graphic's FX limit.
This EXML file can easily be modified by end users. Currently tweaked to slaughter solo.
This is a Patch mod and should work well with other Patch and Replacement mods
- Permissions and credits
- Donations
No Man's Sky Release Notes
Installation:
1.Copy the unzipped contents directly to the following directory @
No Man's Sky\GAMEDATA\MODS
Where is that?
\Steam\steamapps\common\No Man's Sky\GAMEDATA\MODS
Find a No Man's Sky shortcut, Right Click > Open File Location
If you don't have a "MODS" Folder one must be created.
Once dragged should look like this \Steam\steamapps\common\No Man's Sky\GAMEDATA\MODS\BoostGlideMinotaur
1. Things to Know about changes here:
"GCVEHICLEGLOBALS.GLOBAL.MBIN"
- A. Minotaur Weapons - If you have the Cannon installed (Upgrades BONUS), It will fire off an 20~45 burst shot @1/1000sec. Timing of 4 different weapons is tweaked:
- B. Cannon fires long and has priority at range, Laser is next in range queue. StunGun and Flamethrower are tweaked to preform in tandem @ range 25/20u's respectively. Minotaur can still take MASSIVE damage from Quads and Walkers. Repair Kits no brainer in pirate system, have a stack!
- C. Minotaur Weapons - MechWeaponData- FlameThrower Is set at a max range of 20u's so that the animation matches the hitbox. Hit count max is doubled.
- D. Minotaur Flight- Boosted so it can Launch 40% faster up, and Max Speed Fwd.. Range is pretty much all you can stand. Not unlimited but enough. (Bonus if Engine Upgrades installed.)
Credit for creation of new format goes to the continuing updated NMS Modding after 5.50