i recently resumed playing the game again. i also found out that my mod is broken with the latest version of the game at the time of typing this. i need to go back and figure out how to redo the mod for the latest version of the game. it might take some time.
a lot of things have changed in the game since i published this mod. certain steps to make the mod have changed drastically.
4.72, this makes my game completely silent, it's as if I'd set the ambient sound control to zero. No more footsteps, no more NPC voices, no more sounds, everything is completely silent... is this normal? I don't think so, otherwise I might as well disable ambient sounds in the settings menu, it would be the same thing. If the author or someone else can confirm this for 4.72. Thank you
It's a little heavyhanded, but got almost all the noises I hated. Kinda wish we can choose based on sections, like mute all the freighter noises you got, mute the starships, mute the UI. Several noises didn't really bother me. But the few that did sucked. Especially the freighter hangar doors. would sometimes be 8x as loud as everything else.
For me there's also the solar ship sail sounds being insanely loud and audible from hundreds of meters away for some reason. Nearly drove me mad when I was farming npc freighter cargo. Going to have to figure out how to mute those myself I guess
the process of muting is a VERY rough and manual process. it consists of: - unpacking game files ( needs to be of the version as the game in which the mod will be installed to avoid issues ) - guessing where each to-be-muted file is inside of the game files ( usually NMS_AUDIO_PERSISTENT.BNK ) - guessing the name of the file ( that one can sometimes be very difficult. and YES, sometimes, some sounds are simply impossible to guess what the name would be so impossible to mute them ) - then getting the ID of each file and adding them to a giant list so i can feed that list to a custom script which makes silenced versions for each ID - depending on the type of file ( referenced or included ), a completely different process is required. the referenced audio files are the easiest ( after i wrote my own program to make it easy ). the included files require another program to modify existing ( untouched ) soundbank file. that program is also fed by a big list of ID numbers for each file that should be muted. - after all that is done and applied, i pack the mod ( with another tool ) and then i pack the mod and upload it
so, in order for any regular joe who is afraid of doing anything himself to be able to easily mute any file or unmute any file already muted inside the mod, that would literally mean that a program needs to be written that can do do all of the above tasks alone. first of all, i can not even start to explain how insanely complex that would become and how much time that will take JUST to get what it is you request.
so, yes, you are correct: it WOULD be very nice if any user could simply tick or untick a few boxes here and there and bam done. but the fact that you request that, means you know nothing about the process of making this mod. not trying to bash you, it is just a fact.
the alternative is: you get busy and learn how to change this mod so you can alter it in any way you like. even if that includes learning how to code. might be very useful to you one day for many other things other than modding No Man's Sky.
that seems to be an issue a "muting mod" is unable to fix. simply muting those sounds would only hide the core issue. that is for sure something that needs to be fixed by the developers of No Man's Sky. i suggest you create a bug report about that issue if that is what you have yet to do.
Because of the ambiguity in the word "mute" i feel i need to ask Does this mod make things quieter (but still audible), or does it remove certain sounds completely?
I just wish the game had mroe volume sliders - which i realise is beyond modding - so i could choose the level of some sounds over others I cannot imagine removing certain sounds altogether, the game just wouldnt be the same, but some sounds could definitely do with turning down a bit
the definition of "mute" is: "unable to speak" which means; silence. so this mod mutes sounds. also known as silencing them completely.
obviously, you have a right to your own opinion about which sounds you want to mute. this mod is for the people who like the mod as it is. if you dislike the mod, you are obviously free to alter it to your liking.
i figured out how to do it, so you can too. it is a mess online, but you can always go on the No Man's Sky Discord server and ask for help with whatever you want to do.
if there are just a few things you dislike about this mod then you can change them and make it into your own mod and use it. that is how i created this mod. it will save you a lot of time i spent.
