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TheWideMurloc

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TheWideMurloc

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25 comments

  1. Guitarguy7
    Guitarguy7
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    Hello Travellers, I've updated the Infra-knife weapon sound for the latest Adrift update. There shouldn't be any missing sounds now.

    Link: https://drive.google.com/file/d/1KI6FrKVJ7bOp1Olbu4mqs5xxelbg2op4/view?usp=sharing

    Cheers,
    Kuro
    1. TheWideMurloc
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      I didnt realize something broke with the update. What sounds were missing? I'd tested the current files with the update and it seemed to work with the weapons that were altered, though I didn't thoroughly check all the other sounds to make sure it didnt break something elsewhere. Also, If its cool with you and the missing sounds are somewhere important, I'd like to upload this to the files section so its easier to find
    2. Guitarguy7
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      The boost audio was broken for the Starborn Runner ship on my end. Just made a fresh BNK and copied over the audio files. By all means upload away. It's your mod. I'm just trying to help out with keeping things updated. Seems like every update breaks everything haha Thanks for the mod!
    3. TheWideMurloc
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      cool, i appreciate the fix, I'll get this on the files
  2. PoliceMan34
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    Could you make the infraknife version loose and not .BNK ? I'm pretty sure the .BNK version is incompatible with any other mod that also makes changes to that file
    1. TheWideMurloc
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      unless something's changed with how that file works, it can't be done as loose files. The infraknife sound is baked into the bnk file whereas the cyclotron is organized seperately. I dont know why some sounds are baked in like that while others are loose, but sadly it just means the sound files in the bnk file are incompatible with mods that edit the same file
  3. WYRDWAYZ
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    Love this mod! JW are you planning to update it for Worlds P2?
    1. TheWideMurloc
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      aw man, did it break in part 2? i might update it but i wont be able to get to it right away. if someone else makes a fix before me i'd be happy to share it
    2. GRIDWhite
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      Yeaaah, NMS doesn't use .pak and .lua for modding anymore, it used .exml and a different filepath for mods. But it DOES mean mods are a lot more compatible now!
    3. TheWideMurloc
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      I'd love to update this quickly, but all the sound modding tutorials i can find still share the pak method, so I might be a bit more late to update, but ill keep looking into it till i get something working
    4. WYRDWAYZ
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      Much appreciated! If you ever decide to make one for multi tools would love that also. Id honestly say I think this is my favorite NMS mod. 
       
    5. TheWideMurloc
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      I've thought about it, but the sad truth is:
      I'm lazy.
      I'd prolly be able to work some things out and pull some sounds from my halo sound mod but I just haven't had the motivation to make many mods lately. Life's been busy
    6. WYRDWAYZ
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      No worries at all 
  4. BigB0iiiJ0nes
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    You should do a version for multitools. ;)
  5. Paradoxon360
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    on my side they work both fine still in 4.64 but the wing sounds on the guardian fighter on landing and lunching seems to be mutet ... wel thats everything i only remember being missing or broken
  6. Phoenixdive
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    As of fractals update it makes -all- game sfx completely mute. 
     I was super excited for the infragun sounds. :( 
    1. TheWideMurloc
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      aw crap i don't have time to remake this right now. Might be a while before i get around to an update for it.

      I suppose a workaround is that one of them MIGHT still work? Thing is, NMS organizes its sound files in a very strange way, where some sounds are part of a larger archive and replacing those sounds requires replacing the whole archive, but some are just seperate files. I think the cyclotron ballista might be one such file. Try using just the .pak file for the cyclotron and not the infraknife (or the other way around if that doesnt work)
    2. Phoenixdive
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      Thank you for your time Mauskal. I should have been more specific. The ballista still works (when used on it's own without the other one), which I'm assuming has the loose .wem sound files, but the infragun pak file breaks all of the game's SFX. 
      They probably changed something on the NMS_AUDIO_PERSISTENT.BNK but I'm not knowledgeable enough to assess anything beyond that.

      At any rate I'm sure this mod was awesome. I understand that what modders do is a labour of love and I appreciate you greatly for it. 
    3. TheWideMurloc
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      Yeah that's also what i figured, but since editing the individual files within the bnks can be a pain in the ass, and i have my hands full with other things, I can't take the time to dig through the bnk to find the sound files and replace them again
    4. Phoenixdive
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      Don't worry I understand. I only very lightly understand .bnk files so I'm sorry I can't help any further. I will give it a go but can't promise anything as I'd be literally starting from scratch. Thank you for your replies friend, and thank you for all of your work.
    5. Phoenixdive
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      Figured it out. Sent you a message! 
  7. TheWideMurloc
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    Broken with fractals, and I don't have time to remake this right now. Might be a while before i get around to an update for it. If anyone has the desire and know how to get this working with fractals, message me and ill add you as an editor
  8. xxFalconArasxx
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    Really cool mod. This just sounds so much better than what we have in the vanilla game. The weapons sound a lot more punchier. Never really liked how the Infraknife Accelerator in the default game just sounds like another generic laser gun, despite the item description clearly stating that it's a ballistic weapon that fires superheated metal projectiles. We definitely need more ballistic weapon sound mods like these. Less pew-pew and more daka-daka.

    However I must note, and this isn't really a fault of this mod, but there is an annoying bug in the game that occurs when enough fire rate upgrades are applied to the Infra-Knife, resulting in the sound mixing becoming janky, and at times the sound even cuts off during sustained periods of fire. With the increased volume of the firing sound that comes with this mod, this bug is even more apparent now.
  9. xSapphire
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    God damn, I think you've singlehandedly convinced me to switch to the Infra-Knife Accelerator. Well done.
  10. ealeytech
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    I didn't now that I needed this, but I like the sound of it on the Infra-Knife so much better. Thanks!
    1. TheWideMurloc
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      thanks! I personally couldn't stand the jittery fuzz noise the infraknife made by default. Granted the jitteriness is still there, since its a problem with the game code, not the sound files, but at least it sounds better while its working now