No Man's Sky

236 comments

  1. redmas
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  2. redmas
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  3. redmas
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  4. gimmemods1966
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    Hello! I decided to start a new save to try out your overhaul, and I was enjoying it very much, but something happened after the latest hotfix. Everything was fine with the modules I was using until then, but after the game update, suddenly I had no NPCs in the game, anywhere. None on space stations or the Anomaly, and landed ships generated no NPC traders, either on space stations or on planet surfaces. I figured your overhaul just needed updating, which you did, so I downloaded the updated files. But unfortunately, I still had no NPCs. :(

    I did some progressive testing, and I narrowed down the module that does it. It's the one called ___REDMAS___NEW_GAMEPLAY_MECHANICS. Once I added that one to the installed modules, the NPCs disappeared. I also tested with just that module installed, no other mods at all, and the same thing happened, so there's definitely something going on with that module since the latest game update. Unfortunately, that module adds some features that I really like, so I hope that this can be addressed.

    Thank you, very much, for your years of work on this mod! :D
    1. redmas
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      Hi, just update the mod with the latest version, it will fix it :)
      ( you always have to update the gameplay mods after base game patches )
    2. gimmemods1966
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      I did update it, but maybe that wasn't clear. I still have the issue. But, perhaps the files didn't copy over correctly. I'll redownload and try again. :)

      EDIT: Apparently I didn't copy that file from the updated ones into my game files. I just saw that the date on it is different from the others I have installed. So, I must have skipped it. My bad! Very sorry for the false alarm!
    3. redmas
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      No problem, i will always prefer that your report an issue that you have, even if it s only an issue on your side :)
  5. Ganeomeid
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    redmas where is that one sandworm mod you made that one was really cool
    1. redmas
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      It's inside it ( like all my mods )
  6. legendaryturtle11
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    Can I put all of the contents of the .zip into my MODS folder, or do I have to select a few or something?
    1. redmas
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      Yes, for the 2 solutions.
      - the default paks list is an example of a game overhaul.
      - but you can edit that list at your will.
      - there are alternative versions, and more options in the subfolders ( only the paks placed at the mods folder root will be loaded by the game )
      - the .paks are meant to be use all together or separatly :) ( ignore all conflict detectors tools feedback, they have no clue of what i am doing )
    2. legendaryturtle11
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      I figured it out by testing, but thanks for clarifying
    3. legendaryturtle11
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      How do I unlock the dragonfly exocraft, because it's not in the anomaly or build menu?
    4. redmas
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      It works differently, it s a exocraft that you can only borrow ( for both technical, and interresting concept idea, reasons )

      they spawn at the trading posts, and cannot be summoned .
      but the customisation are saved to every tradingposts on the current save.
  7. dillinger111
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    what does "EXPEDITIONS-MODE oriented GAME-OVERHAUL" mean? its not recommended for normal non expedition game?
    1. redmas
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      hi, you can use it for any mode, 
      this text is referring to how i splited the paks ( to be  more convinient in the cases you only want a light modding ) , and also that the mods can be used ( / are thought to work ) on multiplayer ( and they always were for years  ;) )
  8. redmas
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  9. MasterAskarus
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    Oh my god this looks so good.

    I have already started playing with PTSd and Better Planet Generation. I like how PTSd makes the game a bit harder, delays progress and makes it feel more like a survival game.

    That said, I must 100% start a new character at some point an use your mod pack. The badass trailers alone justify loving your mod.
    Guess I'll join the Discord just out of curiosity to see what you have got to offer ;)
  10. Gandowlf
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    Thank you so much for keeping the Mod going,Does this still need Constructrs, Because it hasnt been updated in some time.
    1. redmas
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      Thx !
      Constructs is still required yes, but dont worry of Constructs not being updated, you only need the core pak of constructs. ( and you can just keep it forever, i just need it for the geometry inside and my mods do the rest. )
      -- just make sure to not place the spawner given with constructs inside the "mods" folder
    2. Gandowlf
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      Awesome, look forward to playing with your overhaul again.
  11. YoRHa9S
    YoRHa9S
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    REDMAS WE MISSED YOU ♥
    1. redmas
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      I am sorry for that. thank you for showing support ♥
  12. redmas
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    Hi,
    It is more convinient to use the forum section aside that tab, in order to read feedback / ask questions.
    If it takes me too long to awnswer you, you can reach me on my discord https://discord.gg/Udqcusqbd5
  13. Draylynn
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    https://postimg.cc/mtSBSfcZ resource nodes and on some planets pillars of tall rock litter the world. I thought it was my mods conflicting, but on it's own I'm still getting this behaviour in terrain generation. Some nodes are severely reduced to the size of a football surrounded by air, some have a star shape etc. Is this a bug, or am I missing something?
    1. redmas
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      Hi, to turn the feature off, remove the terrains paks from your mods folder :

      _____REDMAS______EPIC_TERRAIN_SHAPES_v2
      _____REDMAS__Fantasy_Terrain_Shape_v1