If an new update has dropped it can take up to a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod. Feedback is welcome, if you have any idea's or questions feel free to ask. If you encounter any bugs please let me know. Before posting any issues please read the description.
Mod Format Explantion
EXML Format:Partial edit, only touches the lines/values that need editing. Very low chance of conflicts with other mods (unless they edit the same values). Can be edited easily by user using an editor like Notepad ++/VSCODE/... . MBIN Format:Full File Replacement. High chance of conflict, comparable with old pak format (pre. WORLDS). Can be used together with EXML, MBIN mods are loaded first so changes in EXML mods that edit the same file will still be applied. Other MBIN mods that change the same file follow the FIFO principle, merging is highly recommended with MBIN mods (see How To). Lua Format: Script file used by AMUMSS to generate the mod or used for merging with this tool. CS Format: Script file used by NMSMB to generate the mod or used for merging with this tool.
It would make sense for this to be an initial-cost AND materials-expensive item. Like 1000 nanites for the blueprint, at least. Maybe even more than 5k. As for materials, seems like pirate transponders, for instance, might make some sense. Probably no more than three. The planetary charts idea is good, I think, but it needs more - like wiring looms, surge batteries, perhaps a couple of other things...
Could be done indeed, but if feel like derelict are not really worth going for anyway that why I kept it low, so at least players have some incentive to do a bit more, you can always edit the Exml or Lua to your liking
Could you please do a Craftable Wiring Loom, while there is one mod of it in the wild it is old and the LUA doesn't work in the slightest. I would, but I am not skilled enough with the LUA to pull it off currently.
for some wierd reason i cant apply it i can endless buy it and lose nanites or the free unlockers via factorys it wont get addet to craft table its endless buying and there is no alternate mod what a shame
CraftableEmergencySignalScanner Use +LUA_1 \METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.MBIN CraftableEmergencySignalScanner Use +LUA_1 \METADATA\REALITY\TABLES\UNLOCKABLEITEMTREES.MBIN
But. I have two .pak _Soopytwist.CraftableWiringLoom400 NotUse -LUA_1 \METADATA\REALITY\TABLES\NMS_U3REALITY_GCPRODUCTTABLE.MBIN _Soopytwist.CraftableWiringLoom400 NotUse -LUA_1 \METADATA\REALITY\TABLES\UNLOCKABLEITEMTREES.MBIN Cheap Paint 1.6 NotUse -LUA \METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.MBIN
I want to use two files. 2File is no Lua. Anyway, thank you
16 comments
Mod Format Explantion
Interesting links
How To Guides
Mods folder has changed, all mods should now go in: ...\No Man's Sky\GAMEDATA\MODS
For more information read this: (credits to GumskBF): NMS modding After 5.50
It would make sense for this to be an initial-cost AND materials-expensive item. Like 1000 nanites for the blueprint, at least. Maybe even more than 5k. As for materials, seems like pirate transponders, for instance, might make some sense. Probably no more than three. The planetary charts idea is good, I think, but it needs more - like wiring looms, surge batteries, perhaps a couple of other things...
When learning it takes nanites, but the recipe is not learned :(
CraftableEmergencySignalScanner Use +LUA_1 \METADATA\REALITY\TABLES\UNLOCKABLEITEMTREES.MBIN
But. I have two .pak
_Soopytwist.CraftableWiringLoom400 NotUse -LUA_1 \METADATA\REALITY\TABLES\NMS_U3REALITY_GCPRODUCTTABLE.MBIN
_Soopytwist.CraftableWiringLoom400 NotUse -LUA_1 \METADATA\REALITY\TABLES\UNLOCKABLEITEMTREES.MBIN
Cheap Paint 1.6 NotUse -LUA \METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.MBIN
I want to use two files.
2File is no Lua.
Anyway, thank you
When learning it takes nanites, but the recipe is not learned :(
https://mega.nz/file/ep0B2Z4A#fYwXEiM_GLUM4ohr0jA99t96PTfmyc0uKANC23_MN3k