trying to debug the script... Edit: tried my best, made changes to entries following new standart, AMUMMS compiles the script without any errors, but in the game when trying to build - only ambient light is seen on the ground when choosing a place to build, but no tent.
Would it be possible to make it so that it cycles through every type of multitool? I have six planets in the system that I'm in and no matter how many of these shops I place down I could only ever get three types to spawn. If the cycling isn't possible, at least make it so that there is an option that it would spawn the multitool of the planet that it is currently built upon and none other, because currently it seems very random. And SS multitool if you built the shop in your freighter deck. Or maybe there's something that I understood wrong from reading the description. Just to clarify - this mod doesn't add custom MT seeds and only uses the ones that are already present in the system, right?
It uses the normal MT spawning behaviour, meaning it will load only the tools available in the currently loaded pool. You can read more about this mechanic on the wiki: https://nomanssky.fandom.com/wiki/Multi-Tool#Acquisition
Is it possible to enable placement on the freighter base? It would be nice to have a few of these shops there so I can avoid placing new ones every time I warp to a new system.
If someone else in MP doesn't have the mod, they won't see the shop. If you built it and remove the mod, it will disappear for you, even when you put the mod back in. You need to build it again in this case (not a huge problem, it's free after all)
I'm having trouble too. Love the idea, really want to use this mod! For reference, Disablemods.txt is deleted, the unzipped PAK file is in PCBanks/Mods. The game goes up to the option to load a save, then it goes to black screen and crashes. Also, may not be important, but there was an update this morning. Took about 15 minutes to download.
That's all I can think of. Hope it helps, because this sounds awesome. I'd love to have it in my game!!
Yes, there was an update, and whenever there is an update, we need to wait for the modding tools to be updated as well. This might take a week or two, I will update this mod as soon as I am able to :)
Please specify. Did you unzip the mod? Did you put the .pak file into PCBANKS\MODS? Did you delete the DISABLEMODS.TXT? Do you have any other mods installed that edit the files listed in the mod description?
I'm not seeing it in my build list either and these are the mods I'm using; https://gyazo.com/1b17fa749dfb6f52530dfb6e1d688b49 I don't have the DISABLEMODS.txt in my files before the mods folder either so that's not the issue. Maybe it could be my freebuilding, but idk why that would be the issue when it just makes stuff for free without restrictions and scale any object.
The mod does not work as of today, we need the updated MBINCompiler to update mods. So be patient for a week or two, while this is in progress. When that's done, can you please check if it works if you disable all other mods? If yes, it's a conflict.
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Edit: tried my best, made changes to entries following new standart, AMUMMS compiles the script without any errors, but in the game when trying to build - only ambient light is seen on the ground when choosing a place to build, but no tent.
Or maybe there's something that I understood wrong from reading the description. Just to clarify - this mod doesn't add custom MT seeds and only uses the ones that are already present in the system, right?
Is it possible to enable placement on the freighter base? It would be nice to have a few of these shops there so I can avoid placing new ones every time I warp to a new system.
Thank you very much.
Thank you very much.
Thank you
If you built it and remove the mod, it will disappear for you, even when you put the mod back in. You need to build it again in this case (not a huge problem, it's free after all)
For reference, Disablemods.txt is deleted, the unzipped PAK file is in PCBanks/Mods.
The game goes up to the option to load a save, then it goes to black screen and crashes.
Also, may not be important, but there was an update this morning. Took about 15 minutes to download.
That's all I can think of. Hope it helps, because this sounds awesome. I'd love to have it in my game!!
Did you unzip the mod?
Did you put the .pak file into PCBANKS\MODS?
Did you delete the DISABLEMODS.TXT?
Do you have any other mods installed that edit the files listed in the mod description?
https://gyazo.com/1b17fa749dfb6f52530dfb6e1d688b49
I don't have the DISABLEMODS.txt in my files before the mods folder either so that's not the issue. Maybe it could be my freebuilding, but idk why that would be the issue when it just makes stuff for free without restrictions and scale any object.
When that's done, can you please check if it works if you disable all other mods? If yes, it's a conflict.