No Man's Sky
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GumskBF

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GumskBF

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11 comments

  1. SMB92
    SMB92
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    AMUMSS showing this problem on merge (I only change value to 12x from 10): 

    ?tarting to process script #52 of 82 [gSquad Damage 12x.lua] {
    Copying script source to MOD
    Getting METADATA\PROJECTILES\PROJECTILETABLE.MBIN from NMS source PAKs
       SUCCESS Decompiling
    >>>>>>> Loaded script [gSquad Damage 12x.lua]
    {>>> METADATA\PROJECTILES\PROJECTILETABLE.EXML
        MapFileTree creation/update done by 2nd thread
    -> Based on SPECIAL_KEY_WORDS pairs: >>> {"ID","SQUADGUN"}, <<<
        [WARNING] SPECIAL_KEY_WORDS cannot be found.  Skipping this change!
         on File: [METADATA\PROJECTILES\PROJECTILETABLE.EXML]
      Ended with a total of 0 action(s) made }
        [WARNING]  No replacement done. Please verify your script, if not intended [gSquad Damage 12x.lua]

    Ended script processing with [0 action(s), 0 files added]
    1. GumskBF
      GumskBF
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      Hmm, at some point they changed ID to Id. Change that and it should be fine. I've updated my scripts.
  2. troch22
    troch22
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    Thank you
  3. Pawsabelle
    Pawsabelle
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    i wish there was a 15x one instead xD like a good middle ground between the 2 high ones. cuz 25 seems like to much but 10 isnt enough for me personally, is there an LUA for this to customize for the ppl who want dif numbers?
    1. GumskBF
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      The LUA is in the PAK. Just put the PAK in Modscript by itself and run Buildmod and it will give you the LUA.
  4. Void7327
    Void7327
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    Lmao. The most downloaded one is "*25"... 
    OK, I understand the squadron iz too weak at offense damage XD... 
    1. GumskBF
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      Yeah, I found that interesting, too. When I tested it, the x25 was way too much for my tastes, but to each their own!
  5. Fiazcobrad
    Fiazcobrad
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    This is awesome! Thanks mate  
  6. deleted112569083
    deleted112569083
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    good idea, in vanilla theyre useless just good at blocking my sight in combat lol. is their dmg output related to our ships dmg in any way? i think a ver dealing half of the players damage works fine for me 
    1. GumskBF
      GumskBF
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      No, they have a fixed amount of damage per shot.
    2. deleted112569083
      deleted112569083
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      i see,that wouldve been nice though. thanks :)