Unfortunately, after the Relics update, I cannot interact with Oxygen/Atmosphere harvesters if the mod is deployed; the prompt with "E to use" just does not show up. I still can pick them up, though. Love this mod, it cuts so many corners when you're in your third hundred of gameplay hours, hope it'll come back someday
You probably have some other mod affecting them, or maybe your game has a corrupted file after the update, because it still working just fine after the Relics update.
How could I change the Times and Amounts of the Harvesters now? I used to use the LUAs to do that, and after looking at the EXML, it only contains the flags to allow picking up the AMUs.
I'd like to be able to change the time and amount to be something a bit more fitting for my game play, without having you have to make a dozen different versions of the mod with different times and amounts.
The Time and Amount are in the MBIN files, you will need to use MBINCompiler.exe to extract the EXML files from inside the MBIN by dragging them on top of the .exe, then edit the Time and Amount and then use MBINCompiler.exe again by dragging the EXML file on top of the exe to turn the EXML back into MBIN and put it back in the mod folder.
MBIn replacement yea, for now any Entity file for whatever reason is fucked and doesn't work as EXML.
But I will upload a working LUA as an Optional file if people want to use AMUMSS to make the mod. The upside is that it makes it easier, the downside is that AMUMSS makes all mods as MBIN replacement, even the ones that doesn't need to, so conflict might still happen depending of how many mods using the same file you have.
OK, I'm guessing these are the properties to edit (Searched for 9999), and that the "AmountEmptyTimePeriod" needs to be changed in BOTH entries? And that BOTH EmptyTimePeriod need to be the same.
Also, did YOU change the "MaxCapacity" value to "-1"? <Property name="Id" value="MAINT_FUEL1" /> <Property name="MaxCapacity" value="-1" /> <Property name="AmountEmptyTimePeriod" value="15.000000" />
Your instructions worked perfectly. Extracted the MXML, edited all 3 of them, and dropped them one at a time to make the 3 mbins zipped up the mod with the correct paths, and now my AMU Atmosphere Extractor and Gas extractor are all getting 500 units in 10 minutes.
If I had left it at 15 seconds and 9,999 units, I would've sat at the extractors like somebody at Las Vegas with a bag of tokens, playing the Slots.
I was wondering (since I don't want to use cheat tools), if it would be possible to make the powered miners, the ones that require being built in a base, be able to be built outside of a base as well as the cables that power them? So you can establish a base on a planet, and then pipe all that stuff to your one single base instead of having like 5+ bases per planet.
I don't mind that it'd take long amounts of wiring to get to each, and long amounts of tubes to get all the supplies back to the base too. Just want to be able to place those mines outside of the base so that they can harvest and deliver it all to one location on a planet. (Probably better to allow the power structures to be built outside of the base range too but, anyway)
Top of the LUA file there is a text in Green about it.
On FuelTime you replace the 300 with how much time you want in seconds, so if you want one minute, you put 60. On WorkTime you replace the -300 with the same number you put in FuelTime, except this one needs to be negative (-60 with the example above).
You could also put -1 on FuelTime to have infinite Fuel, but it may cause issues. After that you just use AMUMSS to build a new pak file.
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How could I change the Times and Amounts of the Harvesters now?
I used to use the LUAs to do that, and after looking at the EXML, it only contains the flags to allow picking up the AMUs.
I'd like to be able to change the time and amount to be something a bit more fitting for my game play, without having you have to make a dozen different versions of the mod with different times and amounts.
*UPDATE* Answered on Discord.
- Dave
But I will upload a working LUA as an Optional file if people want to use AMUMSS to make the mod.
The upside is that it makes it easier, the downside is that AMUMSS makes all mods as MBIN replacement, even the ones that doesn't need to, so conflict might still happen depending of how many mods using the same file you have.
And that BOTH EmptyTimePeriod need to be the same.
Also, did YOU change the "MaxCapacity" value to "-1"?
<Property name="Id" value="MAINT_FUEL1" />
<Property name="MaxCapacity" value="-1" />
<Property name="AmountEmptyTimePeriod" value="15.000000" />
<Property name="MaxCapacity" value="9999" />
<Property name="AmountEmptyTimePeriod" value="-15.000000" />
Thanks!
Extracted the MXML, edited all 3 of them, and dropped them one at a time to make the 3 mbins zipped up the mod with the correct paths, and now my AMU Atmosphere Extractor and Gas extractor are all getting 500 units in 10 minutes.
If I had left it at 15 seconds and 9,999 units, I would've sat at the extractors like somebody at Las Vegas with a bag of tokens, playing the Slots.
I don't mind that it'd take long amounts of wiring to get to each, and long amounts of tubes to get all the supplies back to the base too. Just want to be able to place those mines outside of the base so that they can harvest and deliver it all to one location on a planet. (Probably better to allow the power structures to be built outside of the base range too but, anyway)
FuelTime
WorkTime
I want to edit the times to be around 3/4 to 1/2 of the default time, so I need a starting point.
Oxygen Harvester (OXYGENHARVESTER.ENTITY.MBIN): -720 WorkTime 720 FuelTime
Atmosphere Harvester (GASHARVESTER.ENTITY.MBIN): -3600 WorkTime 3600 FuelTime
On FuelTime you replace the 300 with how much time you want in seconds, so if you want one minute, you put 60.
On WorkTime you replace the -300 with the same number you put in FuelTime, except this one needs to be negative (-60 with the example above).
You could also put -1 on FuelTime to have infinite Fuel, but it may cause issues.
After that you just use AMUMSS to build a new pak file.