Replaces the sound effects for the Infraknife Accelerator and the Cyclotron Ballista when they fire with sounds from halo
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You don't need to ask permission if you want to merge this with another audio mod for NMS_AUDIO_PERSISTENT.BNK, but please provide credit and links
File credits
343 Industries for the games the sounds come from
Donation Points system
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Changelogs
Version 1.3
Working with Worlds part 2 and the mod file structure update (thanks to GuitarGuy7 for the help)
Version 1.2
Fixed broken engine sounds for certain starships (courtesy of Guitarguy7)
I felt like the sound effects for the Infraknife Accelerator and the Cyclotron Ballista felt, not only weak, but also fuzzy and weird...so I replaced them with clearer, punchier sounds from halo. The Infraknife Accelerator now uses the sound of machine gun turrets from Halo 2 Anniversary and the Cyclotron Ballista now uses the Halo CE Anniversary Plasma Rifle's firing sound
COMPATABILITY: The Cyclotron Ballista sounds should only conflict with other mods that replace that specific firing sound Meanwhile, the Infraknife Accelerator sounds will conflict with any mods that replace sounds in the NMS_AUDIO_PERSISTENT.BNK package
As such, the 2 seperate changes have been seperated into 2 seperate .paks for you to choose if you want one or both