AMUMSS showing this problem on merge (I only change value to 12x from 10):
?tarting to process script #52 of 82 [gSquad Damage 12x.lua] { Copying script source to MOD Getting METADATA\PROJECTILES\PROJECTILETABLE.MBIN from NMS source PAKs SUCCESS Decompiling >>>>>>> Loaded script [gSquad Damage 12x.lua] {>>> METADATA\PROJECTILES\PROJECTILETABLE.EXML MapFileTree creation/update done by 2nd thread -> Based on SPECIAL_KEY_WORDS pairs: >>> {"ID","SQUADGUN"}, <<< [WARNING] SPECIAL_KEY_WORDS cannot be found. Skipping this change! on File: [METADATA\PROJECTILES\PROJECTILETABLE.EXML] Ended with a total of 0 action(s) made } [WARNING] No replacement done. Please verify your script, if not intended [gSquad Damage 12x.lua]
Ended script processing with [0 action(s), 0 files added]
i wish there was a 15x one instead xD like a good middle ground between the 2 high ones. cuz 25 seems like to much but 10 isnt enough for me personally, is there an LUA for this to customize for the ppl who want dif numbers?
good idea, in vanilla theyre useless just good at blocking my sight in combat lol. is their dmg output related to our ships dmg in any way? i think a ver dealing half of the players damage works fine for me
11 comments
?tarting to process script #52 of 82 [gSquad Damage 12x.lua] {
Copying script source to MOD
Getting METADATA\PROJECTILES\PROJECTILETABLE.MBIN from NMS source PAKs
SUCCESS Decompiling
>>>>>>> Loaded script [gSquad Damage 12x.lua]
{>>> METADATA\PROJECTILES\PROJECTILETABLE.EXML
MapFileTree creation/update done by 2nd thread
-> Based on SPECIAL_KEY_WORDS pairs: >>> {"ID","SQUADGUN"}, <<<
[WARNING] SPECIAL_KEY_WORDS cannot be found. Skipping this change!
on File: [METADATA\PROJECTILES\PROJECTILETABLE.EXML]
Ended with a total of 0 action(s) made }
[WARNING] No replacement done. Please verify your script, if not intended [gSquad Damage 12x.lua]
Ended script processing with [0 action(s), 0 files added]
OK, I understand the squadron iz too weak at offense damage XD...