Yes, sorry. In the works. Waypoint broke quite a bit and have had some IRL. Worked on it a little this week, enough to figure out HG has changed all the MATERIAL files used, which is something of the basis for this mod. Plan on working on it more during this upcoming weekend.
Once I updated the reference in two files, it just turned light green.
Once I updated the image reference in the third file the beam turned off. This change just happened to to be only the "motion" that the green color supplies.
It would be pretty cool to select the color though.
Could create different ENTRANCEBEAM.DDS with different colors. Setup as a gradient, it looks like. @deathdealer32 wouldn't be a way that the game could automatically do so, as the entrance beam and engine colors are set in separate static files, with references to separate static texture files. Already a good mod out there to change engine colors
That big blue glow was so annoying. After having spent days trying to find the Capital ship I wanted and then to not be able to see it through the huge front windows.. that just ruins the experience. Love your bridge mod!
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The author has locked this comment topic for the time beingThis mod is being kept on Nexus for any future references.
I have all the assets completed, the inside glow works, but still trying to get the outside to show up.
the mod is great. the new colours, i think are a little to obstrusive.
maybe its possible to turn it a little bit lower like the green one?
Once I updated the reference in two files, it just turned light green.
Once I updated the image reference in the third file the beam turned off. This change just happened to to be only the "motion" that the green color supplies.
It would be pretty cool to select the color though.
After having spent days trying to find the Capital ship I wanted and then to not be able to see it through the huge front windows.. that just ruins the experience.
Love your bridge mod!