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Pyronox Omega

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pyronoxomega

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  1. pyronoxomega
    pyronoxomega
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    Greetings Everyone, just wanted to clarify few things about this mod.



    • It's not intended to be left active all the time so enable it when you need to get a certain ship or MT  then disable it when you are done.
    • This mod directly modifies the inventory  file  in the game therefor any other mod that alters the inventory  in any way will conflict with it so make sure you disable such mods before using this one.
    • The intention of this mod is only to spare the time of looking and waiting for S class ships or MT to drop ( We all know how frustrating it is to find the color and shape you want and u get it in C class !! )

    MOD HAS BEEN UPDATED FOR VERSION 4.5
    
  2. OnlyAnyOtherHollow
    OnlyAnyOtherHollow
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    As the person below me said, it no longer works as expected. Instead of being S tiers, all freighters, multitools ect. are just C tiers with stupidly high stats.
  3. Jenrose
    Jenrose
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    I'm not sure it's working right now. Found a C-class ship while on the new expedition.
    1. Kimsgrim
      Kimsgrim
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      Looking at a c-class multi-tool atm.
    2. Jenrose
      Jenrose
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      Okay more info. It does appear to somewhat modify the stats of the tools, but not quite usual, but also everything I find is now worth zero scrap. Still generates modules, but this is not ideal. It does not affect the class of the tool. I'm going to try disabling and seeing if that fixes the value of the tools as scrap.

      Edit: disabling mod allows to sell for scrap at expected value, enabling boosts weapons power for tools and ships, but does not boost stats, makes weapons free at stations, but also you get nothing for scrapping at the anomaly if you leave it enabled. So, ehhhhh? Still hard to find S class, but at least killing sentinels is no longer tedious.

      (before updates the mod was working fine.)
    3. Jenrose
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      Continuing to evaluate: Ship weapons are not enhanced, or not enhanced much. multitools are OP as expected but class is not changed. I think some settings reverted on some ships? That may be server-side. I get the feeling someone is trying to undercut this mod in particular. I'm in find-S-class mode so I turn it on when I'm looking for weapons and off when I'm scrapping, so that they'll generate the expected scrap.

      Super bizarre: ship setting were great, like 60k damage, upgrading the ship's class nerfed it, I reloaded, settings were fine, then randomly it nerfed itself later? Something very funky is going on. I might have to try this with another ship and see if I can replicate it because now I'm kind of fascinated. I can still kill pirates fast enough though, it's just crap at ground targets, so IDK.

      Weirdly when the mod is active I'm just not seeing ANYTHING but C class weapons. Nada. Occasional A class ship on a station but it's been all C-class on the ground for interceptors. Really wild. I'm wondering if something is borked that's coughing up C instead of S across the board.
    4. Jenrose
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      hahahaah okay so it's even weirder, NMS is definitely nerfing something. Same ship, found with the mod on, stats:
      Salvaged// C:36+25
      Value 0 units
      Damage potential 58.6 (35.8 core)
      Shield strength 165.0
      Hyperdrive range 601.0 (101.0 core)
      Maneuverablilty 254.9 (209.9 core)

      And with the mod turned off, same ship:

      Value 34,500,000 units
      Damage potential 3,665.7 (3615.6 core)
      Shield strength 1340.3
      Hyperdrive Range 6,595.0 (6,095.0 core)
      Maneuverability 294.7 (209.9 core)

      That's with no extra weapons beyond the sentinal gun, no add ons, nothing, I have screenshots taken a minute apart.

      I'm going to leave the mod off and go find another one and see what the stats are like with the mod off.

      So my feeling that my stats had been way better and got nerfed... I checked my stats with the mods off and later with the mod on, so yeah.... Now to see if my gut feeling that it *is* improving the base stats is accurate.

      Weapons are not behaving the same way, but they're funky in a different way.

    5. Jenrose
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      Similar (same planet) interceptor found with mod off, stats
      C:32+22
      23,400,000 units
      damage 89.1 (64.4 core)
      Shield strength 171.6
      hyperdrive 601.0 (101.0 core)
      Man. 303.8 (215.6 core)

      So finding a ship with the mod on gives similar stats until you turn the mod off and then they're great? I feel like I'm flying a ship with delusion of grandeur, either that or an s-class slumming it in c-class clothing, rofl.

      It's perplexing and odd and I'm deeply curious how the heck they managed to make it so weird.
    6. Jenrose
      Jenrose
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      Experiment: went to space station with a B-level multitool. closed without saving. Reloaded the restore point with the mod turned on. Tool is now C level. So it actually is making things lower level. This would not be a problem except that bonuses disappear on upgrade, and C-level can only have 22 slots max.
  4. hedarynsev
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    Is there anyway to revert the stats of the ships back to the original stats? I got a Dreadnaught but the stats are too high for my liking, and for some reason this mod affected the stats of my starship even though I got that before the mod.
  5. MuteButtonHero
    MuteButtonHero
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    CTD In Worlds update as of July 23/2024
    1. pyronoxomega
      pyronoxomega
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      Mod updated successfully, please use the new version
    2. Spieleklecks
      Spieleklecks
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      Are you planning to offer a *.lua file for download in the future?
      thx
  6. saWassppppp
    saWassppppp
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    The mod destroyed my save, my first save last saved for 35 hours, and the save went back to 17 hours after launching the backup file after installing the mod. I've been waiting for this mod for the last month, but I didn't expect it to be like this
    1. saWassppppp
      saWassppppp
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      I can't access the original save in the Steam cloud save to download the original save
    2. pyronoxomega
      pyronoxomega
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      The mod does not change anything  in your save game  and once removed the effect is completely  gone except for items acquired while having the mod on they will remain S-calss.

      you issue description is quite vague, kindly explain more about your issue
    3. pyronoxomega
      pyronoxomega
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      that sounds like a  steam issue and non mode related
    4. pyronoxomega
      pyronoxomega
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      that sounds like a  steam issue and non mode related
    5. saWassppppp
      saWassppppp
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      When I started the game with the mod, a screen popped up. “It appears as if No Man's Sky crashed, check your mods. Do you want to restore backup save?” I clicked yes, loaded my only save , it went back to 17 hours of save.
    6. pyronoxomega
      pyronoxomega
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      that is not a mod related issue bro, it could be your game install or steam because there are so many people using the mod including myself  with thousands of hours saves  never faced that issue.

      have you tried to edit your save using a save editor ?
  7. shoganued
    shoganued
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    This mod is causing CTD when I use it (maybe the 4.711 update?).   It's the only mod I'm using at the moment.  I've tested other mods and they work fine.  But when using just this one I CTD every time.  (anyone else having this issue?)
    1. pyronoxomega
      pyronoxomega
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      use the updated version and  see if the issue still persists .
  8. SergeyRew
    SergeyRew
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    For some reason your mod is not working today, can you update it?
  9. ABambooBilbo
    ABambooBilbo
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    Same sentiment as saWassppp if you could update this mod I'd be very grateful
  10. saWassppppp
    saWassppppp
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    The interval between these two game updates is really too short, but please update the mod if you have time, thank you very much
  11. dremen
    dremen
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    after update 1/5/2024 , seems it needs update.