Great one. Just a question: Possible for a version with reduced Tripods presence (the pink big ones)? Found a planet, and game spawned (popcorn style spawns) like 4 to 6 while lowflighting, and all of them was relative close one to another. Was funny tho, since crashed with my ship into the 1st popped in, but maybe some reduction of specific spawns? Every other ones are just great. Only Los Tripoditos spawns that many and close to each other. Also, tried to reduce spawn numbers with "NumModelsToGenerate", but even at 1, still popin' around 2 or 3. "RelativeProbability"+"Probability" values, from "1.000000" to "0.500000", or even "0.100000", seems has no effect as well. Zah zdah-rohv-yuh, comrade.
not using the mod should fix that I guess. Tho the tri count of ReConstructs' trading post is definitely lower than vanilla's so it may be your game not loading some stuff properly, so you can also try flushing your system, check PAIN linked in the stickies for details
Your info talks about crashes, I have never had a single crash in my entire playtime in this game.
The save I am using now has also been made from scratch, and I selected all my mods, including this one, in advance and preparation for this save. So nothing is corrupted.
Something bad CPU side is causing the drops with this mod, but it isn't everytime. A lot of the structures it adds cause no loss of any kind, it just seems to be related to these trading post.
Flushing the system is a catch-all solution that just happens to be mostly useful to stop crashes, if you don't wanna do it, then it's up to you, but you are the only person who has reported any frame drops with the trading post specifically, so the issue is morely on your end than ReConstructs'.
i also got like 20 FPS for no reason when i got to a planet( i think a saw the trading post there) kinda fixed itself after a while tho.(i still get 20~ less fps when on planets tho, i think it might be LOD issue
It's definitely not an isolated issue as I have the same problem. Other buildings I've found are fine, it's only the trade outposts that cause an enormous and unwarranted frame drop (even when not in frame/close proximity). Something is clearly not working as intended with them. Considering their unique interaction capabilities compared to the rest, perhaps it's more an issue with pathing/game logic, etc.?
I used to have this mod installed last year, I think I remember it was being caused due to a navmesh/pathing issue where in each trade station if you looked around closely you could find a NPC who fell down a little bit from his station onto the little hidden part of the platform. So for each trade station you'd get this CPU drain of an NPC who can't get around and is looking for a path back up to his spot. In areas with a couple nearby trade stations it would cause a bottleneck which hurt performance of the game. Had to remove the mod unfortunately as these kinds of trade stations showed up on a planet I really liked.
It's *only* the replaced trade stations that have this issue. I used this mod extensively and nothing else had problems at all.
I have the same issue on planets - without the mod - 90FPS, with the mod - ~30FPS. The mod is amazing and I would really love to use it, but something is definitely not right here :o
Haven't installed but I have to say from looking at the screenshots you've managed to match the style of NMS amazingly. Most of this looks like it could be in the vanilla game to the point I wish it was. Impressive work!
Got an issue with stretchy buildings https://imgur.com/a/9ekrIvk
Only happens when you look in the general direction of the buildings. Did a scan on them and it says "waypoint"
Mod looks really cool though, not sure what I could dig through to find out whats wrong, but best of luck to you in keeping this updated and looking sweet.
nothing appears new appears in the build menu, image of my gamedata:/mods folder: https://imgur.com/a/mPMrQiM, nvm I thought this was a building part mod but its not
90%+ of the buildings that spawn on a planet are the same initial building (same colour, same size, same everything), extremely frequent (with multiple clones appearing on occasion at the same POI) and often covering/overlapping a pre-existing structure (which makes accessing drop pods kind of difficult). Seems prevalent whether AMUMSS is used or not. Had this issue for years, what am I missing?
Hey! Love this mod so much, but when I tried to download it. It just has the AMUMSS file structure and not a PAK file I can insert. Was this a new change or awaiting some form of update?
What do you mean, "Note that the Main File _ReConstructs.pak must be installed regardless of the use of AMUMSS script" does that mean I can't create a combined mod using only the lua? What do I do? Do I us e both Reconstructs the seperate PAK AND my combined mod that includes the lua?
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I absolutely suck at em so I'd appreciate more prettier ones
Zah zdah-rohv-yuh, comrade.
The save I am using now has also been made from scratch, and I selected all my mods, including this one, in advance and preparation for this save. So nothing is corrupted.
Something bad CPU side is causing the drops with this mod, but it isn't everytime. A lot of the structures it adds cause no loss of any kind, it just seems to be related to these trading post.
Had to remove the mod unfortunately as these kinds of trade stations showed up on a planet I really liked.
It's *only* the replaced trade stations that have this issue. I used this mod extensively and nothing else had problems at all.
Impressive work!
https://imgur.com/a/9ekrIvk
Only happens when you look in the general direction of the buildings. Did a scan on them and it says "waypoint"
Mod looks really cool though, not sure what I could dig through to find out whats wrong, but best of luck to you in keeping this updated and looking sweet.
Had this issue for years, what am I missing?
does that mean I can't create a combined mod using only the lua? What do I do? Do I us e both Reconstructs the seperate PAK AND my combined mod that includes the lua?