Also for those looking for a lua file, whilst it may be helpful if the author includes one of his own make, you may simply put the mod's .pak in your AMUMSS ModScript along with luas and it'll create a "patch mod", that will include all luas and somewhat merge all paks.
there is no lua file for this mod because this mod was created with a different method. asking for a "lua" on this mod means you do not fully comprehend how modding on No Man's Sky works.
yes, there can be a version where that sound is muted but i find it very hard to explain why it would become insanely complicated if i had to maintain multiple versions.
that is why i recommend you to use the included optional files to make the changes you want. it does require some research into how to mod No Man's Sky, but it is much better that way.
in short : this mod consists of two giant lists of file names. each is a sound to be muted. from those two files i make the mod. so if someone wants to have a different version, it would be a pain to keep track of the multiple versions. i hope that makes sense. it would be much easier for you to adjust this mod to your liking.
there is no .lua , but i think i understand why you ask for that .lua file so i added the ConversionMap.txt files for NMS_AUDIO_PERSISTENT.BNK and VOCAL_LOCALISED.BNK ( English US ) to the optional files of the mod page. i used BNK_repacker to make the changes to the BNK files.
22 comments
a lot of things have changed in the game since i published this mod. certain steps to make the mod have changed drastically.
His grunts are so annoying. They never stop.
- unpacking game files ( needs to be of the version as the game in which the mod will be installed to avoid issues )
- guessing where each to-be-muted file is inside of the game files ( usually NMS_AUDIO_PERSISTENT.BNK )
- guessing the name of the file ( that one can sometimes be very difficult. and YES, sometimes, some sounds are simply impossible to guess what the name would be so impossible to mute them )
- then getting the ID of each file and adding them to a giant list so i can feed that list to a custom script which makes silenced versions for each ID
- depending on the type of file ( referenced or included ), a completely different process is required. the referenced audio files are the easiest ( after i wrote my own program to make it easy ). the included files require another program to modify existing ( untouched ) soundbank file. that program is also fed by a big list of ID numbers for each file that should be muted.
- after all that is done and applied, i pack the mod ( with another tool ) and then i pack the mod and upload it
so, in order for any regular joe who is afraid of doing anything himself to be able to easily mute any file or unmute any file already muted inside the mod, that would literally mean that a program needs to be written that can do do all of the above tasks alone. first of all, i can not even start to explain how insanely complex that would become and how much time that will take JUST to get what it is you request.
so, yes, you are correct: it WOULD be very nice if any user could simply tick or untick a few boxes here and there and bam done. but the fact that you request that, means you know nothing about the process of making this mod. not trying to bash you, it is just a fact.
the alternative is: you get busy and learn how to change this mod so you can alter it in any way you like. even if that includes learning how to code. might be very useful to you one day for many other things other than modding No Man's Sky.
that seems to be an issue a "muting mod" is unable to fix. simply muting those sounds would only hide the core issue. that is for sure something that needs to be fixed by the developers of No Man's Sky. i suggest you create a bug report about that issue if that is what you have yet to do.
Does this mod make things quieter (but still audible), or does it remove certain sounds completely?
I just wish the game had mroe volume sliders - which i realise is beyond modding - so i could choose the level of some sounds over others
I cannot imagine removing certain sounds altogether, the game just wouldnt be the same, but some sounds could definitely do with turning down a bit
obviously, you have a right to your own opinion about which sounds you want to mute. this mod is for the people who like the mod as it is. if you dislike the mod, you are obviously free to alter it to your liking.
i figured out how to do it, so you can too. it is a mess online, but you can always go on the No Man's Sky Discord server and ask for help with whatever you want to do.
if there are just a few things you dislike about this mod then you can change them and make it into your own mod and use it. that is how i created this mod. it will save you a lot of time i spent.
Also for those looking for a lua file, whilst it may be helpful if the author includes one of his own make, you may simply put the mod's .pak in your AMUMSS ModScript along with luas and it'll create a "patch mod", that will include all luas and somewhat merge all paks.
that is why i recommend you to use the included optional files to make the changes you want. it does require some research into how to mod No Man's Sky, but it is much better that way.
in short : this mod consists of two giant lists of file names. each is a sound to be muted. from those two files i make the mod. so if someone wants to have a different version, it would be a pain to keep track of the multiple versions. i hope that makes sense. it would be much easier for you to adjust this mod to your liking.