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DarkScythe

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DarkImpulse

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87 comments

  1. Cassin09
    Cassin09
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    This work for new version?

    I tried to compile with AMUMSS 5.0 and it doesnt seem like my mods are at maximum.
    1. Fabilouss
      Fabilouss
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      works for me perfectly fine after compiling with amumss. Make sure you have no mod conflicts going on
    2. Babscoole
      Babscoole
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      Good to know, thanks for sharing.
  2. Dalkulin
    Dalkulin
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    The game switched from .pak to .exml. updating this my self has become difficult.
    and given intrusions wont work any more as amumss doesn't work for that.
    a new Lua won't help?
    1. Babscoole
      Babscoole
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      AMUMSS needs an update for NMS 5.5x.  Being worked on
  3. Cassin09
    Cassin09
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    Will the lua get updated for the new update?

    mbincompilers broke with version 5.0.
    1. Babscoole
      Babscoole
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      Lua shouldn't need updating, but will need to wait a couple of days for new MBINCompiler
  4. JamesShindorf
    JamesShindorf
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    this mod needs an update please
    1. Babscoole
      Babscoole
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      For now, you can use the Lua script with AMUMSS, to generate an updated .pak.

       How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
  5. Jammermt99
    Jammermt99
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    1. Babscoole
      Babscoole
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      I ran the Lua for him on the Modding Discord.  As long as on windows, anyone can update the mod, for themselves.  Run the Lua script file through AMUMSS to generate an updated .pak.  How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
  6. Dalkulin
    Dalkulin
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    need update for orbital as of 3/29/24
  7. 2696499540
    2696499540
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    ORBITAL updated. still work?
  8. ItsMeRogue
    ItsMeRogue
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    Omega Update Compatible?
    1. Babscoole
      Babscoole
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      The Lua is.  Run the Lua through AMUMSS, which will generate an updated .pak to use with Omega.  How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
  9. WereLime
    WereLime
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    cant nuke planets ;(
    1. DarkImpulse
      DarkImpulse
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      Just set powerScale to some ridiculous number and maybe it'd nuke the planet, assuming it doesn't nuke your PC first, haha.
    2. WereLime
      WereLime
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      that was like the first thing i tried haha the explosive weapons revert to normal after a specific power scale
  10. FloRin21
    FloRin21
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    Hey .. I've tried this mod ... I've let everything to normal ..works like a charm ( was confused a bit before but then I realized  I had lower class Upgrade ... I expected an X class value , and i had an S class [ or A ] .. ) ... 
    I was looking for one for a long time so thanks :D