Fortunately once it's updated to the new exml system it shouldn't need to be updated all that often. Fortunately the newest version of AMUMSS should be able to do most of the heavily lifting, there is the new purple star systems though so will need to address that.
While I have your attention, if you could use this comment as a sort of suggestions thread, I'd like to see if there are any changes you all would like to see in the mod, more extractors, reorganized ones, etc. Just let me know here and I'll see if it's something I can/want to add. Thank you!
in multiplayer, if a vanilla (or player not using this mod) user visits the freighter, what happens? crash their game, work as if they were vanilla extractors, be invisible, or be uninteractable objects? or something else entirely that i have not thought of
They will be invisible. It will look like there is a doorway to space in your freighter (from the perspective of the unmodded player). For you, it will look normal.
good to know. another question regarding the stack size. is the 9999 limit a core game limit or could it be possible for LUA users to increase it if they have a stack mod or something
I FINALLY got this mod to work, and it took a while of working out any Conflicts between mods.
I have a careful system of organizing which mods, affect which files, but for some reason, I missed ONE file in this mod, that this changes, that was also changed by a few mods that I merge together in one pak.
Which caused THIS mod not to work. So, once I merged THIS mod with the other mods I've been merging, the rooms showed up, and they are correctly named as well.
I'm glad you were able to get this working for you. If you want to play with multiple mods, I highly recommend using AMUMSS to merge them to prevent issues like this.
That's what I did. I have about 44 Mods I have to merge b3ecause they all change the same handful of files. The problem is, I was using two mods, that I was merging together in a different PAK, that actually had a file that they changed, so I had to add them to my BIG merge PAK.
Make sure you aren't using another mod that affects the GCDEBUGOPTIONS.GLOBAL.MBIN file, as that is what this mod uses to assign the custom names to the new rooms.
Is there any specific type of installation needed for this mod. I have installed it trough Vortex mod manager and the extra rooms are not showing in the build menu.
DO NOT INSTALL NMS mods with Vortex. Because of the nature of PAK files, if the rooms aren't showing up, it means that you have another PAK file that edits the same things, and is overwriting this mod.
It's best to learn how to use AMUMSS and learn how to merge mods.
ALSO, check your NMS MODS folder, I bet you have a folder named NMSMSE, because of the way the Mod was Packaged, It has an extra directory, and the mod is one folder deeper than it should be, so I bet Vortex couldn't handle the Mod and the way it was packaged, so my guess is Vortex went and created an NMSMSE folder, and put the PAK inside that.
I've got them but but the names and descriptions are the debug names. But they are there.. Last time this happen with the debug names an update to AMUMSS and recompile of lua fixed the name.
Enjoy what you can.
User declared using NMS 'Experimental' with version 126771 Now with MBINCompiler v5.2.0.2
Make sure you are placing the .pak file into the \No Man's Sky\GAMEDATA\PCBANKS\MODS directory, and removing or renaming the DISABLEMODS file in the \No Man's Sky\GAMEDATA\PCBANKS directory, Cheers!
Please make sure you aren't using another mod that alters DCDEBUGOPTIONS.GLOBAL.MBIN. This mod makes changes to this file to add a custom language tag to link the custom language files to the proper rooms. Without this tag the link won't work and will show the name pointers instead of the linked entries.
I know it's been a minute since I updated this mod last. I'm currently waiting on the tools to be updated so that I can update the mod here. Thank you for your patience lol.
MBINCompiler has been updated for 5 days, I believe. v5.2.0.1 The rooms dont have the proper name, and they only seem to work when Im on the freighter, and sometimes when the freighter is in the same system. I dont see any errors when compiling with AMUMSS.
I was using the previous version of MBIN with an updated NMS, though prior to that I was having issues decompiling default reality. After updating MBINC last night and making sure everything is good, I've updated the mod. Localisation has been fixed as well for the various languages the mod currently supports!
80 comments
I have a careful system of organizing which mods, affect which files, but for some reason, I missed ONE file in this mod, that this changes, that was also changed by a few mods that I merge together in one pak.
Which caused THIS mod not to work. So, once I merged THIS mod with the other mods I've been merging, the rooms showed up, and they are correctly named as well.
I have about 44 Mods I have to merge b3ecause they all change the same handful of files.
The problem is, I was using two mods, that I was merging together in a different PAK, that actually had a file that they changed, so I had to add them to my BIG merge PAK.
I merge it with a couple of other mods, and the new rooms REFUSE to show up on the freighter
This mod sounds like exactly what I want/need
OK< looks like this needs to be updated for 4.52, the Rooms don't appear in the build menu at all, it's as if they don't exist.
It's best to learn how to use AMUMSS and learn how to merge mods.
ALSO, check your NMS MODS folder, I bet you have a folder named NMSMSE, because of the way the Mod was Packaged, It has an extra directory, and the mod is one folder deeper than it should be, so I bet Vortex couldn't handle the Mod and the way it was packaged, so my guess is Vortex went and created an NMSMSE folder, and put the PAK inside that.
I've got them but but the names and descriptions are the debug names. But they are there.. Last time this happen with the debug names an update to AMUMSS and recompile of lua fixed the name.
Enjoy what you can.
User declared using NMS 'Experimental' with version 126771
Now with MBINCompiler v5.2.0.2
https://ibb.co/ZzDqPCf
I know it's been a minute since I updated this mod last. I'm currently waiting on the tools to be updated so that I can update the mod here. Thank you for your patience lol.
The rooms dont have the proper name, and they only seem to work when Im on the freighter, and sometimes when the freighter is in the same system.
I dont see any errors when compiling with AMUMSS.