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lMonk

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lMonk

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40 comments

  1. TheNobs1970
    TheNobs1970
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    Hey, i really like the icons. I just updated to 1.5 from 1.42 and I'm getting empty blue/purple boxes for a bunch of technology stuff. is there like a special updating step i missed something? 1.42 worked great for me, but i can't just download it again and use the older one instead. 
    1. lMonk
      lMonk
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      I made a mistake in the icons path. Fixed now.
    2. TheNobs1970
      TheNobs1970
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      Thank You! Looks fantastic!
  2. Dragon1963
    Dragon1963
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    Thank you very much for your time & effort
  3. Dragon1963
    Dragon1963
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    I'm hoping that you will be updating this mod for Worlds 2, I really enjoy the look of the icons for my game. 
  4. Richard127gm
    Richard127gm
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    Brilliant looking Icons. However... When I try to combine (with Amumms) with other mods, although I don't get any conflicts, the resulting combined mod displays blank blue boxes in tech inventory wherever your new icons would be displayed. The name of the tech still shows on hovering, as well as its class. Currently combining with Superman On Steroids and Exocraft Scanner Upgrade.
    1. lMonk
      lMonk
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      Read the description about using amumss.
    2. Richard127gm
      Richard127gm
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      Thanks for the speedy reply but life's too short. I would be bothered but the regular updates will probably mean doing this over and over again. I really do, honestly appreciate your work though. It's just a bit too tecchnical for me.
  5. Dragon1963
    Dragon1963
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    Will you please undate this mod. This version is causing problems, that were not there before update.
    1. lMonk
      lMonk
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      There's a patch coming very soon - I'll update after it.
  6. stanleyopar2000
    stanleyopar2000
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    Just a PSA: As of this date, this works for 5.03 (Worlds Part 1) if you use AMUSS to extract the "PAK" Texture files and combine the TEXTURE folder with all the other conflicting mods...oh and the Reduced Launch Cost Works too.

    If you do not combine the TEXTURE files when merging your conflicting PAK's you will have blank spots since the files are being replaced with nothing
  7. ItsOnlyTyrus
    ItsOnlyTyrus
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    I've been unable to merge this mod with Reduced Launch Cost 10% 3.9 when using the .lua scripts for each through AMUMSS. Not sure why but I can't seem to get both working simultaneously. Icons show up fine regardless of what I try but if I use this mod the Reduced Launch Cost mod refuses to cooperate. This happens even when I use only those two mods and merge them. Haven't had any issue with other merges previously but it's always possible I'm doing something wrong ofc. Any help would be appreciated.
  8. KaiserOmega
    KaiserOmega
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    Just a PSA, as of this date, this needs to be updated for 5.0 part 1
  9. PixelHeadMods
    PixelHeadMods
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    will this work with orbital update?
    1. lMonk
      lMonk
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      To my knowledge the technology table hasn't changed
    2. PixelHeadMods
      PixelHeadMods
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      Yeah, it works fine, My apologies I meant to update my comment earlier. awesome mod
  10. azazl
    azazl
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    Heyo, I tried to merge the mods and I got these warnings. Do I miss something? 
    1. lMonk
      lMonk
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      The script is importing dds files from a local folder - which you don't have. You can fix that for yourself by unpacking the dds files from the pak, placing them in a folder (c:\NMS_resources - for example) and update that folder's path in the script's EXTERNAL_FILE_SOURCE sections.