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WinderTP and lyravega

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WinderTP

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31 comments

  1. WinderTP
    WinderTP
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    Read Preliminary Actions for mod Issue Notices (PAIN) before reporting any mod issues.
  2. Moneybutt
    Moneybutt
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    Is AMUMSS required to install this mod? or do I just drop the first folder within the zip file in the MODS folder?

    Also can I edit an EXML file using notepad? or would that be harmful?
    1. WinderTP
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      1. No 2. Yes if you know how to change just change the numbers
  3. twinflame33
    twinflame33
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    Would it hypothetically be possible to increase the spawns into the HUNDREDS range? I have beefy PC and play offline and want to fight an army by myself.
    1. WinderTP
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      yeah should be able to just be multiplied as many time as you want to configure in the lua once it can be updated
    2. twinflame33
      twinflame33
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      I dont understand
    3. WinderTP
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      lua not updated yet so you cannot do it right now; when lua is updated you will be able to do it
    4. twinflame33
      twinflame33
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      i actually just did it, worked fine! Thanks
    5. WinderTP
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      glad to know the old one still works
  4. spontaneite
    spontaneite
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    damn this really made throwing down with sentinels An Experience. Using the no tech overload mod means I'm pretty boosted relative to what's possible in vanilla, which makes normal sentinel fights a bit boring. Definitely a different experience with this enabled! The sentinel quads especially are hard to deal with, they're easily worse than the mechs or walkers for me. It's actually effort to fight through the waves to reach the walkers now. Great time, 10/10 would fight sentinel army again. And I will!
  5. FallenAngel019
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    Now we just need to reduce the loot overall by the sentinels any ideas where i can find this?
    1. WinderTP
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      reward table, prolly  need to mod it yourself
    2. FallenAngel019
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      Ye i serached already through it but i can't find the loot table of the sentinels itself. May need to look again doe.
  6. TrollMagnet
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    Awesome to see a mod like this on the Nexus (although kinda surprised there's only one that's been done.)

    Haven't played NMS in a good while since my old PC died on me with a couple of mods I was working on (one just like this albeit a bit less detailed in what it did, so I'm quite glad to see someone else took the reigns for it afterwards.

    Can't wait to try it out once it's ready for the new update :).

    (No rush, just wanted to say thanks for making it in the first place.)
    1. WinderTP
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      Cowabunga it is
  7. rabidencounters
    rabidencounters
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    Is it possible to multiply the minifiend/roach numbers on Derelict freighters by 2-7.5. Would you consider it? That'll make Derelicts actually worth it.
    1. WinderTP
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      From what I can see in the data table it maybe in there, I can try after I finish up the current project. Thanks for the suggestion! 
    2. WinderTP
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      I didn't put it in the change log but I was implementing some changes to fiend spawns in the last update. I haven't tested it so if you can try it out and report back that'll be fantastic
    3. rabidencounters
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      Sorry, just saw the reply a full 10 months later. Will test.
  8. spleendamage
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    I fought 5 sentinel capital ships, and it was one of my favorite and most epic fights ever.
    Thanks, Winder.
  9. hdida456
    hdida456
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    is there a way to get the lua file for this mod ? can't find it anywhere
    1. WinderTP
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      Miscellaneous files
  10. WinderTP
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    Oh also this ain't supposed to be balanced 
    1. nms808
      nms808
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      I love you!
    2. nms808
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      Anything you can do for ship and freighter sentinels as well...to boost their numbers?
    3. WinderTP
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      I don't think it'd be practical to do anything about the freighter since it's just a stationary object. I've given some thought about the ships, I'll have to ask around to see if that's possible because if it is it'd be defined in another file. If I end up doing it I'll prolly upload it ass another file on this page since I don't wanna complicate the original mod that much
    4. WinderTP
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      luckily the ships are in the same file, so it has been done
    5. nms808
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      Wow great, thank you!
    6. nms808
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      So I saw these fields:

      SHIP_MULTIPLIER =
      {
        ["Standard"] =
       {
         ["AIShipRole"] = "Standard",
         ["MinAmount"] = 2.5,
         ["MaxAmount"] = 6.5,
        },
      }

      FREIGHT_SHIP_MULTIPLIER =
      {
        ["Freighter"] =
        {
      ["AIShipRole"] = "Freighter",
        },
      }

      Do the freighters need min/max value strings added in also or does that one set of switches control both? I'm also still sniffing around for the switches in the exml files that increase the number of sentinel freighters spawned at once....as a matter of fact, the number of walkers, robot dogs ect. I've only been able to get two to spawn at once. I know they changed the code in the game to to block the bug that reappeared recently where 100's of little sentinels came out at the same time. It was a multiplayer bug but previously it was done by mod. Also I had over 20 walkers running around at the same time and up to 8 robo dogs in a pack attack. The King's Army!

      The King's Army was a combo of conflicting combat mods that once worked. The conflicts expressed beautifully unexpected results. For example, I could get 4 sentinel freighters to warp in at the same time with lasers going off everywhere. Oh btw, I mashed DPPBFOYA with Exosolar's Extra Savage Sentinels and Gumsk's gSentinels to make adjustments to the firing rates and ranges...delays between shots, attack vectors and positions, ect. You know Redmas once made a combat file, now defunct, for the older versions that upscaled the maneuvering and combat behaviors of all the sentinel classes. It was the best I ever used after merged with Extra Savage Sentinels. Now DPPBFOYA is just insane when cranked up. Wave after wave. Relentless shooting gallery! Still searching to reclaim the King's Army. It for me is the Holy Grail quest of No Man's Sky because I like insane combat!

      The King's Army:
      https://www.nexusmods.com/nomanssky/images/1342
      https://www.nexusmods.com/nomanssky/images/1344
      https://www.nexusmods.com/nomanssky/images/1445
      https://www.nexusmods.com/nomanssky/images/1459
      https://www.nexusmods.com/nomanssky/images/1362
    7. WinderTP
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      FREIGHT_SHIP_MULTIPLIER is used simply for targeting the Sentinel Freighter spawn to add new Fighter Ship spawn data (which will be then multiplied by SHIP_MULTIPLIER as well). Freighters are not and should not be multiplied because they will simply overlap each other in the same space.
    8. nms808
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      https://www.nexusmods.com/nomanssky/images/3047

      I'm working on freighter spawns now. I was able to get 4 sentinel freighters to attack at once in the past. They appeared as 2 sets of 2 but never overlapping. Not sure what will happen with this new code but I'm excited to test it all!

      I'll see what else I can get...
    9. WinderTP
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      if you want you can also submit those images to this page, helps giving a better picture over time