About this mod
Makes food nanite rewards 4x higher, but rebalances ingredients so that it is on par with vanilla. Result: Instead of cooking 4 items and then giving Cronus 4 food, use an equivalent amount of ingredients to cook 1 item and give Cronus 1 food for the same reward. This has the effect of making it 4x faster to get nanites out of Cronus.
- Permissions and credits
This mod's initial goal was to decrease the amount of time it takes to give food to Cronus for nanites. This is currently extremely tedious and time-consuming. Since you cannot modify how many food items Cronus takes at a time, the path chosen was to instead make each food item more valuable, while balancing ingredients so the amount of ingredients used is scaled proportionally to the increase in value.
Secondarily, rebalances were made to harvest amounts to incentivize harvesting wild plants and milk (and other creature products), as these were clearly drastically inferior to any farmable plant solution. Additionally, if cooking food for units, intermediate product unit values were decreased to encourage making more complicated and final products.
Changes are as follows:
- Nanite rewards from Cronus are increased by 4x (0, 10, 40, 70, 100, 180 -> 0, 40, 160, 280, 400, 720)
- Meat drops from creatures reduced to 1/4 (1, 2, 3, 5 for small, medium, large, huge fauna. Previously 5, 8, 12, 20)
- Farmable plant ingredient requirements increased to 20 from 1 (To be on par with vanilla, this should be 4, so this is effectively a 5x increase over vanilla)
- Exception: Creature Pellets still take 1 carbon and 1 plant matter
- Milk and other harvestable creature products, as well as wild plant amounts unchanged (Effectively 4x more valuable than vanilla now)
- Finished cooking products (pies, stews, cakes, etc.) unit value increased by 4x.
The end results are:
- Giving Cronus food for nanites is now 4x faster.
- Cooking is effectively 4x faster.
- Compared to vanilla NMS, collecting meat and cooking meat products will result in the same amount of nanites for the effort.
- Collecting farmable plants for cooking will now take 5x as many plants as before for the same amount of nanites.
- Harvesting milk or other animal products, as well as wild plants, will give 4x nanites for the same amount of ingredients as before.
- "Finished" cooking products like stews, pies, donuts, etc. have effectively the same unit value as before for the same number of ingredients/effort.
- "Intermediate" products like dough, processed sugar, vegetables, etc. have effectively 1/4 the unit value as before.
For even faster Cronus, I would suggest these mods:
Keep Talking Chef
Instant Text Display - ITD
Additionally, to automate giving Cronus food, you might want to use an AutoHotkey script. Here's the one I use. Press F10 to start feeding, Press F11 to end:
F10::
BreakLoop = 0
Loop,
{
if (BreakLoop = 1)
break
;rest of loop code
Send, {1 Down}
Sleep, 50
Send, {1 Up}
Sleep, 50
Click, Down
Sleep, 50
Click, Up
Sleep, 50
}
return
F11::
BreakLoop = 1
return
This mod modifies the following files:
METADATA\REALITY\TABLES\NMS_REALITY_GCRECIPETABLE.MBIN
METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.MBIN
METADATA\REALITY\TABLES\REWARDTABLE.MBIN
GCCREATUREGLOBALS.MBIN