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cruzdroid

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cruzdroid

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Thank you for trying out ImmersiveGen.

Changelog
6/30/2022
-Made di-hydrogen crystals a much rarer encounter.
-Fixed Buried Salvage to be rarer, and to give higher rewards.
-Wordstones are less common encounters.
-Made cargo drops less common encounters.
-Increased red crate rewards.
-Made buried crates less common encounters.


Features:
1. Removes all hazardous plants, except the underground toxic hazard plant.
2. Removes almost all oxygen, sodium, deuterium rich plants from planet surfaces. The rare cluster groups may still show up. Desolate planets will have the occassional oxygen plants.
3. To balance, some plants give oxygen as a primary resource. Some underwater plants give sodium as a primary resource.
4. Carbon crystals slightly increased in generation. Sodium Nitrate crystals increased in generation.
5. Reduced buried salvage generation so it is rare, but rewards multiple salvage units.

The Logic Behind This Mod:
1. No Man's Sky planets suffer from way too much hand-holding and repeating elements that break the immersion of exploring "different" planets. This mod aims to encourage planet exploration by removing a lot of immersion-breaking repeating objects, such as the glowing plants and hazardous plants that are everywhere.

2. Hazardous plants do not really present an interesting challenge or problem in the game. And often, the repeating elements are a constant reminder that NMS's infinite universe is really nothing more than a small pool of the same objects. ImmersiveGen aims to keep players engaged on the planet.

3. ImmersiveGen serves to make photo mode a better experience by not having the repeating elements, such as the bloated gas plant, photobomb one's photos.


Installation :
- remove or rename DISABLEMODS.TXT file from PCBANKS folder (I rename it into ENABLEMODS.TXT)
- create a MODS folder into \Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS folder
- copy/paste included .pak file into this MODS folder
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